最近做论坛功能,发帖的时候需要用到从相册中选取图片然后上传,由于每次上传图片的最大数量为9张,所以需要对图片进行压缩。开始时用了以前经常用的压缩的方法:
//压缩图片质量
+(UIImage *)reduceImage:(UIImage *)image percent:(float)percent
{
NSData *imageData = UIImageJPEGRepresentation(image, percent);
UIImage *newImage = [UIImage imageWithData:imageData];
return newImage;
}
//压缩图片尺寸
+ (UIImage*)imageWithImageSimple:(UIImage*)image scaledToSize:(CGSize)newSize
{
// Create a graphics image context
UIGraphicsBeginImageContext(newSize);
// new size
[image drawInRect:CGRectMake(0,0,newSize.width,newSize.height)];
// Get the new image from the context
UIImage* newImage = UIGraphicsGetImageFromCurrentImageContext();
// End the context
UIGraphicsEndImageContext();
// Return the new image.
return newImage;
}
上面的方法比较常见,可是需要加载到内存中来处理图片,当图片数量多了的时候就会收到内存警告,程序崩溃。研究半天终于在一篇博客中找到了解决方法:
static size_t getAssetBytesCallback(void *info, void *buffer, off_t position, size_t count) {
ALAssetRepresentation *rep = (__bridge id)info;
NSError *error = nil;
size_t countRead = [rep getBytes:(uint8_t *)buffer fromOffset:position length:count error:&error];
if (countRead == 0 && error) {
// We have no way of passing this info back to the caller, so we log it, at least.
NDDebug(@"thumbnailForAsset:maxPixelSize: got an error reading an asset: %@", error);
}
return countRead;
}
static void releaseAssetCallback(void *info) {
// The info here is an ALAssetRepresentation which we CFRetain in thumbnailForAsset:maxPixelSize:.
// This release balances that retain.
CFRelease(info);
}
// Returns a UIImage for the given asset, with size length at most the passed size.
// The resulting UIImage will be already rotated to UIImageOrientationUp, so its CGImageRef
// can be used directly without additional rotation handling.
// This is done synchronously, so you should call this method on a background queue/thread.
- (UIImage *)thumbnailForAsset:(ALAsset *)asset maxPixelSize:(NSUInteger)size {
NSParameterAssert(asset != nil);
NSParameterAssert(size > 0);
ALAssetRepresentation *rep = [asset defaultRepresentation];
CGDataProviderDirectCallbacks callbacks = {
.version = 0,
.getBytePointer = NULL,
.releaseBytePointer = NULL,
.getBytesAtPosition = getAssetBytesCallback,
.releaseInfo = releaseAssetCallback,
};
CGDataProviderRef provider = CGDataProviderCreateDirect((void *)CFBridgingRetain(rep), [rep size], &callbacks);
CGImageSourceRef source = CGImageSourceCreateWithDataProvider(provider, NULL);
CGImageRef imageRef = CGImageSourceCreateThumbnailAtIndex(source, 0, (__bridge CFDictionaryRef) @{
(NSString *)kCGImageSourceCreateThumbnailFromImageAlways : @YES,
(NSString *)kCGImageSourceThumbnailMaxPixelSize : [NSNumber numberWithInt:size],
(NSString *)kCGImageSourceCreateThumbnailWithTransform : @YES,
});
CFRelease(source);
CFRelease(provider);
if (!imageRef) {
return nil;
}
UIImage *toReturn = [UIImage imageWithCGImage:imageRef];
CFRelease(imageRef);
return toReturn;
}
采用上面的方法之后内存占用率很低!