发现一个简单但是有意思的小游戏,玩法和HTC自带的那个滚球的游戏差不多。先看一下程序运行的效果:
整个程序结构非常简单,只有四个类,他们的关系如下所示:
整个界面都是通过View的onDraw画上去的,并没有使用布局控件,在AmazedView这个View类中基本上包含了所有的逻辑代码,能让整个游戏不断刷新,动起来的游戏引擎部分也在这里面,下面是从创建到运行的时序图:
其实整个游戏的引擎非常简单,就是onDraw——>gameTick——>(调用invalidate)——>onDraw形成一个循环
@Override
public void onDraw(Canvas canvas) {
// update our canvas reference.
mCanvas = canvas;
// clear the screen.
mPaint.setColor(Color.WHITE);
mCanvas.drawRect(0, 0, mCanvasWidth, mCanvasHeight, mPaint);
// simple state machine, draw screen depending on the current state.
switch (mCurState) {
case GAME_RUNNING:
// draw our maze first since everything else appears "on top" of it.
mMaze.draw(mCanvas, mPaint);
// draw our marble and hud.
mMarble.draw(mCanvas, mPaint);
// draw hud
drawHUD();
break;
case GAME_OVER:
drawGameOver();
break;
case GAME_COMPLETE:
drawGameComplete();
break;
case GAME_LANDSCAPE:
drawLandscapeMode();
break;
}
gameTick();
}
/**
* Called every cycle, used to process current game state.
*/
public void gameTick() {
// very basic state machine, makes a good foundation for a more complex
// game.
switch (mCurState) {
case GAME_INIT:
// prepare a new game for the user.
initNewGame();
switchGameState(GAME_RUNNING);
case GAME_RUNNING:
// update our marble.
if (!mWarning)
updateMarble();
break;
}
// redraw the screen once our tick function is complete.
invalidate();
}
下面是程序的源代码下载地址:http://download.csdn.net/detail/gaomatrix/3699889