首先,如果你不是很清楚UDP打洞原理,建议先看下这篇博文,写的很好。
UDPClient1:
UDPClient2:
测试结果:
http://blog.csdn.net/wenhuiqiao/article/details/5929186
废话不多说,上代码,过程请看代码注释,其中Client1和Client2实现代码相同,只是方向上有变化。
UDPServer:
- /*
- 某局域网内客户端C1先与外网服务器S通信,S记录C1经NAT设备转换后在外网中的ip和port;
- 然后另一局域网内客户端C2与S通信,S记录C2经NAT设备转换后在外网的ip和port;S将C1的
- 外网ip和port给C2,C2向其发送数据包;S将C2的外网ip和port给C1,C1向其发送数据包,打
- 洞完成,两者可以通信。(C1、C2不分先后)
- 测试假设C1、C2已确定是要与对方通信,实际情况下应该通过C1给S的信息和C2给S的信息,S
- 判断是否给两者搭桥。(因为C1可能要与C3通信,此时需要等待C3的连接,而不是给C1和
- C2搭桥)
- 编译:gcc UDPServer.c -o UDPServer -lws2_32
- */
- #include <Winsock2.h>
- #include <stdio.h>
- #include <stdlib.h>
- #define DEFAULT_PORT 5050
- #define BUFFER_SIZE 100
- int main() {
- //server即外网服务器
- int serverPort = DEFAULT_PORT;
- WSADATA wsaData;
- SOCKET serverListen;
- struct sockaddr_in serverAddr;
- //检查协议栈
- if (WSAStartup(MAKEWORD(2,2),&wsaData) != 0 ) {
- printf("Failed to load Winsock.\n");
- return -1;
- }
- //建立监听socket
- serverListen = socket(AF_INET,SOCK_DGRAM,0);
- if (serverListen == INVALID_SOCKET) {
- printf("socket() failed:%d\n",WSAGetLastError());
- return -1;
- }
- serverAddr.sin_family = AF_INET;
- serverAddr.sin_port = htons(serverPort);
- serverAddr.sin_addr.s_addr = htonl(INADDR_ANY);
- if (bind(serverListen,(LPSOCKADDR)&serverAddr,sizeof(serverAddr)) == SOCKET_ERROR) {
- printf("bind() failed:%d\n",WSAGetLastError());
- return -1;
- }
- //接收来自客户端的连接,source1即先连接到S的客户端C1
- struct sockaddr_in sourceAddr1;
- int sourceAddrLen1 = sizeof(sourceAddr1);
- SOCKET sockC1 = socket(AF_INET,SOCK_DGRAM,0);
- char bufRecv1[BUFFER_SIZE];
- int len;
- len = recvfrom(serverListen, bufRecv1, sizeof(bufRecv1), 0,(struct sockaddr*)&sourceAddr1,&sourceAddrLen1);
- if (len == SOCKET_ERROR) {
- printf("recv() failed:%d\n", WSAGetLastError());
- return -1;
- }
- printf("C1 IP:[%s],PORT:[%d]\n",inet_ntoa(sourceAddr1.sin_addr)
- ,ntohs(sourceAddr1.sin_port));
- //接收来自客户端的连接,source2即后连接到S的客户端C2
- struct sockaddr_in sourceAddr2;
- int sourceAddrLen2 = sizeof(sourceAddr2);
- SOCKET sockC2 = socket(AF_INET,SOCK_DGRAM,0);
- char bufRecv2[BUFFER_SIZE];
- len = recvfrom(serverListen, bufRecv2, sizeof(bufRecv2), 0,(struct sockaddr*)&sourceAddr2,&sourceAddrLen2);
- if (len == SOCKET_ERROR) {
- printf("recv() failed:%d\n", WSAGetLastError());
- return -1;
- }
- printf("C2 IP:[%s],PORT:[%d]\n",inet_ntoa(sourceAddr2.sin_addr)
- ,ntohs(sourceAddr2.sin_port));
- //向C1发送C2的外网ip和port
- char bufSend1[BUFFER_SIZE];//bufSend1中存储C2的外网ip和port
- memset(bufSend1,'\0',sizeof(bufSend1));
