在实现五子棋小游戏时,首先应该分为棋盘和玩家,我们先定义两个类:chessboard、player。分别提供棋盘的构造和玩家及游戏规则的确定。下面我们看下代码:
chessboard.h: 对棋盘chessboard类型进行定义
#ifndef _CHESSBOARD_H_
#define _CHESSBOARD_H_
#include <iostream>
using namespace std;
class ChessBoard //棋盘
{
public:
enum{ROW = 31, COL = 31}; //整个棋盘所占的行数和列数
char cSquare[ROW+1][COL+1]; //定义一个字符数组,用来打印棋盘
public:
ChessBoard(); //棋盘构造函数
void show(); //棋盘的显示
~ChessBoard(){} //析构函数
};
#endif
chessboard.cpp
#include <iostream>
#include <cstdlib>
#include "chessboard.h"
using namespace std;
//构造函数
ChessBoard::ChessBoard()
{
for(int i = 1; i <= ROW - 2; i += 2){ //将棋盘隔行放入‘-’.
for(int j = 1; j <= COL - 2; j += 2){
cSquare[i][j] = ' ';
cSquare[i][j+1] = '|';
cSquare[i+1][j] = '-';
cSquare[i+1][j+1] = '-';
}
}
//围出棋盘的四周
for(int j = 0; j < COL; j ++)
cSquare[0][j] = cSquare[ROW-1][j] = '-';
for(int i = 0; i < ROW; i ++)
cSquare[i][0] = cSquare[i][COL-1] = '|';
//空处棋盘落子空间
cSquare[ROW][0] = ' ';
cSquare[0][COL] = ' ';
//在最后以行打印出行、列下标0,1,2 ... A,B,C ...
for(int i = 1; i < 20; i += 2){
cSquare[i][COL] = i / 2 + 48;
cSquare[i+1][COL] = ' ';
cSquare[ROW][i] = i / 2 + 48;
cSquare[ROW][i+1] = ' ';
}
for(int j = 21; j < COL; j += 2){
cSquare[ROW][j] = j / 2 + 55;
cSquare[ROW][j+1] = ' ';
}
for(int j = 21; j < ROW; j += 2){
cSquare[j][COL] = j / 2 + 55;
cSquare[j+1][COL] = ' ';
}
}
void ChessBoard::show()
{
system("clear"); //清除