01./C++中的DLL函数原型为 02. //extern "C" __declspec(dllexport) bool 方法名一(const char* 变量名1, unsigned char* 变量名2) 03. //extern "C" __declspec(dllexport) bool 方法名二(const unsigned char* 变量名1, char* 变量名2) 04. 05. //C#调用C++的DLL搜集整理的所有数据类型转换方式,可能会有重复或者多种方案,自己多测试 06. //c++:HANDLE(void *) ---- c#:System.IntPtr 07. //c++:Byte(unsigned char) ---- c#:System.Byte 08. //c++:SHORT(short) ---- c#:System.Int16 09. //c++:WORD(unsigned short) ---- c#:System.UInt16 10. //c++:INT(int) ---- c#:System.Int16 11. //c++:INT(int) ---- c#:System.Int32 12. //c++:UINT(unsigned int) ---- c#:System.UInt16 13. //c++:UINT(unsigned int) ---- c#:System.UInt32 14. //c++:LONG(long) ---- c#:System.Int32 15. //c++:ULONG(unsigned long) ---- c#:System.UInt32 16. //c++:DWORD(unsigned long) ---- c#:System.UInt32 17. //c++:DECIMAL ---- c#:System.Decimal 18. //c++:BOOL(long) ---- c#:System.Boolean 19. //c++:CHAR(char) ---- c#:System.Char 20. //c++:LPSTR(char *) ---- c#:System.String 21. //c++:LPWSTR(wchar_t *) ---- c#:System.String 22. //c++:LPCSTR(const char *) ---- c#:System.String 23. //c++:LPCWSTR(const wchar_t *) ---- c#:System.String 24. //c++:PCAHR(char *) ---- c#:System.String 25. //c++:BSTR ---- c#:System.String 26. //c++:FLOAT(float) ---- c#:System.Single 27. //c++:DOUBLE(double) ---- c#:System.Double 28. //c++:VARIANT ---- c#:System.Object 29. //c++:PBYTE(byte *) ---- c#:System.Byte[] 30. 31. //c++:BSTR ---- c#:StringBuilder 32. //c++:LPCTSTR ---- c#:StringBuilder 33. //c++:LPCTSTR ---- c#:string 34. //c++:LPTSTR ---- c#:[MarshalAs(UnmanagedType.LPTStr)] string 35. //c++:LPTSTR 输出变量名 ---- c#:StringBuilder 输出变量名 36. //c++:LPCWSTR ---- c#:IntPtr 37. //c++:BOOL ---- c#:bool 38. //c++:HMODULE ---- c#:IntPtr 39. //c++:HINSTANCE ---- c#:IntPtr 40. //c++:结构体 ---- c#:public struct 结构体{}; 41. //c++:结构体 **变量名 ---- c#:out 变量名 //C#中提前申明一个结构体实例化后的变量名 42. //c++:结构体 &变量名 ---- c#:ref 结构体 变量名 43. 44. 45. //c++:WORD ---- c#:ushort 46. //c++:DWORD ---- c#:uint 47. //c++:DWORD ---- c#:int 48. 49. //c++:UCHAR ---- c#:int 50. //c++:UCHAR ---- c#:byte 51. //c++:UCHAR* ---- c#:string 52. //c++:UCHAR* ---- c#:IntPtr 53. 54. //c++:GUID ---- c#:Guid 55. //c++:Handle ---- c#:IntPtr 56. //c++:HWND ---- c#:IntPtr 57. //c++:DWORD ---- c#:int 58. //c++:COLORREF ---- c#:uint 59. 60. 61. //c++:unsigned char ---- c#:byte 62. //c++:unsigned char * ---- c#:ref byte 63. //c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] byte[] 64. //c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] Intptr 65. 66. //c++:unsigned char & ---- c#:ref byte 67. //c++:unsigned char 变量名 ---- c#:byte 变量名 68. //c++:unsigned short 变量名 ---- c#:ushort 变量名 69. //c++:unsigned int 变量名 ---- c#:uint 变量名 70. //c++:unsigned long 变量名 ---- c#:ulong 变量名 71. 