Boost 库全系统编译

转载:http://blog.csdn.net/hursing


1.通用规则

多数库是不需要预先编译的,include hpp文件就能用。如果出现链接失败,那就是可能需要编译库了。

boost自带一套编译工具bjam,bjam本身是跨平台的,并且也要自行编译出来。在boost目录下有bootstrap.sh和bootstrap.bat两个脚本分别用来编译*nix和windows下的bjam。bootstrap脚本可以传入参数,以在编译bjam过程中生成特定的编译boost的配置。这些配置保存在新生成的project-config.jam里,但还可以在运行bjam的时候再传入参数来覆盖。同时生成的b2是bjam的代理,运行哪个的效果都差不多。
在终端下运行
bjam --show-libraries
会列出所有要编译的库。
真正编译时,可以传入–with-xxx来选择编译哪些库,或者传入–without-xxx来选择不编译哪些库。如果不传则会读取project-config.jam的设置,如果也没有则是编译全部的库。
更多的参数可以用
bjam --help
来查看。例如编译成静态库还是动态库,运行时库是静态的还是动态的,编译完后要不要安装等。

注意:
旧版本的boost可能会存在编译问题,尽量用新的就好。bjam在*nix和windows支持的参数有不同。


2. iOS平台编译

环境:

OS X Yosemite 10.10.3
Xcode 6.3.1(6D1002)。如果用Xcode 7在模拟器版链接失败,请参考评论区4楼里的解决方案!
boost 1.57/1.58

步骤:

把下面的脚本保存成build_boost.sh,直接运行即可:

<code class="language-bash hljs  has-numbering"><span class="hljs-shebang">#!/bin/bash</span>
<span class="hljs-comment"># http://blog.csdn.net/hursing/article/details/45439087</span>
<span class="hljs-comment"># 请自行修改路径,cd到boost解压后的目录下</span>
dir=`dirname <span class="hljs-variable">$0</span>`
<span class="hljs-built_in">cd</span> <span class="hljs-string">"<span class="hljs-variable">$dir</span>/../../third_party/boost_1_57_0"</span>
<span class="hljs-comment"># 如果库文件已存在,直接退出</span>
<span class="hljs-keyword">if</span> [ <span class="hljs-operator">-e</span> ./stage/lib/libboost_date_time.a ]; <span class="hljs-keyword">then</span>
  <span class="hljs-built_in">echo</span> <span class="hljs-string">"libraries exist. no need to build."</span>
  <span class="hljs-keyword">exit</span> <span class="hljs-number">0</span>
<span class="hljs-keyword">fi</span>

<span class="hljs-comment"># 以下代码参考 https://gist.github.com/rsobik/7513324 ,原文使用的boost版本比较旧,不能使用。</span>

: <span class="hljs-variable">${COMPILER:="clang++"}</span>
: <span class="hljs-variable">${IPHONE_SDKVERSION:=`xcodebuild -showsdks | grep iphoneos | egrep "[[:digit:]]+\.[[:digit:]]+" -o | tail -1`}</span>
: <span class="hljs-variable">${XCODE_ROOT:=`xcode-select -print-path`}</span>
: <span class="hljs-variable">${EXTRA_CPPFLAGS:="-DBOOST_AC_USE_PTHREADS -DBOOST_SP_USE_PTHREADS -stdlib=libc++"}</span>

<span class="hljs-built_in">echo</span> <span class="hljs-string">"IPHONE_SDKVERSION: <span class="hljs-variable">$IPHONE_SDKVERSION</span>"</span>
<span class="hljs-built_in">echo</span> <span class="hljs-string">"XCODE_ROOT:        <span class="hljs-variable">$XCODE_ROOT</span>"</span>
<span class="hljs-built_in">echo</span> <span class="hljs-string">"COMPILER:          <span class="hljs-variable">$COMPILER</span>"</span>

<span class="hljs-built_in">echo</span> <span class="hljs-string">"bootstrap"</span>
<span class="hljs-comment"># 此脚本如果是被Xcode调用的话,会因为xcode export的某些变量导致失败,所以加了env -i。直接在命令行运行此脚本可以把env -i 去掉</span>
env -i bash ./bootstrap.sh