- char* ip2 = inet_ntoa(sourceAddr2.sin_addr);//C2的ip
- char port2[10];//C2的port
- itoa(ntohs(sourceAddr2.sin_port),port2,10);//10代表10进制
- for (int i=0;i<strlen(ip2);i++) {
- bufSend1[i] = ip2[i];
- }
- bufSend1[strlen(ip2)] = '^';
- for (int i=0;i<strlen(port2);i++) {
- bufSend1[strlen(ip2) + 1 + i] = port2[i];
- }
- len = sendto(sockC1,bufSend1,sizeof(bufSend1),0,(struct sockaddr*)&sourceAddr1,sizeof(sourceAddr1));
- if (len == SOCKET_ERROR) {
- printf("send() failed:%d\n",WSAGetLastError());
- return -1;
- } else if (len == 0) {
- return -1;
- } else {
- printf("send() byte:%d\n",len);
- }
- //向C2发送C1的外网ip和port
- char bufSend2[BUFFER_SIZE];//bufSend2中存储C1的外网ip和port
- memset(bufSend2,'\0',sizeof(bufSend2));
- char* ip1 = inet_ntoa(sourceAddr1.sin_addr);//C1的ip
- char port1[10];//C1的port
- itoa(ntohs(sourceAddr1.sin_port),port1,10);
- for (int i=0;i<strlen(ip1);i++) {
- bufSend2[i] = ip1[i];
- }
- bufSend2[strlen(ip1)] = '^';
- for (int i=0;i<strlen(port1);i++) {
- bufSend2[strlen(ip1) + 1 + i] = port1[i];
- }
- len = sendto(sockC2,bufSend2,sizeof(bufSend2),0,(struct sockaddr*)&sourceAddr2,sizeof(sourceAddr2));
- if (len == SOCKET_ERROR) {
- printf("send() failed:%d\n",WSAGetLastError());
- return -1;
- } else if (len == 0) {
- return -1;
- } else {
- printf("send() byte:%d\n",len);
- }
- //server的中间人工作已完成,退出即可,剩下的交给C1与C2相互通信
- closesocket(serverListen);
- closesocket(sockC1);
- closesocket(sockC2);
- WSACleanup();
- return 0;
- }
UDPClient1:
- /*
- 客户端C1,连接到外网服务器S,并从S的返回信息中得到它想要连接的C2的外网ip和port,然后
- C1给C2发送数据包进行连接。
- */
- #include<Winsock2.h>
- #include<stdio.h>
- #include<stdlib.h>
- #define PORT 7777
- #define BUFFER_SIZE 100
- //调用方式:UDPClient1 10.2.2.2 5050 (外网服务器S的ip和port)
- int main(int argc,char* argv[]) {
- WSADATA wsaData;
- struct sockaddr_in serverAddr;
- struct sockaddr_in thisAddr;
- thisAddr.sin_family = AF_INET;
- thisAddr.sin_port = htons(PORT);
- thisAddr.sin_addr.s_addr = htonl(INADDR_ANY);
- if (argc<3) {
- printf("Usage: client1[server IP address , server Port]\n");
- return -1;
- }
- if (WSAStartup(MAKEWORD(2,2),&wsaData) != 0) {
- printf("Failed to load Winsock.\n");
- return -1;
- }
- //初始化服务器S信息
- serverAddr.sin_family = AF_INET;
- serverAddr.sin_port = htons(atoi(argv[2]));
- serverAddr.sin_addr.s_addr = inet_addr(argv[1]);
- //建立与服务器通信的socket和与客户端通信的socket
- SOCKET sockS = socket(AF_INET,SOCK_DGRAM,0);
- if (sockS == INVALID_SOCKET) {
- printf("socket() failed:%d\n",WSAGetLastError());
- return -1;
- }
