使用LinkedList存储一副扑克牌,然后进行洗牌

package com.zyf.day16;
/**
 * 需求:使用LinkedList存储一副扑克牌,然后实现洗牌功能
 */
import java.util.LinkedList;
import java.util.Random;

class Poker{
	String color;
	String num;
	public Poker(String color, String num) {
		super();
		this.color = color;
		this.num = num;
	}
	
	@Override
	public String toString() {
		return "{" + color + "," + num + "}";
	}
}
public class demo1 {
    public static void main(String[] args){
    	//该集合用户存储扑克对象
        LinkedList pokers = createPoker();
        //System.out.println(pokers);   
        shufflePoker(pokers);
        showPoker(pokers);
    }
    
    //洗牌功能
    public static void shufflePoker(LinkedList pokers){
    	//创建随机数对象
    	Random random = new Random();
    	for(int i=0;i<100;i++){
    		//随机产生两个索引值
        	int index1 = random.nextInt(pokers.size());
        	int index2 = random.nextInt(pokers.size());
        	//根据索引值取出两张牌,然后交换两张牌的顺序
        	Poker poker1 = (Poker)pokers.get(index1);
        	Poker poker2 = (Poker) pokers.get(index2);
        	pokers.set(index1, poker2);
        	pokers.set(index2, poker1);
    	}
    	
    	
    }
    
    //生成扑克牌的方法
    public static LinkedList createPoker(){
    	LinkedList list = new LinkedList();
    	String[] colors = {"黑桃","红桃","梅花","方片"};
    	String[] nums = {"A","2","3","4","5","6","7","8","9","10","J","Q","K"};
    	for(int i = 0; i < nums.length;i++){
    		for(int j =0 ; j<colors.length;j++){
    			list.add(new Poker(colors[j],nums[i]));
    		}
    	}
    	return list;
    }
    
    public static void showPoker(LinkedList pokers){
    	for(int i = 0;i < pokers.size();i++){
    		System.out.print(pokers.get(i));
    		//换行
    		if(i%10==9){
        		System.out.println();
    		}

    	}
    }
}

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