<span class="hljs-built_in">echo</span> <span class="hljs-string">"write project-config.jam"</span>
<span class="hljs-comment"># 默认生存的project-config.jam是编译Mac版的,这里直接调换掉</span>
rm project-config.jam
cat >> project-config.jam <<EOF
using darwin : <span class="hljs-variable">${IPHONE_SDKVERSION}</span>~iphone
: <span class="hljs-variable">$XCODE_ROOT</span>/Toolchains/XcodeDefault.xctoolchain/usr/bin/<span class="hljs-variable">$COMPILER</span> -arch armv7 -arch arm64 <span class="hljs-variable">$EXTRA_CPPFLAGS</span>
: <striper> <root><span class="hljs-variable">$XCODE_ROOT</span>/Platforms/iPhoneOS.platform/Developer
: <architecture>arm <target-os>iphone
;
using darwin : <span class="hljs-variable">${IPHONE_SDKVERSION}</span>~iphonesim
: <span class="hljs-variable">$XCODE_ROOT</span>/Toolchains/XcodeDefault.xctoolchain/usr/bin/<span class="hljs-variable">$COMPILER</span> -arch i386 -arch x86_64 <span class="hljs-variable">$EXTRA_CPPFLAGS</span>
: <striper> <root><span class="hljs-variable">$XCODE_ROOT</span>/Platforms/iPhoneSimulator.platform/Developer
: <architecture>ia64 <target-os>iphone
;
EOF
<span class="hljs-comment"># 上面的代码里,两个using darwin分别是编译真机版和模拟器版的设置。每多一种CPU架构就要再加一个-arch xxx。</span>

<span class="hljs-built_in">echo</span> <span class="hljs-string">"build boost iphone dev"</span>
./bjam -j16 --with-date_time --with-filesystem --with-system --with-thread --build-dir=iphone-build --stagedir=iphone-build/stage toolset=darwin architecture=arm target-os=iphone macosx-version=iphone-<span class="hljs-variable">${IPHONE_SDKVERSION}</span> define=_LITTLE_ENDIAN link=static stage

<span class="hljs-built_in">echo</span> <span class="hljs-string">"build boost iphone sim"</span>
./bjam -j16 --with-date_time --with-filesystem --with-system --with-thread --build-dir=iphonesim-build --stagedir=iphonesim-build/stage --toolset=darwin-<span class="hljs-variable">${IPHONE_SDKVERSION}</span>~iphonesim architecture=ia64 target-os=iphone macosx-version=iphonesim-<span class="hljs-variable">${IPHONE_SDKVERSION}</span> link=static stage

<span class="hljs-built_in">echo</span> <span class="hljs-string">"lipo"</span>
<span class="hljs-comment"># 把各架构下的库文件合一,以便在xcode里可以少设置些搜索路径。做得更彻底些是各个分库合成一个大库。不过除非是把静态库加入到代码仓库,否则是浪费时间了。要合成的大库话请参考https://gist.github.com/rsobik/7513324原文。</span>
mkdir -p stage/lib
lipo -create iphone-build/stage/lib/libboost_date_time.a iphonesim-build/stage/lib/libboost_date_time.a -output stage/lib/libboost_date_time.a
lipo -create iphone-build/stage/lib/libboost_filesystem.a iphonesim-build/stage/lib/libboost_filesystem.a -output stage/lib/libboost_filesystem.a
lipo -create iphone-build/stage/lib/libboost_system.a iphonesim-build/stage/lib/libboost_system.a -output stage/lib/libboost_system.a
lipo -create iphone-build/stage/lib/libboost_thread.a iphonesim-build/stage/lib/libboost_thread.a -output stage/lib/libboost_thread.a
<span class="hljs-comment"># 库文件最终放在./stage/lib/下</span>

