返回索引,查找不到返回-1
var arr:Array = ["a","b","c","d","e","f","g"];
arr.indexOf("e");
arr.indexOf("b",2); //从第3个元素开始查找
arr.lastIndexOf("b",2); //从第3个元素反向查找
push unshift
在首尾插入元素,返回增加元素后数组的长度
var arr:Array = ["a","b","c","d","e","f","g"];
arr.push("h"); //在数组尾部插入元素h
arr.push("i","j","k"); //在数组尾部插入多个元素
arr.unshift("h"); //在数组头部插入元素h
arr.unshift("i","j","k"); //在数组头部插入多个元素
pop shift
删除首尾元素,返回被删除的元素
var arr:Array = ["a","b","c","d","e","f","g"];
arr.pop(); //删除尾元素
arr.shift(); //删除首元素
splice
删除数组一段连续的元素,返回被删除的元素数组
var arr:Array = ["a","b","c","d","e","f","g"];
arr.splice(删除点的索引,要删除的个数,新元素1,新元素2);
arr.splice(2,3,"o","p","q"); //从索引为2开始,删除3个元素,并插入3个新元素"o","p","q"
arr.splice(-2,3,"o","p","q"); //从倒数为2的索引开始,删除3个元素,并插入3个新元素"o","p","q"
arr.splice(2,3); //单纯的删除从索引2开始的3个元素(不插入)
arr.splice(2); //单纯的删除从索引2开始的所有元素(不插入)
arr.splice(2,0,"x","y","z"); //在索引2的后面插入3个新元素(不删除)
slice
获取数组中的部分元素
var arr:Array = ["a","b","c","d","e","f","g"];
var newArr:Array = arr.slice(); //浅复制数组
var newArr:Array = arr.slice(2);
var newArr:Array = arr.slice(-2);
var newArr:Array = arr.slice(2,5);
concat
将多个元素或数组拼接成一个新数组
var arr:Array = ["a","b","c","d","e","f","g"];
var newArr = arr.concat("x","y","z"); //原数组不变,新数组是原数组拼接后的结果
var newArr = arr.concat(); //浅复制数组
reverse
将数组倒序排列
var arr:Array = ["a","b","c"];
arr.reverse(); //得到"c","b","a"
sort
◆sort() 按默认排序,注意:区分大小写,数字也是按字符串来处理
var arr:Array = ["b","c","a"];
arr.sort(); //得到"a","b","c" arr = ["210","1111","30"];
arr.soft(); //得到"1111","210","30" arr = ["b","X","A","c"];
arr.sort(); //得到"A","X","b","c"
var arr:Array = ["b","C",235,"a",38,"X",8641];
trace(arr.sort()); //得到235,38,8641,C,X,a,b
◆sort(args) 按参数排序,一共有5种(注意:除了Array.RETURNINDEXEDARRAY,其它方式只要排序成功,都会实际改变数组)
sort(Array.CASEINSENSITIVE) 同sort(),不过不区分大小写,数字也是按字符串来处理
var arr = ["b","X","A","c"];
arr.sort(Array.CASEINSENSITIVE); //得到"A","b","c","X"
sort(Array.DESCENDING) 按字符串的倒序排列,区分大小写,数字也是按字符串来处理
var arr:Array = ["b","C","a","X",235,8641,38];
trace(arr.sort(Array.DESCENDING)); //得到b,a,X,C,8641,38,235
sort(Array.UNIQUESORT) 同sort(),如果数组有相同元素,则放弃排序,返回0
var arr:Array = ["b","C","a","X",235,8641,38,2365];
if(arr.sort(Array.UNIQUESORT)=="0")
{
trace("有相同元素");
}
else
{
trace("没有相同元素");
}
sort(Array.RETURNINDEXEDARRAY) 同sort(),返回排序后的索引列表,原数组不变
var arr:Array = ["b","C","a","X",235,8641,38,2365];
trace(arr.sort(Array.RETURNINDEXEDARRAY)); //得到4,7,6,5,1,3,2,0
trace(arr); //得到b,C,a,X,235,8641,38,2365(原数组)
sort(Array.NUMERIC) 按数字从小到大排序,如果数组里含有非数字,会抛出异常
var arr:Array = [235,8641,38,2365];
trace(arr.sort(Array.NUMERIC)); //得到38,235,2365,8641
◆sort(函数名) 按自定义函数比较,该函数必须接受2个参数,返回值为1、-1、0
public function Sample1008()
{
var objA:Object = {price:200,quantity:2};
var objB:Object = {price:400,quantity:4};
var objC:Object = {price:100,quantity:1};
var arr:Array = [objA,objB,objC];
trace("原数组是:");
for(var i:int=0;i<arr.length;i++)
{
trace(arr[i].price);
}
arr.sort(Compare);
trace("排序后的数组是:");
for(var j:int=0;j<arr.length;j++)
{
trace(arr[j].price);
}
}
private function Compare(paraA:Object,paraB:Object):int
{
var totalPriceA:int = paraA.price * paraA.quantity;
var totalPriceB:int = paraB.price * paraB.quantity;
if(totalPriceA>totalPriceB)
{
return 1;
}
else if(totalPriceA<totalPriceB)
{
return -1;
}
else
{
return 0;
}
}
/*运行结果是
原数组是:
200
400
100
排序后的数组是:
100
200
400*/
sortOn
常用于对象数组的排序
var obj1:MyClass = new MyClass();
var obj2:MyClass = new MyClass();
var obj3:MyClass = new MyClass();
obj1.orderID = 300;
obj2.orderID = 100;
obj3.orderID = 200;
var arr:Array = [obj1,obj2,obj3];
//trace(arr.sortOn("orderID"));
trace(arr.sortOn("orderID",Array.RETURNINDEXEDARRAY)); //得到索引1,2,0
every
判断数组里的每个元素是否满足某些条件,只有全部都满足才为true
public function Sample1008()
{
//必须5个人都满70级,才可以进卡拉赞副本
var player1:Object = {name:"wayne",level:70};
var player2:Object = {name:"tom",level:69};
var player3:Object = {name:"jacky",level:70};
var player4:Object = {name:"andy",level:68};
