#-------------------------------------------------
# created by ChenXing 2012-11-03 success in the actual project
#-------------------------------------
//客户端:
/* Make the necessary includes and set up the variables. */
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include<errno.h>
#define MAXLINE 5000
int main()
{
int sockfd,server_sockfd,new_server_sockfd;
int len,l;
struct sockaddr_in address;
struct sockaddr_in server_address;
int result,server_len,addr_len;
char recvline[4096], sendline[4096];
char buff[4000];
char ch;
/* Create a socket for the client. */
sockfd = socket(AF_INET, SOCK_STREAM, 0);
/* Name the socket, as agreed with the server. */
address.sin_family = AF_INET;
address.sin_addr.s_addr = inet_addr("192.168.0.101");
address.sin_port = htons(10001);
len = sizeof(address);
/* Now connect our socket to the server's socket. */
result = connect(sockfd, (struct sockaddr *)&address, len);
if(result == -1) {
perror("oops: client3");
exit(1);
}
/* We can now read/write via sockfd. */
printf("send login msg to server: \n");
fgets(buff, 4096, stdin);
if( send(sockfd, buff, strlen(buff), 0) < 0)
{
printf("send msg error: %s(errno: %d)\n", strerror(errno), errno);
exit(0);
}
while(1){
l=recv(sockfd, sendline, MAXLINE, 0);
if (l<0)
continue;
sendline[l] = '\0';
printf("msg from server = %s\n", sendline);
printf("send msg02 to server: \n");
fgets(buff, 4096, stdin);
if( send(sockfd, buff, strlen(buff), 0) < 0)
{
printf("send msg error: %s(errno: %d)\n", strerror(errno), errno);
exit(0);
}
}
//close(server_sockfd);
close(sockfd);
}
服务器
/* Make the necessary includes and set up the variables. */
#include <sys/types.h>
#include <sys/socket.h>
#include <stdio.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <stdlib.h>
#include<errno.h>
#include <string.h>
#define MAXLINE 30
int main()
{
int server_sockfd, client_sockfd;
int server_len, client_len;
int n,sockfd;
struct sockaddr_in server_address;
struct sockaddr_in client_address;
char buff[30];
char sendline[4096];
/* Remove any old socket and create an unnamed socket for the server. */
server_sockfd = socket(AF_INET, SOCK_STREAM, 0);
/* Name the socket. */
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = htonl(INADDR_ANY);
server_address.sin_port = htons(10001);
server_len = sizeof(server_address);
bind(server_sockfd, (struct sockaddr *)&server_address, server_len);
/* Create a connection queue and wait for clients. */
listen(server_sockfd, 5);
if( (client_sockfd = accept(server_sockfd, (struct sockaddr*)NULL, NULL)) == -1)
{
printf("accept socket error: %s(errno: %d)",strerror(errno),errno);
}
while(1){
printf("server waiting\n");
n = recv(client_sockfd, buff, MAXLINE, 0);
buff[n] = '\0';
printf("recv msg from client: %s\n", buff);
/* return message */
printf("send msg to client: \n");
fgets(sendline, 4096, stdin);
if( send(client_sockfd, sendline, strlen(sendline), 0) < 0)
{
printf("send msg error: %s(errno: %d)\n", strerror(errno), errno);
exit(0);
}
printf("send successful\n");
}
close(server_sockfd);
}