<span class="hljs-built_in">echo</span> <span class="hljs-string">"Completed successfully"</span></code><ul style="" class="pre-numbering"><li>1</li><li>2</li><li>3</li><li>4</li><li>5</li><li>6</li><li>7</li><li>8</li><li>9</li><li>10</li><li>11</li><li>12</li><li>13</li><li>14</li><li>15</li><li>16</li><li>17</li><li>18</li><li>19</li><li>20</li><li>21</li><li>22</li><li>23</li><li>24</li><li>25</li><li>26</li><li>27</li><li>28</li><li>29</li><li>30</li><li>31</li><li>32</li><li>33</li><li>34</li><li>35</li><li>36</li><li>37</li><li>38</li><li>39</li><li>40</li><li>41</li><li>42</li><li>43</li><li>44</li><li>45</li><li>46</li><li>47</li><li>48</li><li>49</li><li>50</li><li>51</li><li>52</li><li>53</li><li>54</li><li>55</li><li>56</li><li>57</li><li>58</li><li>59</li></ul><ul style="" class="pre-numbering"><li>1</li><li>2</li><li>3</li><li>4</li><li>5</li><li>6</li><li>7</li><li>8</li><li>9</li><li>10</li><li>11</li><li>12</li><li>13</li><li>14</li><li>15</li><li>16</li><li>17</li><li>18</li><li>19</li><li>20</li><li>21</li><li>22</li><li>23</li><li>24</li><li>25</li><li>26</li><li>27</li><li>28</li><li>29</li><li>30</li><li>31</li><li>32</li><li>33</li><li>34</li><li>35</li><li>36</li><li>37</li><li>38</li><li>39</li><li>40</li><li>41</li><li>42</li><li>43</li><li>44</li><li>45</li><li>46</li><li>47</li><li>48</li><li>49</li><li>50</li><li>51</li><li>52</li><li>53</li><li>54</li><li>55</li><li>56</li><li>57</li><li>58</li><li>59</li></ul>

集成到Xcode

iOS的同学还是习惯完全用Xcode的吧。所以可以把上面的脚本集成到xcode里。在某个工程中,Xcode菜单File->New->Target…->Other->Aggregate->取名boost,Finish->在这个target的属性中选择Build Phases->点击左边的+号->New Run Script Phase->填入bash ./build_boost.sh->自己再填好库文件搜索路径和链接各个boost库。主target还要设置依赖boost target,免得boost编译前就链接以致错误。
xcode的target设置


3.Android平台编译

Android的编译方法有两种:一种是和iOS一样,自己覆盖project-config.jam引入NDK的编译工具设置,然后用bjam编译;另一种是自己写Android.mk。自己写project-config.jam因为要兼顾很多种CPU架构而(无论是写jam还是主工程的Android.mk都)较为麻烦,所以本文用后者。

环境

Ubuntu 14.04 64bit / Linux Mint 17 64bit
NDK r10c
boost 1.57/1.58

步骤

想要哪个库,自己把那个库下的cpp文件加到mk里,都在libs/xxxx/下。如果在libs找不到,说明这个库是不需要额外编译的。
以下是编译四个库的Android.mk的内容:

<code class="language-Android.mk hljs tex has-numbering">include <span class="hljs-formula">$(CLEAR_VARS)
LOCAL_PATH := $</span>(ROOT_PATH)/third_party/boost_1_57_0
LOCAL_MODULE := boost
<span class="hljs-special">#</span> 需要编译哪个库,自行把libs目录下的cpp加进来即可。
LOCAL_SRC_FILES += <span class="hljs-command">\
</span>  libs/filesystem/src/path.cpp <span class="hljs-command">\
</span>  libs/filesystem/src/path_traits.cpp <span class="hljs-command">\
</span>  libs/filesystem/src/operations.cpp <span class="hljs-command">\
</span>  libs/filesystem/src/codecvt_error_category.cpp <span class="hljs-command">\
</span>  libs/filesystem/src/portability.cpp <span class="hljs-command">\
</span>  libs/filesystem/src/utf8_codecvt_facet.cpp <span class="hljs-command">\
</span>  <span class="hljs-command">\
</span>  libs/date_time/src/gregorian/date_generators.cpp <span class="hljs-command">\
</span>  libs/date_time/src/gregorian/greg_month.cpp <span class="hljs-command">\
</span>  libs/date_time/src/gregorian/greg_weekday.cpp <span class="hljs-command">\
</span>  libs/date_time/src/gregorian/gregorian_types.cpp <span class="hljs-command">\
</span>  libs/date_time/src/posix_time/posix_time_types.cpp <span class="hljs-command">\
</span>  <span class="hljs-command">\
</span>  libs/system/src/error_code.cpp <span class="hljs-command">\
</span>  <span class="hljs-command">\
</span>  libs/thread/src/future.cpp <span class="hljs-command">\
</span>  libs/thread/src/pthread/once.cpp <span class="hljs-command">\
</span>  libs/thread/src/pthread/once_atomic.cpp <span class="hljs-command">\
</span>  libs/thread/src/pthread/thread.cpp
<span class="hljs-special">#</span> 如果要把boost集成到动态库里,-fPIC是必须的,不然会有链接错误。原因请自行Google
LOCAL_CFLAGS += -fPIC -frtti -fexceptions
include <span class="hljs-formula">$(BUILD_STATIC_LIBRARY)</span></code><ul style="" class="pre-numbering"><li>1</li><li>2</li><li>3</li><li>4</li><li>5</li><li>6</li><li>7</li><li>8</li><li>9</li><li>10</li><li>11</li><li>12</li><li>13</li><li>14</li><li>15</li><li>16</li><li>17</li><li>18</li><li>19</li><li>20</li><li>21</li><li>22</li><li>23</li><li>24</li><li>25</li><li>26</li><li>27</li></ul><ul style="" class="pre-numbering"><li>1</li><li>2</li><li>3</li><li>4</li><li>5</li><li>6</li><li>7</li><li>8</li><li>9</li><li>10</li><li>11</li><li>12</li><li>13</li><li>14</li><li>15</li><li>16</li><li>17</li><li>18</li><li>19</li><li>20</li><li>21</li><li>22</li><li>23</li><li>24</li><li>25</li><li>26</li><li>27</li></ul>

