void CTransparentWnd::SetupRegion(CDC *pDC, unsigned short MaskID)
{
CDC memDC;
CBitmap cBitmap;
CBitmap* pOldMemBmp = NULL;
COLORREF col;
CRect cRect;
int x, y;
CRgn wndRgn, rgnTemp;
GetWindowRect(&cRect);
cBitmap.LoadBitmap(MaskID);
memDC.CreateCompatibleDC(pDC);
pOldMemBmp = memDC.SelectObject(&cBitmap);
wndRgn.CreateRectRgn(0, 0, cRect.Width(), cRect.Height());
for(x=0; x<=cRect.Width(); x++)
{
for(y=0; y<=cRect.Height(); y++)
{
col = memDC.GetPixel(x, y);
if(col == 0)
{
rgnTemp.CreateRectRgn(x, y, x+1, y+1);
wndRgn.CombineRgn(&wndRgn, &rgnTemp, RGN_XOR);
rgnTemp.DeleteObject();
}
}
}
if (pOldMemBmp) memDC.SelectObject(pOldMemBmp);
SetWindowRgn((HRGN)wndRgn, TRUE);
}
void CTransparentWnd::OnPaint()
{
CPaintDC dc(this);
// Add your drawing code here!
CRect rect;
GetWindowRect(&rect);
CDC memDC;
CBitmap cBitmap;
CBitmap* pOldMemBmp = NULL;
cBitmap.LoadBitmap(m_BitmapID);
memDC.CreateCompatibleDC(pDC);
pOldMemBmp = memDC.SelectObject(&cBitmap);
pDC->BitBlt(0, 0, rect.Width(), rect.Height(), &memDC, 0, 0, SRCCOPY);
if (pOldMemBmp) memDC.SelectObject( pOldMemBmp );
}
图一,WindowBM.bmp 图二,WindowMask.bmp