- if (bind(sockS,(LPSOCKADDR)&thisAddr,sizeof(thisAddr)) == SOCKET_ERROR) {
- printf("bind() failed:%d\n",WSAGetLastError());
- return -1;
- }
- SOCKET sockC = socket(AF_INET,SOCK_DGRAM,0);
- if (sockC == INVALID_SOCKET) {
- printf("socket() failed:%d\n",WSAGetLastError());
- return -1;
- }
- char bufSend[] = "I am C1";
- char bufRecv[BUFFER_SIZE];
- memset(bufRecv,'\0',sizeof(bufRecv));
- struct sockaddr_in sourceAddr;//暂存接受数据包的来源,在recvfrom中使用
- int sourceAddrLen = sizeof(sourceAddr);//在recvfrom中使用
- struct sockaddr_in oppositeSideAddr;//C2的地址信息
- int len;
- //C1给S发送数据包
- len = sendto(sockS,bufSend,sizeof(bufSend),0,(struct sockaddr*)&serverAddr,sizeof(serverAddr));
- if (len == SOCKET_ERROR) {
- printf("sendto() failed:%d\n", WSAGetLastError());
- return -1;
- }
- //C1从S返回的数据包中得到C2的外网ip和port
- len = recvfrom(sockS, bufRecv, sizeof(bufRecv), 0,(struct sockaddr*)&sourceAddr,&sourceAddrLen);
- if (len == SOCKET_ERROR) {
- printf("recvfrom() failed:%d\n", WSAGetLastError());
- return -1;
- }
- //下面的处理是由于测试环境(本机+两台NAT联网的虚拟机)原因,若在真实环境中不需要这段处理。
- /*
- 关闭与服务器通信的socket,并把与C2通信的socket绑定到相同的端口,真实环境中,路由器的NAT会将客户端
- 对外的访问从路由器的外网ip某固定端口发送出去,并在此端口接收
- */
- closesocket(sockS);
- if (bind(sockC,(LPSOCKADDR)&thisAddr,sizeof(thisAddr)) == SOCKET_ERROR) {
- printf("bind() failed:%d\n",WSAGetLastError());
- return -1;
- }
- char ip[20];
- char port[10];
- int i;
- for (i=0;i<strlen(bufRecv);i++)
- if (bufRecv[i] != '^')
- ip[i] = bufRecv[i];
- else break;
- ip[i] = '\0';
- int j;
- for (j=i+1;j<strlen(bufRecv);j++)
- port[j - i - 1] = bufRecv[j];
- port[j - i - 1] = '\0';
- oppositeSideAddr.sin_family = AF_INET;
- oppositeSideAddr.sin_port = htons(atoi(port));
- oppositeSideAddr.sin_addr.s_addr = inet_addr(ip);
- //下面的处理是由于测试环境(本机+两台NAT联网的虚拟机)原因,若在真实环境中不需要这段处理。
- /*
- 此处由于是在本机,ip为127.0.0.1,但是如果虚拟机连接此ip的话,是与虚拟机本机通信,而不是
- 真实的本机,真实本机即此实验中充当NAT的设备,ip为10.0.2.2。
- */
- oppositeSideAddr.sin_addr.s_addr = inet_addr("10.0.2.2");
- //设置sockC为非阻塞
- unsigned long ul = 1;
- ioctlsocket(sockC, FIONBIO, (unsigned long*)&ul);
- //C1向C2不停地发出数据包,得到C2的回应,与C2建立连接
- while (1) {
- Sleep(1000);
- //C1向C2发送数据包
- len = sendto(sockC,bufSend,sizeof(bufSend),0,(struct sockaddr*)&oppositeSideAddr,sizeof(oppositeSideAddr));
- if (len == SOCKET_ERROR) {
- printf("while sending package to C2 , sendto() failed:%d\n", WSAGetLastError());
- return -1;
- }else {
- printf("successfully send package to C2\n");
- }
- //C1接收C2返回的数据包,说明C2到C1打洞成功,C2可以直接与C1通信了
- len = recvfrom(sockC, bufRecv, sizeof(bufRecv), 0,(struct sockaddr*)&sourceAddr,&sourceAddrLen);