Application.mk的内容:

<code class="language-makefile hljs  has-numbering"><span class="hljs-constant">APP_PLATFORM</span> := android-19
<span class="hljs-constant">APP_OPTIM</span> := release
<span class="hljs-constant">APP_CFLAGS</span> += -Wall
<span class="hljs-constant">APP_STL</span> := gnustl_static
<span class="hljs-constant">APP_ABI</span> := armeabi-v7a</code><ul style="" class="pre-numbering"><li>1</li><li>2</li><li>3</li><li>4</li><li>5</li></ul><ul style="" class="pre-numbering"><li>1</li><li>2</li><li>3</li><li>4</li><li>5</li></ul>

这是最普通的做法,如果要加编译参数,还得自己琢磨下。例如不要rtti,就得LOCAL_CFLAGS += -DBOOST_NO_RTTI

还是想用boost原生的编译方法的话,可参考这里 http://stackoverflow.com/questions/30491158/compile-and-use-boost-for-android-ndk-r10e


4.Windows平台编译

环境

Windows 7 旗舰版 64bit SP1
Visual Studio Ultimate 2013
boost 1.57/1.58

步骤

以下是build_boost.bat的内容,直接执行即可:

<code class="language-bat hljs lasso has-numbering">cd <span class="hljs-built_in">..</span><span class="hljs-subst">\</span><span class="hljs-built_in">..</span><span class="hljs-subst">\</span>third_party<span class="hljs-subst">\</span>boost_1_57_0
<span class="hljs-keyword">if</span> <span class="hljs-literal">not</span> exist <span class="hljs-built_in">.</span><span class="hljs-subst">\</span>b2<span class="hljs-built_in">.</span>exe (
    call <span class="hljs-built_in">.</span><span class="hljs-subst">\</span>bootstrap<span class="hljs-built_in">.</span>bat
    <span class="hljs-built_in">.</span><span class="hljs-subst">\</span>b2<span class="hljs-built_in">.</span>exe <span class="hljs-attribute">-j5</span> <span class="hljs-subst">--</span><span class="hljs-keyword">with</span><span class="hljs-attribute">-date_time</span> <span class="hljs-subst">--</span><span class="hljs-keyword">with</span><span class="hljs-attribute">-filesystem</span> <span class="hljs-subst">--</span><span class="hljs-keyword">with</span><span class="hljs-attribute">-system</span> <span class="hljs-subst">--</span><span class="hljs-keyword">with</span><span class="hljs-attribute">-thread</span> <span class="hljs-subst">--</span><span class="hljs-keyword">with</span><span class="hljs-attribute">-regex</span> <span class="hljs-keyword">link</span><span class="hljs-subst">=</span>static runtime<span class="hljs-attribute">-link</span><span class="hljs-subst">=</span>static
)</code><ul style="" class="pre-numbering"><li>1</li><li>2</li><li>3</li><li>4</li><li>5</li></ul><ul style="" class="pre-numbering"><li>1</li><li>2</li><li>3</li><li>4</li><li>5</li></ul>

注意这里生成的是MTd和MT。MD的话runtime-link=shared。

集成到VS

工程属性->Configuration Properties->Build Events->Pre-Link Event->Command Line->填入build_boost.bat
还有设置好库搜索路径和依赖的库。
Windows的boost有个特点,代码里有#pragma comment(lib, "xxxx"),所以可以不设置依赖的库。但是如果工程设置不对而有link错误,那还是手动加进去吧。


