374. Guess Number Higher or Lower

题目:猜数字大小

We are playing the Guess Game. The game is as follows:

I pick a number from 1 to n. You have to guess which number I picked.

Every time you guess wrong, I'll tell you whether the number is higher or lower.

You call a pre-defined API guess(int num) which returns 3 possible results (-11, or 0):

-1 : My number is lower
 1 : My number is higher
 0 : Congrats! You got it!

Example:

n = 10, I pick 6.

Return 6.

题意:

我们在玩儿猜数字大小游戏,游戏规则如下:

我选择一个1到n的数字,你猜哪个数字是我选择的数字。每次你猜错了,我会告诉你我选择的数字比你告诉我的数字大还是小。你调用guess(int num)接口可以返回三种可能的结果(-1,1,0)。-1代表我的数字小,1代表我的数字大,0代表你刚好猜中了。

最简单的方法就是采用二分查找法。

代码:C++版:0ms

// Forward declaration of guess API.
// @param num, your guess
// @return -1 if my number is lower, 1 if my number is higher, otherwise return 0
int guess(int num);


class Solution {
public:
    int guessNumber(int n) {
        if (guess(n) == 0) return n;
        int left = 1, right = n;
        while (left < right) {
            int mid = left + (right - left)/2, res = guess(mid);
            if (res == 0) return mid;
            else if (res == 1) left = mid;
            else right = mid;
        }
        return left;
    }
};

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
好的,以下是一个简单的GUI猜数字游戏,使用Python的Tkinter模块实现: ```python import random import tkinter as tk class GuessNumberGame: def __init__(self, master): self.master = master self.master.title("Guess Number Game") self.master.geometry("300x200") self.number = random.randint(1, 100) self.attempts = 0 self.label = tk.Label(master, text="Guess a number between 1 and 100:") self.label.pack() self.guess_entry = tk.Entry(master) self.guess_entry.pack() self.guess_button = tk.Button(master, text="Guess", command=self.check_guess) self.guess_button.pack() self.reset_button = tk.Button(master, text="Reset", command=self.reset_game) self.reset_button.pack() self.result_label = tk.Label(master, text="") self.result_label.pack() def check_guess(self): self.attempts += 1 guess = int(self.guess_entry.get()) if guess == self.number: self.result_label.config(text=f"Congratulations! You guessed the number in {self.attempts} attempts.") self.guess_button.config(state="disabled") elif guess < self.number: self.result_label.config(text="Try a higher number.") else: self.result_label.config(text="Try a lower number.") self.guess_entry.delete(0, "end") def reset_game(self): self.number = random.randint(1, 100) self.attempts = 0 self.result_label.config(text="") self.guess_button.config(state="normal") if __name__ == "__main__": root = tk.Tk() app = GuessNumberGame(root) root.mainloop() ``` 运行该程序,即可启动一个简单的GUI猜数字游戏。玩家需要在文本框内输入一个数字,点击“Guess”按钮进行猜测,程序会根据玩家的猜测给出提示(猜得太大或太小),直到玩家猜中为止。游戏结束后,玩家可以点击“Reset”按钮重新开始游戏。

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值