72. //c++:char 变量名 ---- c#:byte 变量名 //C++中一个字符用一个字节表示,C#中一个字符用两个字节表示 73. //c++:char 数组名[数组大小] ---- c#:MarshalAs(UnmanagedType.ByValTStr, SizeConst = 数组大小)] public string 数组名; ushort 74. 75. //c++:char * ---- c#:string //传入参数 76. //c++:char * ---- c#:StringBuilder//传出参数 77. //c++:char *变量名 ---- c#:ref string 变量名 78. //c++:char *输入变量名 ---- c#:string 输入变量名 79. //c++:char *输出变量名 ---- c#:[MarshalAs(UnmanagedType.LPStr)] StringBuilder 输出变量名 80. 81. //c++:char ** ---- c#:string 82. //c++:char **变量名 ---- c#:ref string 变量名 83. //c++:const char * ---- c#:string 84. //c++:char[] ---- c#:string 85. //c++:char 变量名[数组大小] ---- c#:[MarshalAs(UnmanagedType.ByValTStr,SizeConst=数组大小)] public string 变量名; 86. 87. //c++:struct 结构体名 *变量名 ---- c#:ref 结构体名 变量名 88. //c++:委托 变量名 ---- c#:委托 变量名 89. 90. //c++:int ---- c#:int 91. //c++:int ---- c#:ref int 92. //c++:int & ---- c#:ref int 93. //c++:int * ---- c#:ref int //C#中调用前需定义int 变量名 = 0; 94. 95. //c++:*int ---- c#:IntPtr 96. //c++:int32 PIPTR * ---- c#:int32[] 97. //c++:float PIPTR * ---- c#:float[] 98. 99. 100. //c++:double** 数组名 ---- c#:ref double 数组名 101. //c++:double*[] 数组名 ---- c#:ref double 数组名 102. //c++:long ---- c#:int 103. //c++:ulong ---- c#:int 104. 105. //c++:UINT8 * ---- c#:ref byte //C#中调用前需定义byte 变量名 = new byte(); 106. 107. 108. //c++:handle ---- c#:IntPtr 109. //c++:hwnd ---- c#:IntPtr 110. 111. 112. //c++:void * ---- c#:IntPtr 113. //c++:void * user_obj_param ---- c#:IntPtr user_obj_param 114. //c++:void * 对象名称 ---- c#:([MarshalAs(UnmanagedType.AsAny)]Object 对象名称 115. 116. 117. 118. //c++:char, INT8, SBYTE, CHAR ---- c#:System.SByte 119. //c++:short, short int, INT16, SHORT ---- c#:System.Int16 120. //c++:int, long, long int, INT32, LONG32, BOOL , INT ---- c#:System.Int32 121. //c++:__int64, INT64, LONGLONG ---- c#:System.Int64 122. //c++:unsigned char, UINT8, UCHAR , BYTE ---- c#:System.Byte 123. //c++:unsigned short, UINT16, USHORT, WORD, ATOM, WCHAR , __wchar_t ---- c#:System.UInt16 124. //c++:unsigned, unsigned int, UINT32, ULONG32, DWORD32, ULONG, DWORD, UINT ---- c#:System.UInt32 125. //c++:unsigned __int64, UINT64, DWORDLONG, ULONGLONG ---- c#:System.UInt64 126. //c++:float, FLOAT ---- c#:System.Single 127. //c++:double, long double, DOUBLE ---- c#:System.Double 128. 129. //Win32 Types ---- CLR Type 130. 131. 132. //Struct需要在C#里重新定义一个Struct 133. //CallBack回调函数需要封装在一个委托里,delegate static extern int FunCallBack(string str); 134. 135. //unsigned char** ppImage替换成IntPtr ppImage 136. //int& nWidth替换成ref int nWidth 137. //int*, int&, 则都可用 ref int 对应 138. //双针指类型参数,可以用 ref IntPtr 139. //函数指针使用c++: typedef double (*fun_type1)(double); 对应 c#:public delegate double fun_type1(double); 140. //char* 的操作c++: char*; 对应 c#:StringBuilder; 141. //c#中使用指针:在需要使用指针的地方 加 unsafe 142. 