5.Linux平台编译

环境

Ubuntu 14.04 64bit / Linux Mint 17 64bit
gcc version 4.8.2 (Ubuntu 4.8.2-19ubuntu1)
boost 1.57/1.58

步骤

直接编译。以下是终端命令

<code class="language-shell hljs bash has-numbering"><span class="hljs-built_in">cd</span> boost_1_57_0
bash bootstrap.sh
./b2</code><ul style="" class="pre-numbering"><li>1</li><li>2</li><li>3</li></ul><ul style="" class="pre-numbering"><li>1</li><li>2</li><li>3</li></ul>

这样就能在boost_1_57_0/stage/lib/下找到所有的库文件。

如果用cmake来组织编译,以下是主工程的CMakeLists.txt里的部分内容:

<code class="language-cmake hljs  has-numbering"><span class="hljs-keyword">include</span>(ExternalProject)
ExternalProject_Add(boost
  SOURCE_DIR <span class="hljs-envvar">${ROOT_DIR}</span>/third_party/boost_1_57_0
  CONFIGURE_COMMAND bash <span class="hljs-envvar">${ROOT_DIR}</span>/third_party/boost_1_57_0/bootstrap.sh --with-libraries=date_time,thread,filesystem,system
  <span class="hljs-keyword">BUILD_COMMAND</span> <span class="hljs-envvar">${ROOT_DIR}</span>/third_party/boost_1_57_0/b2 -j10 cflags=-fPIC cxxflags=-fPIC <font color=<span class="hljs-string">"red"</span>>cxxflags=-fvisibility=hidden cxxflags=-fvisibility-inlines-hidden</font> cxxflags=-fexceptions cxxflags=-DBOOST_NO_RTTI
  BUILD_IN_SOURCE <span class="hljs-number">1</span>
  INSTALL_COMMAND <span class="hljs-string">""</span>
)
<span class="hljs-keyword">set</span>(
  BOOST_LIBRARIES
  <span class="hljs-envvar">${ROOT_DIR}</span>/third_party/boost_1_57_0/stage/lib/libboost_date_time.a
  <span class="hljs-envvar">${ROOT_DIR}</span>/third_party/boost_1_57_0/stage/lib/libboost_system.a
  <span class="hljs-envvar">${ROOT_DIR}</span>/third_party/boost_1_57_0/stage/lib/libboost_thread.a
  <span class="hljs-envvar">${ROOT_DIR}</span>/third_party/boost_1_57_0/stage/lib/libboost_filesystem.a
)
<span class="hljs-comment"># ...</span>
<span class="hljs-comment"># 下面是设置链接和依赖</span>
<span class="hljs-keyword">target_link_libraries</span>(your_target <span class="hljs-envvar">${BOOST_LIBRARIES}</span>)
<span class="hljs-keyword">add_dependencies</span>(your_target boost)</code><ul style="" class="pre-numbering"><li>1</li><li>2</li><li>3</li><li>4</li><li>5</li><li>6</li><li>7</li><li>8</li><li>9</li><li>10</li><li>11</li><li>12</li><li>13</li><li>14</li><li>15</li><li>16</li><li>17</li><li>18</li><li>19</li></ul><ul style="" class="pre-numbering"><li>1</li><li>2</li><li>3</li><li>4</li><li>5</li><li>6</li><li>7</li><li>8</li><li>9</li><li>10</li><li>11</li><li>12</li><li>13</li><li>14</li><li>15</li><li>16</li><li>17</li><li>18</li><li>19</li></ul>

可留意
b2 -j10 cflags=-fPIC cxxflags=-fPIC cxxflags=-fvisibility=hidden cxxflags=-fvisibility-inlines-hidden cxxflags=-fexceptions cxxflags=-DBOOST_NO_RTTI
如果要传递多个cflags,需要重复键名,而不是加双引号把多个值赋给同一个。红色的部分是隐藏符号。


6.Mac OS X编译

环境

OS X Yosemite 10.10.3
Xcode 6.3.1(6D1002)
boost 1.57/1.58

步骤

和Linux相同。集成到Xcode的步骤和iOS类似。


转载请注明出处:http://blog.csdn.net/hursing



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