gif加水印原程序--winForm原程序

using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

using System.Drawing.Imaging;
using System.Drawing.Drawing2D;

namespace Tutorial
{
 class WaterMark
 {

  [STAThread]
  static void Main(string[] args)
  {
   //set a working directory
   string WorkingDirectory = @"F:/vs2003/waterMark";

   //define a string of text to use as the Copyright message
   string Copyright = "Copyright ?2002 - AP Photo/David Zalubowski";

   //create a image object containing the photograph to watermark
   Image imgPhoto = Image.FromFile(WorkingDirectory + "//watermark_photo.gif");
   int phWidth = imgPhoto.Width;
   int phHeight = imgPhoto.Height;

   //create a Bitmap the Size of the original photograph
   Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb);

   bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);

   //load the Bitmap into a Graphics object
   Graphics grPhoto = Graphics.FromImage(bmPhoto);

   //create a image object containing the watermark
   Image imgWatermark = new Bitmap(WorkingDirectory + "//watermark.bmp");
   int wmWidth = imgWatermark.Width;
   int wmHeight = imgWatermark.Height;

   //------------------------------------------------------------
   //Step #1 - Insert Copyright message
   //------------------------------------------------------------

   //Set the rendering quality for this Graphics object
   grPhoto.SmoothingMode = SmoothingMode.AntiAlias;

   //Draws the photo Image object at original size to the graphics object.
   grPhoto.DrawImage(
    imgPhoto,                               // Photo Image object
    new Rectangle(0, 0, phWidth, phHeight), // Rectangle structure
    0,                                      // x-coordinate of the portion of the source image to draw.
    0,                                      // y-coordinate of the portion of the source image to draw.
    phWidth,                                // Width of the portion of the source image to draw.
    phHeight,                               // Height of the portion of the source image to draw.
    GraphicsUnit.Pixel);                    // Units of measure

   //-------------------------------------------------------
   //to maximize the size of the Copyright message we will
   //test multiple Font sizes to determine the largest posible
   //font we can use for the width of the Photograph
   //define an array of point sizes you would like to consider as possiblities
   //-------------------------------------------------------
   int[] sizes = new int[]{16,14,12,10,8,6,4};

   Font crFont = null;
   SizeF crSize = new SizeF();

   //Loop through the defined sizes checking the length of the Copyright string
   //If its length in pixles is less then the image width choose this Font size.
   for (int i=0 ;i<7; i++)
   {
    //set a Font object to Arial (i)pt, Bold
    crFont = new Font("arial", sizes[i], FontStyle.Bold);
    //Measure the Copyright string in this Font
    crSize = grPhoto.MeasureString(Copyright, crFont);

    if((ushort)crSize.Width < (ushort)phWidth)
     break;
   }

   //Since all photographs will have varying heights, determine a
   //position 5% from the bottom of the image
   int yPixlesFromBottom = (int)(phHeight *.05);

   //Now that we have a point size use the Copyrights string height
   //to determine a y-coordinate to draw the string of the photograph
   float yPosFromBottom = ((phHeight - yPixlesFromBottom)-(crSize.Height/2));

   //Determine its x-coordinate by calculating the center of the width of the image
   float xCenterOfImg = (phWidth/2);

   //Define the text layout by setting the text alignment to centered
   StringFormat StrFormat = new StringFormat();
   StrFormat.Alignment = StringAlignment.Center;

   //define a Brush which is semi trasparent black (Alpha set to 153)
   SolidBrush semiTransBrush2 = new SolidBrush(Color.FromArgb(153, 0, 0, 0));

   //Draw the Copyright string
   grPhoto.DrawString(Copyright,                 //string of text
    crFont,                                   //font
    semiTransBrush2,                           //Brush
    new PointF(xCenterOfImg+1,yPosFromBottom+1),  //Position
    StrFormat);