143. 144. //unsigned char对应public byte 145. /* 146. * typedef void (*CALLBACKFUN1W)(wchar_t*, void* pArg); 147. * typedef void (*CALLBACKFUN1A)(char*, void* pArg); 148. * bool BIOPRINT_SENSOR_API dllFun1(CALLBACKFUN1 pCallbackFun1, void* pArg); 149. * 调用方式为 150. * [UnmanagedFunctionPointer(CallingConvention.Cdecl)] 151. * public delegate void CallbackFunc1([MarshalAs(UnmanagedType.LPWStr)] StringBuilder strName, IntPtr pArg); 152. * 153. * 154. */ /C++中的DLL函数原型为 //extern "C" __declspec(dllexport) bool 方法名一(const char* 变量名1, unsigned char* 变量名2) //extern "C" __declspec(dllexport) bool 方法名二(const unsigned char* 变量名1, char* 变量名2) //C#调用C++的DLL搜集整理的所有数据类型转换方式,可能会有重复或者多种方案,自己多测试 //c++:HANDLE(void *) ---- c#:System.IntPtr //c++:Byte(unsigned char) ---- c#:System.Byte //c++:SHORT(short) ---- c#:System.Int16 //c++:WORD(unsigned short) ---- c#:System.UInt16 //c++:INT(int) ---- c#:System.Int16 //c++:INT(int) ---- c#:System.Int32 //c++:UINT(unsigned int) ---- c#:System.UInt16 //c++:UINT(unsigned int) ---- c#:System.UInt32 //c++:LONG(long) ---- c#:System.Int32 //c++:ULONG(unsigned long) ---- c#:System.UInt32 //c++:DWORD(unsigned long) ---- c#:System.UInt32 //c++:DECIMAL ---- c#:System.Decimal //c++:BOOL(long) ---- c#:System.Boolean //c++:CHAR(char) ---- c#:System.Char //c++:LPSTR(char *) ---- c#:System.String //c++:LPWSTR(wchar_t *) ---- c#:System.String //c++:LPCSTR(const char *) ---- c#:System.String //c++:LPCWSTR(const wchar_t *) ---- c#:System.String //c++:PCAHR(char *) ---- c#:System.String //c++:BSTR ---- c#:System.String //c++:FLOAT(float) ---- c#:System.Single //c++:DOUBLE(double) ---- c#:System.Double //c++:VARIANT ---- c#:System.Object //c++:PBYTE(byte *) ---- c#:System.Byte[] //c++:BSTR ---- c#:StringBuilder //c++:LPCTSTR ---- c#:StringBuilder //c++:LPCTSTR ---- c#:string //c++:LPTSTR ---- c#:[MarshalAs(UnmanagedType.LPTStr)] string //c++:LPTSTR 输出变量名 ---- c#:StringBuilder 输出变量名 //c++:LPCWSTR ---- c#:IntPtr //c++:BOOL ---- c#:bool //c++:HMODULE ---- c#:IntPtr //c++:HINSTANCE ---- c#:IntPtr //c++:结构体 ---- c#:public struct 结构体{}; //c++:结构体 **变量名 ---- c#:out 变量名 //C#中提前申明一个结构体实例化后的变量名 //c++:结构体 &变量名 ---- c#:ref 结构体 变量名 //c++:WORD ---- c#:ushort //c++:DWORD ---- c#:uint //c++:DWORD ---- c#:int //c++:UCHAR ---- c#:int //c++:UCHAR ---- c#:byte //c++:UCHAR* ---- c#:string //c++:UCHAR* ---- c#:IntPtr //c++:GUID ---- c#:Guid //c++:Handle ---- c#:IntPtr //c++:HWND ---- c#:IntPtr //c++:DWORD ---- c#:int //c++:COLORREF ---- c#:uint //c++:unsigned char ---- c#:byte //c++:unsigned