/*
洗牌、发牌过程模拟
假设一副牌没有大小王,有四种花色,每一种有13张,轮流发牌.
*/
#include <iostream>
#include <stdlib.h>
#include <time.h>
using namespace std;
enum style {RedPeach=6,BlackPeach=3,Club=5,Pane=4};
const char* Replace(char ch);
struct Card
{
char Value; //牌点
style Style; //花色
}Person[4][13];
int main()
{
char card[53]="3456789BCDEFG";//B~G:10~2
style cs[53],cstmp;
struct Card cardtmp;
int i=0,j=0,k=0;
char tmp;
//初始化
for(i=1;i<=3;i++)
for(j=0;j<13;j++)
*(card+i*13+j)=*(card+j);
for(i=0;i<4;i++)
for(j=0;j<13;j++)
*(cs+i*13+j)=(style)(i+3);
//洗牌
srand((unsigned)time(NULL));
for(i=0;i<sizeof(card);i++)
{
j=rand()%52; //0~51
tmp=*(card+j);
*(card+j)=*(card+51-j);
*(card+51-j)=tmp;
cstmp=*(cs+j);
*(cs+j)=*(cs+51-j);
*(cs+51-j)=cstmp;
}
//发牌
k=0;
for(i=0;i<13;i++)
{
for(j=0;j<4;j++)
{
Person[j][i].Style=*(cs+k);
Person[j][i].Value=*(card+k++);
}
}
for(i=0;i<4;i++)
{
for(j=0;j<13;j++)
cout<<(char)(Person[i][j].Style)<<Replace(Person[i][j].Value);
cout<<endl;
}
cout<<endl;
//排序:按花色、大小
for(i=0;i<4;i++)
for(j=0;j<13;j++)
for(k=j+1;k<13;k++)
{
if(Person[i][j].Style>Person[i][k].Style)
{
cardtmp.Style=Person[i][j].Style;
cardtmp.Value=Person[i][j].Value;
Person[i][j].Style=Person[i][k].Style;
Person[i][j].Value=Person[i][k].Value;
Person[i][k].Style=cardtmp.Style;
Person[i][k].Value=cardtmp.Value;
}
}
for(i=0;i<4;i++)
for(j=0;j<13;j++)
for(k=j+1;k<13;k++)
{
if(Person[i][j].Style==Person[i][k].Style &&Person[i][j].Value>Person[i][k].Value)
{
cardtmp.Value=Person[i][j].Value;
Person[i][j].Value=Person[i][k].Value;
Person[i][k].Value=cardtmp.Value;
}
}
for(i=0;i<4;i++)
{
for(j=0;j<13;j++)
cout<<(char)(Person[i][j].Style)<<Replace(Person[i][j].Value);
cout<<endl;
}
return 0;
}
const char* Replace(char ch)
{
const char* Find[]={"3","4","5","6","7","8","9","10","J","Q","K","A","2"};
if((ch>='3') &&(ch<='9'))
return Find[ch-'3'];
else if((ch>='B') &&(ch<='G'))
return Find[ch-'B'+7];
else
return NULL;
}
洗牌、发牌过程模拟
假设一副牌没有大小王,有四种花色,每一种有13张,轮流发牌.
*/
#include <iostream>
#include <stdlib.h>
#include <time.h>
using namespace std;
enum style {RedPeach=6,BlackPeach=3,Club=5,Pane=4};
const char* Replace(char ch);
struct Card
{
char Value; //牌点
style Style; //花色
}Person[4][13];
int main()
{
char card[53]="3456789BCDEFG";//B~G:10~2
style cs[53],cstmp;
struct Card cardtmp;
int i=0,j=0,k=0;
char tmp;
//初始化
for(i=1;i<=3;i++)
for(j=0;j<13;j++)
*(card+i*13+j)=*(card+j);
for(i=0;i<4;i++)
for(j=0;j<13;j++)
*(cs+i*13+j)=(style)(i+3);
//洗牌
srand((unsigned)time(NULL));
for(i=0;i<sizeof(card);i++)
{
j=rand()%52; //0~51
tmp=*(card+j);
*(card+j)=*(card+51-j);
*(card+51-j)=tmp;
cstmp=*(cs+j);
*(cs+j)=*(cs+51-j);
*(cs+51-j)=cstmp;
}
//发牌
k=0;
for(i=0;i<13;i++)
{
for(j=0;j<4;j++)
{
Person[j][i].Style=*(cs+k);
Person[j][i].Value=*(card+k++);
}
}
for(i=0;i<4;i++)
{
for(j=0;j<13;j++)
cout<<(char)(Person[i][j].Style)<<Replace(Person[i][j].Value);
cout<<endl;
}
cout<<endl;
//排序:按花色、大小
for(i=0;i<4;i++)
for(j=0;j<13;j++)
for(k=j+1;k<13;k++)
{
if(Person[i][j].Style>Person[i][k].Style)
{
cardtmp.Style=Person[i][j].Style;
cardtmp.Value=Person[i][j].Value;
Person[i][j].Style=Person[i][k].Style;
Person[i][j].Value=Person[i][k].Value;
Person[i][k].Style=cardtmp.Style;
Person[i][k].Value=cardtmp.Value;
}
}
for(i=0;i<4;i++)
for(j=0;j<13;j++)
for(k=j+1;k<13;k++)
{
if(Person[i][j].Style==Person[i][k].Style &&Person[i][j].Value>Person[i][k].Value)
{
cardtmp.Value=Person[i][j].Value;
Person[i][j].Value=Person[i][k].Value;
Person[i][k].Value=cardtmp.Value;
}
}
for(i=0;i<4;i++)
{
for(j=0;j<13;j++)
cout<<(char)(Person[i][j].Style)<<Replace(Person[i][j].Value);
cout<<endl;
}
return 0;
}
const char* Replace(char ch)
{
const char* Find[]={"3","4","5","6","7","8","9","10","J","Q","K","A","2"};
if((ch>='3') &&(ch<='9'))
return Find[ch-'3'];
else if((ch>='B') &&(ch<='G'))
return Find[ch-'B'+7];
else
return NULL;
}