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iOS开发示例————使用CAShapeLayer&UIBezierPath绘制数据饼图

标签: ios开发示例图形动画
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前言借鉴标哥的博客部分文章:http://www.henishuo.com/ios-cashapelayer-learning/

CAShapeLayer和drawRect的比较:


drawRect:属于CoreGraphics框架,占用CPU,性能消耗大,不建议重写
CAShapeLayer:属于CoreAnimation框架,通过GPU来渲染图形,节省性能。动画渲染直接提交给手机GPU,不消耗内存,这两者各有各的用途,而不是说有了CAShapeLayer就不需要drawRect。

温馨提示:drawRect只是一个方法而已,是UIView的方法,重写此方法可以完成我们的绘制图形功能。

CAShapeLayer与UIBezierPath的关系:

CAShapeLayer中shape代表形状的意思,所以需要形状才能生效
贝塞尔曲线可以创建基于矢量的路径,而UIBezierPath类是对CGPathRef的封装
贝塞尔曲线给CAShapeLayer提供路径,CAShapeLayer在提供的路径中进行渲染。路径会闭环,所以绘制出了Shape,用于CAShapeLayer的贝塞尔曲线作为path,其path是一个首尾相接的闭环的曲线,即使该贝塞尔曲线不是一个闭环的曲线


示例简介:

在饼图上显示数组中几个数据各占有的百分比,SliceLayer是CAShapeLayer的子类,用于构造饼图的各个扇面和选中某扇面的动画效果,PieChart是UIView的子类,用于根据数组的数据情况来设置饼图的各个扇面和触摸方法,最后在VC中调用即可。


示例代码:

#import <QuartzCore/QuartzCore.h>
#import <UIKit/UIKit.h>

@interface SliceLayer : CAShapeLayer

@property (nonatomic, assign) CGFloat startAngle;
@property (nonatomic, assign) CGFloat endAngle;
@property (nonatomic, assign) CGPoint centerPoint;
@property (nonatomic, assign) CGFloat radius;
@property (nonatomic, assign) BOOL selected;
@property (nonatomic, strong) NSString *text;
@property (nonatomic, assign) NSInteger tag;

- (void)create;

@end

#define RandomColor [UIColor colorWithRed:arc4random() % 255 / 255.0 green:arc4random() % 255 / 255.0 blue:arc4random() % 255 / 255.0 alpha:1.0]

#import "SliceLayer.h"

@implementation SliceLayer

- (void)create {
    UIBezierPath *path = [UIBezierPath bezierPath];
    [path moveToPoint:_centerPoint];
    [path addArcWithCenter:_centerPoint radius:_radius startAngle:_startAngle endAngle:_endAngle clockwise:YES];
    [path closePath];
    self.path = path.CGPath;
    self.strokeColor = [UIColor cyanColor].CGColor;
    self.fillColor = RandomColor.CGColor;
}

- (void)setSelected:(BOOL)selected {
    _selected = selected;
    CGPoint newCenterPoint = _centerPoint;
    if (selected) {
        newCenterPoint = CGPointMake(_centerPoint.x + cosf((_startAngle + _endAngle) / 2) * 30, _centerPoint.y + sinf((_startAngle + _endAngle) / 2) * 30);
    }
    UIBezierPath *path = [UIBezierPath bezierPath];
    [path moveToPoint:newCenterPoint];
    [path addArcWithCenter:newCenterPoint radius:_radius startAngle:_startAngle endAngle:_endAngle clockwise:YES];
    [path closePath];
    self.path = path.CGPath;
    
    CABasicAnimation *animation = [CABasicAnimation animation];
    animation.keyPath = @"path";
    animation.toValue = path;
    animation.duration = 0.5;
    [self addAnimation:animation forKey:nil];
}

@end

#import <UIKit/UIKit.h>
//typedef void(^MyBlock)(CGFloat);

@interface PieChart : UIView

@property (nonatomic, strong) NSArray *datas;
@property (nonatomic, strong) NSMutableArray *sliceLayerArray;
//@property (nonatomic, strong) MyBlock angleBlock;

@end

#import "PieChart.h"
#import "SliceLayer.h"

@implementation PieChart {
    CGFloat percentage;
}

- (instancetype)initWithFrame:(CGRect)frame {
    self = [super initWithFrame:frame];
    if (self) {
        self.sliceLayerArray = @[].mutableCopy;
    }
    return self;
}

- (void)setDatas:(NSArray *)datas {
    _datas = datas;
    CGFloat startAngle = 0;
    CGFloat endAngle = 0;
    for (int i = 0; i < datas.count; i++) {
        percentage = [datas[i] floatValue];
        CGFloat angle = percentage * M_PI * 2;
        endAngle = angle + startAngle;
        
        SliceLayer *sliceLayer = [[SliceLayer alloc] init];
        sliceLayer.startAngle = startAngle;
        sliceLayer.endAngle = endAngle;
        sliceLayer.radius = 100.0f;
        sliceLayer.centerPoint = CGPointMake(CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds));
        sliceLayer.tag = i;
        [sliceLayer create];
        [self.layer addSublayer:sliceLayer];
        [self.sliceLayerArray addObject:sliceLayer];
        
        CATextLayer *textLayer = [CATextLayer layer];
        textLayer.frame = CGRectMake(sliceLayer.centerPoint.x + cosf((startAngle + endAngle) / 2) * 50 - 15, sliceLayer.centerPoint.y + sinf((startAngle + endAngle) / 2) * 50 - 10, 40, 20);
        textLayer.string = [NSString stringWithFormat:@"%1.f%%", percentage * 100];
        textLayer.fontSize = 17;
        textLayer.contentsScale = 2;
        
        [sliceLayer addSublayer:textLayer];
        
        startAngle = endAngle;
        
    }
}

- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
    CGPoint touchPoint = [[touches anyObject] locationInView:self];
    for (SliceLayer *slice in _sliceLayerArray) {
        //判断选择区域
        if (CGPathContainsPoint(slice.path, 0, touchPoint, YES)) {
            slice.selected = YES;
//            self.angleBlock((slice.endAngle - slice.startAngle) / 2 / M_PI);
        } else {
            slice.selected = NO;
        }
    }
}

#import "ViewController.h"
#import "PieChart.h"
@class PieChart;

@interface ViewController () {
    CAShapeLayer *shapeLayer;
    NSTimer *timer;
}

@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    
    self.view.backgroundColor = [UIColor blackColor];
    
    PieChart *pieChart = [[PieChart alloc] initWithFrame:self.view.bounds];
    pieChart.datas = @[@0.1, @0.2, @0.3, @0.25, @0.1, @0.05];
    pieChart.backgroundColor = [UIColor orangeColor];
    [self.view addSubview:pieChart];
}


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