   //define a Brush which is semi trasparent white (Alpha set to 153)
   SolidBrush semiTransBrush = new SolidBrush(Color.FromArgb(153, 255, 255, 255));

   //Draw the Copyright string a second time to create a shadow effect
   //Make sure to move this text 1 pixel to the right and down 1 pixel
   grPhoto.DrawString(Copyright,                 //string of text
    crFont,                                   //font
    semiTransBrush,                           //Brush
    new PointF(xCenterOfImg,yPosFromBottom),  //Position
    StrFormat);                               //Text alignment

   

   //------------------------------------------------------------
   //Step #2 - Insert Watermark image
   //------------------------------------------------------------

   //Create a Bitmap based on the previously modified photograph Bitmap
   Bitmap bmWatermark = new Bitmap(bmPhoto);
   bmWatermark.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution);
   //Load this Bitmap into a new Graphic Object
   Graphics grWatermark = Graphics.FromImage(bmWatermark);

   //To achieve a transulcent watermark we will apply (2) color
   //manipulations by defineing a ImageAttributes object and
   //seting (2) of its properties.
   ImageAttributes imageAttributes = new ImageAttributes();

   //The first step in manipulating the watermark image is to replace
   //the background color with one that is trasparent (Alpha=0, R=0, G=0, B=0)
   //to do this we will use a Colormap and use this to define a RemapTable
   ColorMap colorMap = new ColorMap();

   //My watermark was defined with a background of 100% Green this will
   //be the color we search for and replace with transparency
   colorMap.OldColor = Color.FromArgb(255, 0, 255, 0);
   colorMap.NewColor = Color.FromArgb(0, 0, 0, 0);

   ColorMap[] remapTable = {colorMap};

   imageAttributes.SetRemapTable(remapTable, ColorAdjustType.Bitmap);

   //The second color manipulation is used to change the opacity of the
   //watermark.  This is done by applying a 5x5 matrix that contains the
   //coordinates for the RGBA space.  By setting the 3rd row and 3rd column
   //to 0.3f we achive a level of opacity
   float[][] colorMatrixElements = {
            new float[] {1.0f,  0.0f,  0.0f,  0.0f, 0.0f},      
            new float[] {0.0f,  1.0f,  0.0f,  0.0f, 0.0f},       
            new float[] {0.0f,  0.0f,  1.0f,  0.0f, 0.0f},       
            new float[] {0.0f,  0.0f,  0.0f,  0.3f, 0.0f},       
            new float[] {0.0f,  0.0f,  0.0f,  0.0f, 1.0f}};
   ColorMatrix wmColorMatrix = new ColorMatrix(colorMatrixElements);

   imageAttributes.SetColorMatrix(wmColorMatrix, ColorMatrixFlag.Default,
    ColorAdjustType.Bitmap);

   //For this example we will place the watermark in the upper right
   //hand corner of the photograph. offset down 10 pixels and to the
   //left 10 pixles

   int xPosOfWm = ((phWidth - wmWidth)-10);
   int yPosOfWm = 10;

   grWatermark.DrawImage(imgWatermark,
    new Rectangle(xPosOfWm,yPosOfWm,wmWidth,wmHeight),  //Set the detination Position
    0,                  // x-coordinate of the portion of the source image to draw.
    0,                  // y-coordinate of the portion of the source image to draw.
    wmWidth,            // Watermark Width
    wmHeight,      // Watermark Height
    GraphicsUnit.Pixel, // Unit of measurment
    imageAttributes);   //ImageAttributes Object

   //Replace the original photgraphs bitmap with the new Bitmap
   imgPhoto = bmWatermark;
   grPhoto.Dispose();
   grWatermark.Dispose();

   //save new image to file system.
   imgPhoto.Save(WorkingDirectory + "//watermark_final.gif", ImageFormat.Jpeg);
   imgPhoto.Dispose();
   imgWatermark.Dispose();

  }
 }
}

 

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