C#+arcengine获得栅格数据的像素值(高程)

 此文问获得栅格数据的像元值(即高程),有可能部分见解不到位,望大神看到了不惜指教!

  /// <summary>

        ///  得到高程(通过像素值)
        /// </summary>
        /// <param name="maskTifPath">Raster路径</param>
        private List<int> GetElevation(string maskTifPath, List<IPoint> pointColList)//pointcollist是点集合,可以参照博文获得点集合

        {


            IRaster raster = GetRaster(maskTifPath);//参见博文获得raster数据
            //得到一段光栅带
            IRasterBandCollection rasterBandCollection = (IRasterBandCollection)raster;
            for (int icount = 0; icount < rasterBandCollection.Count; icount++)//测试数据count为1
            {
                IRasterBand rasterBand = rasterBandCollection.Item(icount);
                //像素
                IRawPixels rawPixels = (IRawPixels)rasterBand;
                IRasterProps rasterProps = (IRasterProps)rawPixels;
                //IGeoDataset geodataset = (IGeoDataset)raster;
                //IEnvelope2 envelop = new EnvelopeClass();
                //envelop = (IEnvelope2)geodataset.Extent;
                //IPoint point = envelop.UpperLeft;
                // 像元大致范围
                //double blockX = (double)rasterProps.MeanCellSize().X;//网格X间距
                //double blockY = (double)rasterProps.MeanCellSize().Y;//网格Y间距
                //double blockArea = blockX * blockY;//网格面积

                //int columns = rasterProps.Width;//dem列数
                //int rows = rasterProps.Height;//dem行数
                //   指定像素块大小
                IPnt blockSize = new DblPnt();
                //blockSize.X = columns;
                //blockSize.Y = rows;
                blockSize.X = 5;//赋值为多少比较合适?
                blockSize.Y = 5;
                //blockSize.X = blockX;
                //blockSize.Y = blockY;
                //指定像素块大小来创建像素快
                IPixelBlock3 pixelBlock = (IPixelBlock3)rawPixels.CreatePixelBlock(blockSize);
                IPnt blockOrigin = new DblPnt();
                IPoint point = new PointClass();
                List<int> pixels = new List<int>();
                for (int j = 0; j < pointColList.Count; j++)
                {
                    point = pointColList[j];
                    blockOrigin.X = point.X;
                    blockOrigin.Y = point.Y;
                    //   读取指定位置的像素块(blockOrigin为指定位置)
                    rawPixels.Read(blockOrigin, (IPixelBlock)pixelBlock);
                    //存储格网dem的二维数组
                    System.Array pixelData = (System.Array)pixelBlock.get_PixelDataByRef(icount);
                    // 获得每一个栅格的高程值
                    for (int col = 0; col < pixelData.GetLength(0); col++)
                    {
                        for (int row = 0; row < pixelData.GetLength(1); row++)
                        {
                            pixels.Add(Convert.ToInt32(pixelData.GetValue(col, row)));
                        }
                    }
                    return pixels;
                }
               
            }

        }


本博文参照http://www.docin.com/p-607056135.html,感谢!

  • 1
    点赞
  • 7
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值