【麦可网】Cocos2d-X跨平台游戏开发---学习笔记
第十三课:Cocos2D-X内存管理4-6
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课程目标:
- Cocos2D-X内存管理机制
课程重点:
- C\C++内存管理机制
- 引用计数内存管理机制
- 自动释放机制
考核目标
- 理解引用计数内存管理机制
- 合理运用自动释放机制
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一、自动释放池
CCPoolManager
sprite->autorelease();
例:
CCSprite* pSprite = CCSprite::spriteWithFile("HelloWorld.png");<span style="white-space:pre"> </span>//自动释放池
this->addChild(pSprite, 0);
其中:
CCSprite* CCSprite::spriteWithFile(const char *pszFileName)
{
CCSprite *pobSprite = new CCSprite();
if (pobSprite && pobSprite->initWithFile(pszFileName))
{
pobSprite->autorelease(); //自动释放机制
return pobSprite;
}
CC_SAFE_DELETE(pobSprite);
return NULL;
}
二、静态工厂方法
static CCSprite *spriteWithTexture(CCTexture2D *pTexture);
static CCSprite *spriteWithTexture(CCTexture2D *pTexture, const CCRect &rect);
static CCSprite *spriteWithTexture(CCTexture2D *pTexture, const CCRect &rect, const CCPoint &offset);
static CCSprite *spriteWithSpriteFrame(CCSpriteframe *pSpriteFrame);
static CCSprite *spriteWithSpriteFrame(const char *pszSpriteFrameName);
static CCSprite *spriteWithFile(const char *pszFileName);
static CCSprite *spriteWithFile(const char *pszFileName, const CCRect &rect);
static CCsprite *spriteWithBatchNode(CCSpriteBatchNode *batchNode, const CCRect &rect);
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Cocos2D-X里new和release配对才能发挥引用计数的功能。
CCSprite *sprite = new CCSprite();
sprite->release();
以init开头的都没有自动释放,如:initWithcolorWidthHeight
以名称(如layer\sprite)开头的都有自动释放,如:layerwithcolor
三、Cocos2D-X里用宏实现私有成员get和set
用宏来对私有成员实现get和set,以减少工作量
使用前需包含:头文件“cocos2d.h”和命名空间USING_NS_CC;
#define CC_SYNTHESIZE(varType, varName, funName)\
protected: varType varName;\
public: virtual varType get##funName(void) const { return varName; }\
public: virtual void set##funName(varType var){ varName = var; }
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指针型私有成员的set
CC_SYNTHESIZE_RETAIN(CCSprite*, _Sprite, Sprite);
#define CC_SYNTHESIZE_RETAIN(varType, varName, funName) \
protected: varType varName; \
public: virtual varType get##funName(void) const { return varName; } \
public: virtual void set##funName(varType var) \
{ \
CC_SAFE_RETAIN(var); \ //引用计数加1
CC_SAFE_RELEASE(varName); \ <span style="white-space:pre"> </span>//防止内存泄漏,需先delete之前的
varName = var;
}
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安全释放的宏:
#define CC_SAFE_DELETE(p) if(p) { delete (p); (p) = 0; }
#define CC_SAFE_DELETE_ARRAY(p) <span style="white-space:pre"> </span> <span style="white-space:pre"> </span>if(p) { delete[] (p); (p) = 0; }
#define CC_SAFE_FREE(p) <span style="white-space:pre"> </span>if(p) { free(p); (p) = 0; }
#define CC_SAFE_RELEASE(p) <span style="white-space:pre"> </span>if(p) { (p)->release(); }
#define CC_SAFE_RELEASE_NULL(p) <span style="white-space:pre"> </span>if(p) { (p)->release(); (p) = 0; }
#define CC_SAFE_RETAIN(p) if(p) { (p)->retain(); }
#define CC_BREAK_IF(cond) if(cond) break;
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总结:
先从掌握静态工厂和安全释放宏开始,多用宏,安全又方便。
开心一刻:
四只老鼠吹牛:
甲:我每天都拿鼠药当糖吃;
乙:我一天不踩老鼠夹脚发痒;
丙:我每天不过几次大街不踏实;
丁:时间不早了,回家抱猫去咯。
【麦可网】Cocos2d-X跨平台游戏开发---教程下载:http://pan.baidu.com/s/1kTio1Av
【麦可网】Cocos2d-X跨平台游戏开发---笔记系列:http://blog.csdn.net/qiulanzhu