注意需要在编辑模式下进行snapping的添加(也即先需要使用IEngineEditor进入编辑状态):
IMapControl3 mMap = (IMapControl3)((IToolbarControl)toolHook).Buddy;
IEngineEditor m_engineEditor = new EngineEditorClass();
if (m_engineEditor.EditState == esriEngineEditState.esriEngineStateNotEditing)
{
//Start editing the workspace of the first feature layer found.
ILayer currentLayer = mMap.get_Layer(0);
if (currentLayer is IFeatureLayer)
{
IFeatureLayer featureLayer = currentLayer as IFeatureLayer;
IDataset dataset = featureLayer.FeatureClass as IDataset;
IWorkspace workspace = dataset.Workspace;
m_engineEditor.StartEditing(workspace, mMap.Map);
((IEngineEditLayers)m_engineEditor).SetTargetLayer(featureLayer, 0);
}
//snapping
if (mMap.LayerCount != 0)
{
IEngineEditor editor = new EngineEditorClass();
IEngineEditLayers editLayers = editor as IEngineEditLayers;
IEngineSnapEnvironment snapEnvironment = editor as IEngineSnapEnvironment;
IEngineFeatureSnapAgent featureSnapAgent = new EngineFeatureSnap();
featureSnapAgent.FeatureClass = ((IFeatureLayer)mMap.get_Layer(0)).FeatureClass; ;
featureSnapAgent.HitType = esriGeometryHitPartType.esriGeometryPartVertex | esriGeometryHitPartType.esriGeometryPartBoundary | esriGeometryHitPartType.esriGeometryPartEndpoint;
snapEnvironment.AddSnapAgent(featureSnapAgent);
}
}
原文连接:http://blog.csdn.net/rrrrssss00/article/details/3855725