#include<iostream>
using namespace std;
struct Point{
int x,y;
Point(int x=0, int y=0):x(x),y(y){}
};
Point operator + (const Point& A, const Point& B){
return Point(A.x + B.x, A.y + B.y);
}
ostream& operator << (ostream &out, const Point& p){
out << "(" << p.x << "," << p.y << ")";
return out;
}
int main()
{
Point a, b(1,2);
a.x = 3;
cout << a+b << "\n";
return 0;
}
#include<iostream>
using namespace std;
struct Point{
int x,y;
Point (int x=0, int y=0) { this->x = x; this->y = y; }
};
Point operator + (const Point& A, const Point& B){
return Point(A.x + B.x, A.y + B.y);
}
ostream& operator << (ostream &out, const Point& p){
out << "(" << p.x << "," << p.y << ")";
return out;
}
int main()
{
Point a, b(1,2);
a.x = 3;
cout << a+b << "\n";
return 0;
}