这几天在做头像的时候,发现直接拍照获取图片在截取图像的时候不正确,后来发现获取的image 没有设置相机的拍照方向 于是在网上找到了这个方法
+ (UIImage *)image:(UIImage *)image rotation:(UIImageOrientation)orientation
{
long double rotate = 0.0;
CGRect rect;
float translateX = 0;
float translateY = 0;
float scaleX = 1.0;
float scaleY = 1.0;
switch (orientation) {
case UIImageOrientationLeft:
rotate = M_PI_2;
rect = CGRectMake(0, 0, image.size.height, image.size.width);
translateX = 0;
translateY = -rect.size.width;
scaleY = rect.size.width/rect.size.height;
scaleX = rect.size.height/rect.size.width;
break;
case UIImageOrientationRight:
rotate = 3 * M_PI_2;
rect = CGRectMake(0, 0, image.size.height, image.size.width);
translateX = -rect.size.height;
translateY = 0;
scaleY = rect.size.width/rect.size.height;
scaleX = rect.size.height/rect.size.width;
break;
case UIImageOrientationDown:
rotate = M_PI;
rect = CGRectMake(0, 0, image.size.width, image.size.height);
translateX = -rect.size.width;
translateY = -rect.size.height;
break;
default:
rotate = 0.0;
rect = CGRectMake(0, 0, image.size.width, image.size.height);
translateX = 0;
translateY = 0;
break;
}
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
//做CTM变换
CGContextTranslateCTM(context, 0.0, rect.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
CGContextRotateCTM(context, rotate);
CGContextTranslateCTM(context, translateX, translateY);
CGContextScaleCTM(context, scaleX, scaleY);
//绘制图片
CGContextDrawImage(context, CGRectMake(0, 0, rect.size.width, rect.size.height), image.CGImage);
UIImage *newPic = UIGraphicsGetImageFromCurrentImageContext();
return newPic;
}
发现和我的需求有些不一样 然后研究了一下CTM变换 发现参数改变不一致 于是又修改为
case UIImageOrientationRight:
rotate = 3 * M_PI_2;
rect = CGRectMake(0, 0, image.size.width, image.size.height);
translateX = -rect.size.height;
translateY = 0;
scaleY = rect.size.width/rect.size.height;
scaleX = rect.size.height/rect.size.width;
break;
只有这一块发生变化 然后复合自己的要求
最后注意 相机在头向右的时候为默认方向 向上的时候为向右偏方向