- if (len == WSAEWOULDBLOCK) {
- continue;//未收到回应
- }else {
- printf("C2 IP:[%s],PORT:[%d]\n",inet_ntoa(sourceAddr.sin_addr)
- ,ntohs(sourceAddr.sin_port));
- printf("C2 says:%s\n",bufRecv);
- }
- }
- closesocket(sockC);
- }
UDPClient2:
- /*
- 客户端C2,连接到外网服务器S,并从S的返回信息中得到它想要连接的C1的外网ip和port,然后
- C2给C1发送数据包进行连接。
- */
- #include<Winsock2.h>
- #include<stdio.h>
- #include<stdlib.h>
- #define PORT 8888
- #define BUFFER_SIZE 100
- //调用方式:UDPClient2 10.2.2.2 5050 (外网服务器S的ip和port)
- int main(int argc,char* argv[]) {
- WSADATA wsaData;
- struct sockaddr_in serverAddr;
- struct sockaddr_in thisAddr;
- thisAddr.sin_family = AF_INET;
- thisAddr.sin_port = htons(PORT);
- thisAddr.sin_addr.s_addr = htonl(INADDR_ANY);
- if (argc<3) {
- printf("Usage: client1[server IP address , server Port]\n");
- return -1;
- }
- if (WSAStartup(MAKEWORD(2,2),&wsaData) != 0) {
- printf("Failed to load Winsock.\n");
- return -1;
- }
- //初始化服务器S信息
- serverAddr.sin_family = AF_INET;
- serverAddr.sin_port = htons(atoi(argv[2]));
- serverAddr.sin_addr.s_addr = inet_addr(argv[1]);
- //建立与服务器通信的socket和与客户端通信的socket,注意必须绑定到相同端口。
- SOCKET sockS = socket(AF_INET,SOCK_DGRAM,0);
- if (sockS == INVALID_SOCKET) {
- printf("socket() failed:%d\n",WSAGetLastError());
- return -1;
- }
- if (bind(sockS,(LPSOCKADDR)&thisAddr,sizeof(thisAddr)) == SOCKET_ERROR) {
- printf("bind() failed:%d\n",WSAGetLastError());
- return -1;
- }
- SOCKET sockC = socket(AF_INET,SOCK_DGRAM,0);
- if (sockC == INVALID_SOCKET) {
- printf("socket() failed:%d\n",WSAGetLastError());
- return -1;
- }
- char bufSend[] = "I am C2";
- char bufRecv[BUFFER_SIZE];
- memset(bufRecv,'\0',sizeof(bufRecv));
- struct sockaddr_in sourceAddr;//暂存接受数据包的来源,在recvfrom中使用
- int sourceAddrLen = sizeof(sourceAddr);//在recvfrom中使用
- struct sockaddr_in oppositeSideAddr;//C1的地址信息
- int len;
- //C2给S发送数据包
- len = sendto(sockS,bufSend,sizeof(bufSend),0,(struct sockaddr*)&serverAddr,sizeof(serverAddr));
- if (len == SOCKET_ERROR) {
- printf("sendto() failed:%d\n", WSAGetLastError());
- return -1;
- }
- //C2从S返回的数据包中得到C1的外网ip和port
- len = recvfrom(sockS, bufRecv, sizeof(bufRecv), 0,(struct sockaddr*)&sourceAddr,&sourceAddrLen);
- if (len == SOCKET_ERROR) {
- printf("recvfrom() failed:%d\n", WSAGetLastError());
- return -1;
- }
- //下面的处理是由于测试环境(本机+两台NAT联网的虚拟机)原因,若在真实环境中不需要这段处理。
- /*
- 关闭与服务器通信的socket,并把与C1通信的socket绑定到相同的端口;真实环境中,路由器的NAT会将客户端
- 对外的访问从路由器的外网ip某固定端口发送出去,并在此端口接收
- */
- closesocket(sockS);