char * ---- c#:ref byte //c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] byte[] //c++:unsigned char * ---- c#:[MarshalAs(UnmanagedType.LPArray)] Intptr //c++:unsigned char & ---- c#:ref byte //c++:unsigned char 变量名 ---- c#:byte 变量名 //c++:unsigned short 变量名 ---- c#:ushort 变量名 //c++:unsigned int 变量名 ---- c#:uint 变量名 //c++:unsigned long 变量名 ---- c#:ulong 变量名 //c++:char 变量名 ---- c#:byte 变量名 //C++中一个字符用一个字节表示,C#中一个字符用两个字节表示 //c++:char 数组名[数组大小] ---- c#:MarshalAs(UnmanagedType.ByValTStr, SizeConst = 数组大小)] public string 数组名; ushort //c++:char * ---- c#:string //传入参数 //c++:char * ---- c#:StringBuilder//传出参数 //c++:char *变量名 ---- c#:ref string 变量名 //c++:char *输入变量名 ---- c#:string 输入变量名 //c++:char *输出变量名 ---- c#:[MarshalAs(UnmanagedType.LPStr)] StringBuilder 输出变量名 //c++:char ** ---- c#:string //c++:char **变量名 ---- c#:ref string 变量名 //c++:const char * ---- c#:string //c++:char[] ---- c#:string //c++:char 变量名[数组大小] ---- c#:[MarshalAs(UnmanagedType.ByValTStr,SizeConst=数组大小)] public string 变量名; //c++:struct 结构体名 *变量名 ---- c#:ref 结构体名 变量名 //c++:委托 变量名 ---- c#:委托 变量名 //c++:int ---- c#:int //c++:int ---- c#:ref int //c++:int & ---- c#:ref int //c++:int * ---- c#:ref int //C#中调用前需定义int 变量名 = 0; //c++:*int ---- c#:IntPtr //c++:int32 PIPTR * ---- c#:int32[] //c++:float PIPTR * ---- c#:float[] //c++:double** 数组名 ---- c#:ref double 数组名 //c++:double*[] 数组名 ---- c#:ref double 数组名 //c++:long ---- c#:int //c++:ulong ---- c#:int //c++:UINT8 * ---- c#:ref byte //C#中调用前需定义byte 变量名 = new byte(); //c++:handle ---- c#:IntPtr //c++:hwnd ---- c#:IntPtr //c++:void * ---- c#:IntPtr //c++:void * user_obj_param ---- c#:IntPtr user_obj_param //c++:void * 对象名称 ---- c#:([MarshalAs(UnmanagedType.AsAny)]Object 对象名称 //c++:char, INT8, SBYTE, CHAR ---- c#:System.SByte //c++:short, short int, INT16, SHORT ---- c#:System.Int16 //c++:int, long, long int, INT32, LONG32, BOOL , INT ---- c#:System.Int32 //c++:__int64, INT64, LONGLONG ---- c#:System.Int64 //c++:unsigned char, UINT8, UCHAR , BYTE ---- c#:System.Byte //c++:unsigned short, UINT16, USHORT, WORD, ATOM, WCHAR , __wchar_t ---- c#:System.UInt16 //c++:unsigned, unsigned int, UINT32, ULONG32, DWORD32, ULONG, DWORD, UINT ---- c#:System.UInt32 //c++:unsigned __int64, UINT64, DWORDLONG, ULONGLONG ---- c#:System.UInt64 //c++:float, FLOAT ---- c#:System.Single //c++:double, long double, DOUBLE ---- c#:System.Double //Win32 Types ---- CLR Type //Struct需要在C#里重新定义一个Struct //CallBack回调函数需要封装在一个委托里,delegate static extern int FunCallBack(string str); //unsigned char** ppImage替换成IntPtr ppImage //int& nWidth替换成ref int nWidth //int*, int&, 则都可用 ref int 对应 //双针指类型参数,可以用 ref IntPtr //函数指针使用c++: typedef double (*fun_type1)(double); 对应 c#:public delegate double fun_type1(double); //char* 的操作c++: char*; 对应 c#:StringBuilder; //c#中使用指针:在需要使用指针的地方 加 unsafe //unsigned char对应public byte /* * typedef void (*CALLBACKFUN1W)(wchar_t*, void* pArg); * typedef void (*CALLBACKFUN1A)(char*, void* pArg); * bool BIOPRINT_SENSOR_API dllFun1(CALLBACKFUN1 pCallbackFun1, void* pArg); * 调用方式为 * [UnmanagedFunctionPointer(CallingConvention.Cdecl)] * public delegate void CallbackFunc1([MarshalAs(UnmanagedType.LPWStr)] StringBuilder strName, IntPtr pArg); * * */[csharp] view plaincopyprint? 01.C++ C# 02.===================================== 03.WORD ushort 04.DWORD uint 05.UCHAR int/byte 大部分情况都可以使用int代替,而如果需要严格对齐的话则应该用bytebyte 06.UCHAR* string/IntPtr 07.unsigned char* [MarshalAs(UnmanagedType.LPArray)]byte[]/?(Intptr) 08.char* string 09.LPCTSTR string 10.LPTSTR [MarshalAs(UnmanagedType.LPTStr)] string 11.long int 12.ulong uint 13.Handle IntPtr 14.HWND IntPtr 15.void* IntPtr 16.int int 17.int* ref int 18.*int IntPtr 19.unsigned int uint 20.COLORREF uint 21. 22.API与C#的数据类型对应关系表 23.API数据类型 类型描述 C#类型 API数据类型 类型描述 C#类型 24.WORD 16位无符号整数 ushort CHAR 字符 char 25.LONG 32位无符号整数 int DWORDLONG 64位长整数 long 26.DWORD 32位无符号整数 uint HDC 设备描述表句柄 int 27.HANDLE 句柄,32位整数 int HGDIOBJ GDI 对象句柄 int 28.UINT 32位无符号整数 uint HINSTANCE 实例句柄 int 29.BOOL 32位布尔型整数 bool HWM 窗口句柄 int 30.LPSTR 指向字符的32位指针 string HPARAM 32位消息参数 int 31.LPCSTR 指向常字符的32位指针 String LPARAM 32位消息参数 int 32.BYTE 字节 byte WPARAM 32位消息参数 int 33. 34.BOOL=System.Int32 35.BOOLEAN=System.Int32 36.BYTE=System.UInt16 37.CHAR=System.Int16 38.COLORREF=System.UInt32 39.DWORD=System.UInt32 40.DWORD32=System.UInt32 41.DWORD64=System.UInt64 42.FLOAT=System.Float 43.HACCEL=System.IntPtr 44.HANDLE=System.IntPtr 45.HBITMAP=System.IntPtr 46.HBRUSH=System.IntPtr 47.HCONV=System.IntPtr 48.HCONVLIST=System.IntPtr 49.HCURSOR=System.IntPtr 50.HDC=System.IntPtr 51.HDDEDATA=System.IntPtr 52.HDESK=System.IntPtr 53.HDROP=System.IntPtr 54.HDWP=System.IntPtr 55.HENHMETAFILE=System.IntPtr 56.HFILE=System.IntPtr 57.HFONT=System.IntPtr 58.HGDIOBJ=System.IntPtr 59.HGLOBAL=System.IntPtr 60.HHOOK=System.IntPtr 61.HICON=System.IntPtr 62.HIMAGELIST=System.IntPtr 63.HIMC=System.IntPtr 64.HINSTANCE=System.IntPtr 65.HKEY=System.IntPtr 66.HLOCAL=System.IntPtr 67.HMENU=System.IntPtr 68.HMETAFILE=System.IntPtr 69.HMODULE=System.IntPtr 70.HMONITOR=System.IntPtr 71.HPALETTE=System.IntPtr 72.HPEN=System.IntPtr 73.HRGN=System.IntPtr 74.HRSRC=System.IntPtr 75.HSZ=System.IntPtr 76.HWINSTA=System.IntPtr 77.HWND=System.IntPtr 78.INT=System.Int32 79.INT32=System.Int32 80.INT64=System.Int64 81.LONG=System.Int32 82.LONG32=System.Int32 83.LONG64=System.Int64 