c# 使用Graphic 为图片添加水印 及文字
一、图片上加文字:
//using System.Drawing;
//using System.IO;
//using System.Drawing.Imaging;
private void AddTextToImg(string fileName,string text)
{
if(!File.Exists(MapPath(fileName)))
{
throw new FileNotFoundException("The file don't exist!");
}
if( text == string.Empty )
{
return;
}
//还需要判断文件类型是否为图像类型,这里就不赘述了
System.Drawing.Image image = System.Drawing.Image.FromFile(MapPath(fileName));
Bitmap bitmap = new Bitmap(image,image.Width,image.Height);
Graphics g = Graphics.FromImage(bitmap);
float fontSize = 12.0f; //字体大小
float textWidth = text.Length*fontSize; //文本的长度
//下面定义一个矩形区域,以后在这个矩形里画上白底黑字
float rectX = 0;
float rectY = 0;
float rectWidth = text.Length*(fontSize+8);
float rectHeight = fontSize+8;
//声明矩形域
RectangleF textArea = new RectangleF(rectX,rectY,rectWidth,rectHeight);
Font font = new Font("宋体",fontSize); //定义字体
Brush whiteBrush = new SolidBrush(Color.White); //白笔刷,画文字用
Brush blackBrush = new SolidBrush(Color.Black); //黑笔刷,画背景用
g.FillRectangle(blackBrush,rectX,rectY,rectWidth,rectHeight);
g.DrawString(text,font,whiteBrush,textArea);
MemoryStream ms = new MemoryStream( );
//保存为Jpg类型
bitmap.Save(ms,ImageFormat.Jpeg);
//输出处理后的图像,这里为了演示方便,我将图片显示在页面中了
Response.Clear();
Response.ContentType = "image/jpeg";
Response.BinaryWrite( ms.ToArray() );
g.Dispose();
bitmap.Dispose();
image.Dispose();
}
二、图片上加水印:
//using System;
//using System.Web;
//using System.Drawing;
//using System.Drawing.Drawing2D;
//using System.Drawing.Imaging;
//using System.IO;
//using System.Reflection;
/// <summary>
/// 给图片上水印
/// </summary>
/// <param name="filePath">原图片地址</param>
/// <param name="waterFile">水印图片地址</param>
public void MarkWater(string filePath,string waterFile)
{
//GIF不水印
int i = filePath.LastIndexOf(".");
string ex = filePath.Substring(i,filePath.Length - i);
if(string.Compare(ex,".gif",true) == 0)
{
return;
}
string ModifyImagePath = BasePath + filePath;//修改的图像路径
int lucencyPercent=25;
Image modifyImage=null;
Image drawedImage=null;
Graphics g=null;
try
{
//建立图形对象
modifyImage=Image.FromFile(ModifyImagePath,true);
drawedImage=Image.FromFile(BasePath + waterFile,true);
g=Graphics.FromImage(modifyImage);
//获取要绘制图形坐标
int x=modifyImage.Width-drawedImage.Width;
int y=modifyImage.Height-drawedImage.Height;
//设置颜色矩阵
float[][] matrixItems ={
new float[] {1, 0, 0, 0, 0},
new float[] {0, 1, 0, 0, 0},
new float[] {0, 0, 1, 0, 0},
new float[] {0, 0, 0, (float)lucencyPercent/100f, 0},
new float[] {0, 0, 0, 0, 1}};
ColorMatrix colorMatrix = new ColorMatrix(matrixItems);
ImageAttributes imgAttr=new ImageAttributes();
imgAttr.SetColorMatrix(colorMatrix,ColorMatrixFlag.Default,ColorAdjustType.Bitmap);
//绘制阴影图像
g.DrawImage(drawedImage,new Rectangle(x,y,drawedImage.Width,drawedImage.Height),10,10,drawedImage.Width,drawedImage.Height,GraphicsUnit.Pixel,imgAttr);
//保存文件
string[] allowImageType={".jpg",".gif",".png",".bmp",".tiff",".wmf",".ico"};
FileInfo fi=new FileInfo(ModifyImagePath);
ImageFormat imageType=ImageFormat.Gif;
switch(fi.Extension.ToLower())
{
case ".jpg": imageType=ImageFormat.Jpeg; break;
case ".gif": imageType=ImageFormat.Gif; break;
case ".png": imageType=ImageFormat.Png; break;
case ".bmp": imageType=ImageFormat.Bmp; break;
case ".tif": imageType=ImageFormat.Tiff; break;
case ".wmf": imageType=ImageFormat.Wmf; break;
case ".ico": imageType=ImageFormat.Icon; break;
default: break;
}
MemoryStream ms=new MemoryStream();
modifyImage.Save(ms,imageType);
byte[] imgData=ms.ToArray();
modifyImage.Dispose();
drawedImage.Dispose();
g.Dispose();
FileStream fs=null;
File.Delete(ModifyImagePath);
fs=new FileStream(ModifyImagePath,FileMode.Create,FileAccess.Write);
if(fs!=null)
{
fs.Write(imgData,0,imgData.Length);
fs.Close();
}
}
finally
{
try
{
drawedImage.Dispose();
modifyImage.Dispose();
g.Dispose();
}
catch
{
}
}
}