- if (bind(sockC,(LPSOCKADDR)&thisAddr,sizeof(thisAddr)) == SOCKET_ERROR) {
- printf("bind() failed:%d\n",WSAGetLastError());
- return -1;
- }
- char ip[20];
- char port[10];
- int i;
- for (i=0;i<strlen(bufRecv);i++)
- if (bufRecv[i] != '^')
- ip[i] = bufRecv[i];
- else break;
- ip[i] = '\0';
- int j;
- for (j=i+1;j<strlen(bufRecv);j++)
- port[j - i - 1] = bufRecv[j];
- port[j - i - 1] = '\0';
- oppositeSideAddr.sin_family = AF_INET;
- oppositeSideAddr.sin_port = htons(atoi(port));
- oppositeSideAddr.sin_addr.s_addr = inet_addr(ip);
- //下面的处理是由于测试环境(本机+两台NAT联网的虚拟机)原因,若在真实环境中不需要这段处理。
- /*
- 此处由于是在本机,ip为127.0.0.1,但是如果虚拟机连接此ip的话,是与虚拟机本机通信,而不是
- 真实的本机,真实本机即此实验中充当NAT的设备,ip为10.0.2.2。
- */
- oppositeSideAddr.sin_addr.s_addr = inet_addr("10.0.2.2");
- //设置sockC为非阻塞
- unsigned long ul = 1;
- ioctlsocket(sockC, FIONBIO, (unsigned long*)&ul);
- //C2向C1不停地发出数据包,得到C1的回应,与C1建立连接
- while (1) {
- Sleep(1000);
- //C2向C1发送数据包
- len = sendto(sockC,bufSend,sizeof(bufSend),0,(struct sockaddr*)&oppositeSideAddr,sizeof(oppositeSideAddr));
- if (len == SOCKET_ERROR) {
- printf("while sending package to C1 , sendto() failed:%d\n", WSAGetLastError());
- return -1;
- }else {
- printf("successfully send package to C1\n");
- }
- //C2接收C1返回的数据包,说明C1到C2打洞成功,C1可以直接与C2通信了
- len = recvfrom(sockC, bufRecv, sizeof(bufRecv), 0,(struct sockaddr*)&sourceAddr,&sourceAddrLen);
- if (len == WSAEWOULDBLOCK) {
- continue;//未收到回应
- }else {
- printf("C1 IP:[%s],PORT:[%d]\n",inet_ntoa(sourceAddr.sin_addr)
- ,ntohs(sourceAddr.sin_port));
- printf("C1 says:%s\n",bufRecv);
- }
- }
- closesocket(sockC);
- }
测试结果:
- 本机Server输出
- D:\>UDPServer
- C1 IP:[127.0.0.1],PORT:[49724]
- C2 IP:[127.0.0.1],PORT:[49725]
- send() byte:100
- send() byte:100
- 虚拟机Client1输出
- D:\>UDPClient1 10.0.2.2 5050
- successfully send package to C2
- C2 IP:[10.0.2.2],PORT:[49725]
- C2 says:I am C2
- successfully send package to C2
- C2 IP:[10.0.2.2],PORT:[49725]
- C2 says:I am C2
- successfully send package to C2
- C2 IP:[10.0.2.2],PORT:[49725]
- C2 says:I am C2
- 虚拟机Client2输出
- D:\>UDPClient2 10.0.2.2 5050
- successfully send package to C1
- C1 IP:[10.0.2.2],PORT:[49727]
- C1 says:127.0.0.1^49724
- successfully send package to C1
- C1 IP:[10.0.2.2],PORT:[49724]
- C1 says:I am C1
- successfully send package to C1
- C1 IP:[10.0.2.2],PORT:[49724]
- C1 says:I am C1
- 说明:
- 该实验使两个NAT联网的虚拟机实现了相互通信,同时证明了VirtualBox的NAT可以实现UDP打洞,
- 只要将两个Client中那两处声明的与测试环境有关的代码删除,即可置于实体环境中使用,现在百
- 分之八十的路由器支持UDP打洞,该技术在qq、网游等需要两个不同局域网内的电脑可以相互通信的
- 领域大有用途。