84.LONGLONG=System.Int64 85.LPARAM=System.IntPtr 86.LPBOOL=System.Int16[] 87.LPBYTE=System.UInt16[] 88.LPCOLORREF=System.UInt32[] 89.LPCSTR=System.String 90.LPCTSTR=System.String 91.LPCVOID=System.UInt32 92.LPCWSTR=System.String 93.LPDWORD=System.UInt32[] 94.LPHANDLE=System.UInt32 95.LPINT=System.Int32[] 96.LPLONG=System.Int32[] 97.LPSTR=System.String 98.LPTSTR=System.String 99.LPVOID=System.UInt32 100.LPWORD=System.Int32[] 101.LPWSTR=System.String 102.LRESULT=System.IntPtr 103.PBOOL=System.Int16[] 104.PBOOLEAN=System.Int16[] 105.PBYTE=System.UInt16[] 106.PCHAR=System.Char[] 107.PCSTR=System.String 108.PCTSTR=System.String 109.PCWCH=System.UInt32 110.PCWSTR=System.UInt32 111.PDWORD=System.Int32[] 112.PFLOAT=System.Float[] 113.PHANDLE=System.UInt32 114.PHKEY=System.UInt32 115.PINT=System.Int32[] 116.PLCID=System.UInt32 117.PLONG=System.Int32[] 118.PLUID=System.UInt32 119.PSHORT=System.Int16[] 120.PSTR=System.String 121.PTBYTE=System.Char[] 122.PTCHAR=System.Char[] 123.PTSTR=System.String 124.PUCHAR=System.Char[] 125.PUINT=System.UInt32[] 126.PULONG=System.UInt32[] 127.PUSHORT=System.UInt16[] 128.PVOID=System.UInt32 129.PWCHAR=System.Char[] 130.PWORD=System.Int16[] 131.PWSTR=System.String 132.REGSAM=System.UInt32 133.SC_HANDLE=System.IntPtr 134.SC_LOCK=System.IntPtr 135.SHORT=System.Int16 136.SIZE_T=System.UInt32 137.SSIZE_=System.UInt32 138.TBYTE=System.Char 139.TCHAR=System.Char 140.UCHAR=System.Byte 141.UINT=System.UInt32 142.UINT32=System.UInt32 143.UINT64=System.UInt64 144.ULONG=System.UInt32 145.ULONG32=System.UInt32 146.ULONG64=System.UInt64 147.ULONGLONG=System.UInt64 148.USHORT=System.UInt16 149.WORD=System.UInt16 150.WPARAM=System.IntPtr 151. 152.Wtypes.h 中的非托管类型 非托管C 语言类型 托管类名 说明 153.HANDLE void* System.IntPtr 32 位 154.BYTE unsigned char System.Byte 8 位 155.SHORT short System.Int16 16 位 156.WORD unsigned short System.UInt16 16 位 157.INT int System.Int32 32 位 158.UINT unsigned int System.UInt32 32 位 159.LONG long System.Int32 32 位 160.BOOL long System.Int32 32 位 161.DWORD unsigned long System.UInt32 32 位 162.ULONG unsigned long System.UInt32 32 位 163.CHAR char System.Char 用 ANSI 修饰。 164.LPSTR char* System.String 或 System.StringBuilder 用 ANSI 修饰。 165.LPCSTR Const char* System.String 或 System.StringBuilder 用 ANSI 修饰。 166.LPWSTR wchar_t* System.String 或 System.StringBuilder 用 Unicode 修饰。 167.LPCWSTR Const wchar_t* System.String 或 System.StringBuilder 用 Unicode 修饰。 168.FLOAT Float System.Single 32 位 169.DOUBLE Double System.Double 64 位 170. 171.C/C++中的结构类型数据在C#下的转换 172. 173.在做项目移植的时候,经常会碰到数据类型的转换,而我这一次碰到的是C/C++中的结构怎样转换到C#。折腾了一个晚上终于有一个完美的方案。 174.例如我们在C/C++下的结构数据如下: 175.typedef struct 176.