var player5:Object = {name:"bill",level:70};
var playerList:Array = [player1,player2,player3,player4,player5];
if(!playerList.every(CheckLevel))
{
trace("队伍中有人等级未到70,无法进入副本");
}
}
private function CheckLevel(item:*,index:int,arr:Array):Boolean
{
if(item.level<70)
{
//trace(item.name+"等级未到70,无法进入副本");
return false;
}
return true;
}
map
映射器,逐个处理数组中的元素,最后生成一个修改后的新数组(不会更改原数组)
public function Sample1008()
{
var player1:Object = {name:"wayne",level:70};
var player2:Object = {name:"tom",level:69};
var player3:Object = {name:"jacky",level:70};
var player4:Object = {name:"andy",level:68};
var player5:Object = {name:"bill",level:70};
var playerList:Array = [player1,player2,player3,player4,player5];
for(var i:int = 0; i<playerList.length; i++)
{
trace("player"+(i+1)+"的所有属性是:");
for(var attr:String in playerList[i])
{
trace(attr+":"+playerList[i][attr]);
}
}
//为每个玩家添加新属性"声望值"
var newArray:Array = playerList.map(AddNewAttribute);
trace("-----------------Map后的结果-----------------");
for(var j:int = 0; j<newArray.length; j++)
{
trace("player"+(j+1)+"的所有属性是:");
for(var attr2:String in newArray[j])
{
trace(attr2+":"+newArray[j][attr2]);
}
}
}
private function AddNewAttribute(item:*,index:int,arr:Array):Object
{
var tmpPlayer:Object = {};
tmpPlayer.name = item.name;
tmpPlayer.level = item.level;
tmpPlayer.repute = 99;
return tmpPlayer;
}
some
判断数组里的每个元素是否满足某些条件,只要有一个满足就返回true
public function Sample1008()
{
//主要队伍里有一个人声望达到140以上,则全队可以进副本
var player1:Object = {name:"wayne",level:70,repute:100};
var player2:Object = {name:"tom",level:70,repute:190};
var player3:Object = {name:"jacky",level:70,repute:50};
var player4:Object = {name:"andy",level:70,repute:230};
var player5:Object = {name:"bill",level:70,repute:120};
var playerList:Array = [player1,player2,player3,player4,player5];
if(playerList.some(CheckRepute))
{
trace("可以进入副本");
}
else
{
trace("队伍里没有成员声望达到140,无法进入副本");
}
}
private function CheckRepute(item:*,index:int,arr:Array):Boolean
{
if(item.repute>=140)
{
return true;
}
return false;
}
filter
将数组里满足特定条件的元素提取出来,生成一个新数组
public function Sample1008()
{
//得到队伍里所有声望达到要求的成员
var player1:Object = {name:"wayne",level:70,repute:100};
var player2:Object = {name:"tom",level:70,repute:190};
var player3:Object = {name:"jacky",level:70,repute:50};
var player4:Object = {name:"andy",level:70,repute:230};
var player5:Object = {name:"bill",level:70,repute:120};
var playerList:Array = [player1,player2,player3,player4,player5];
var newArray:Array = playerList.filter(CheckRepute);
for(var i:int=0; i<newArray.length; i++)
{
for(var attr:String in newArray[i])
{
trace(attr+":"+newArray[i][attr]);
}
}
}
private function CheckRepute(item:*,index:int,arr:Array):Boolean
{
if(item.repute>=140)
{
return true;
}
return false;
}
forEach
对数组里的元素逐个进行操作,实际改变了数组(不同于map)
public function Sample1008()
{
//在每个玩家名字前面加上公会名称
var player1:Object = {name:"wayne",level:70,repute:100};
var player2:Object = {name:"tom",level:70,repute:190};
var player3:Object = {name:"jacky",level:70,repute:50};
var player4:Object = {name:"andy",level:70,repute:230};
var player5:Object = {name:"bill",level:70,repute:120};
var playerList:Array = [player1,player2,player3,player4,player5];
playerList.forEach(BuildName);
for(var i:int=0; i<playerList.length; i++)
{
for(var attr:String in playerList[i])
{
trace(attr+":"+playerList[i][attr]);
}
}
}
private function BuildName(item:*,index:int,arr:Array):void
{
item.name = "暗界--"+item.name;
}
//假设二维数组为 [5][7]
var xn:Number = 5;
var yn:Number = 7;
//定义一数值变量
var temp:Number = 0;
//定义我们的二维数组
var myArray:Array = new Array();
//填充二维数组
for(var i=0;i<xn;i++){
myArray[i] = new Array();
for(var j=0;j<yn;j++){
myArray[i][j] = temp++;
};
};
//将二维数组的值在输出面边输出
for(var i=0;i<xn;i++){
for(var j=0;j<yn;j++){
var st:String = "myArray[" + i + "][" + j +"]: " + myArray[i][j];
trace(st);
};
};