{ 177. char sLibName[ 256 ]; 178. char sPathToLibrary[ 256 ]; 179. INT32 iEntries; 180. INT32 iUsed; 181. UINT16 iSort; 182. UINT16 iVersion; 183. BOOLEAN fContainsSubDirectories; 184. INT32 iReserved; 185.} LIBHEADER; 186.我们想把它转成C#下的结构类型如下: 187. public struct LIBHEADER 188. { 189. public char[] sLibName; 190. public char[] sPathToLibrary; 191. public Int32 iEntries; 192. public Int32 iUsed; 193. public UInt16 iSort; 194. public UInt16 iVersion; 195. public Boolean fContainsSubDirectories; 196. public Int32 iReserved; 197. } 198.看上去好像没问题了,呵呵呵,其实这样是不行的,我们得再给C#编译器一些信息,告诉它一些字符数组的大小。然后它们在C#下面长得样子就变成这样: 199. [StructLayout(LayoutKind.Sequential)] 200. public struct LIBHEADER 201. { 202. [MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)] 203. public char[] sLibName; 204. [MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)] 205. public char[] sPathToLibrary; 206. public Int32 iEntries; 207. public Int32 iUsed; 208. public UInt16 iSort; 209. public UInt16 iVersion; 210. public Boolean fContainsSubDirectories; 211. public Int32 iReserved; 212. } 213.然后写一个函数负责转换。 214.public StructType ConverBytesToStructure<StructType>(byte[] bytesBuffer) 215. { 216. // 检查长度。 217. if (bytesBuffer.Length != Marshal.SizeOf(typeof(StructType))) 218. { 219. throw new ArgumentException("bytesBuffer参数和structObject参数字节长度不一致。"); 220. } 221. 222. IntPtr bufferHandler = Marshal.AllocHGlobal(bytesBuffer.Length); 223. for (int index = 0; index < bytesBuffer.Length; index++) 224. { 225. Marshal.WriteByte(bufferHandler, index, bytesBuffer[index]); 226. } 227. StructType structObject = (StructType)Marshal.PtrToStructure(bufferHandler, typeof(StructType)); 228. Marshal.FreeHGlobal(bufferHandler); 229. return structObject; 230. } 231.然后我们的函数用例是这样: 232. FileStream file = File.OpenRead(@"D:/Jagged Alliance 2 Gold/INSTALL.LOG"); 233. byte[] buffer = new byte[Marshal.SizeOf(typeof(LIBHEADER))]; 234. file.Read(buffer, 0, buffer.Length); 235.LIBHEADER testValue = CommonTools.ConverBytesToStructure<LIBHEADER>(buffer); 236.string libName = new string(testValue.sLibName); 237.string pathToLibrary= new string(testValue.sPathToLibrary); 238.OK,搞定。 239.如果想去掉后面两句的char数组的转换哪代码如下 240.C#中的结构代码 241. [StructLayout(LayoutKind.Sequential, CharSet=CharSet.Ansi)] 242. public struct LIBHEADER 243. { 244. [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)] 245. public string sLibName; 246. [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)] 247. public string sPathToLibrary; 248. public Int32 iEntries; 249. public Int32 iUsed; 250. public UInt16 iSort; 251. public UInt16 iVersion; 252. public Boolean fContainsSubDirectories; 253. public Int32 iReserved; 254. } 255.其它代码不用作修改便可使用。 |