Android异步消息处理机制

Android异步消息处理机制:在Android中,只有主线程才能操作UI,但是主线程不能进行耗时操作,否则会阻塞线程,引起ANR异常。如果在子线程中要更新UI,一般是通过Handler发送消息,主线程接收消息并进行相应的逻辑处理,异步消息处理线程启动后,会进入一个无限的循环体中,每一次循环,从消息队列中取出一个消息,然后调用相应的消息处理函数,执行完成一个消息后则继续循环,若消息队列为空,线程则会阻塞等待; 异步消息处理机制主要有三部分组成:
一. Looper:系统提供了prepare(), loop()两个方法,
首先看一下Looper的构造方法,在对Looper实例化时,内部创建了一个MessageQueue 消息队列

private Looper(boolean quitAllowed) {
             mQueue = new MessageQueue(quitAllowed);
             mThread = Thread.currentThread();
       }

prepare()方法,源码所示:

private static void prepare(boolean quitAllowed) {
     if (sThreadLocal.get() != null) {
         throw new RuntimeException("Only one Looper may be created per thread");
     }
     sThreadLocal.set(new Looper(quitAllowed));
 }      

由源码可以看出,在执行prepare方法时,首先会从ThreadLoad中获取Looper实例,判断当前线程的Looper实例是否为空,不为空则抛出异常;这也就能说明prepare方法只能执行一次,一个线程中只能存在一个Looper实例;

loop() 方法,源码所示:

public static void loop() {
            final Looper me = myLooper();
            if (me == null) {
                throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
            }
            final MessageQueue queue = me.mQueue;
        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();
        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            msg.target.dispatchMessage(msg);

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

    public static Looper myLooper() {
        return sThreadLocal.get();
    }

由源码可以看出,执行loop 方法时,首先会执行 myLooper 方法获取一个Looper实例,如果Looper实例为空时,则抛出异常,这同时也说明:loop方法必须在prepare方法后执行; 再获取MessageQueue消息队列实例,然后进入到无限循环的循环体中,消息队列取出一个消息,然后调用 msg.target.dispatchMessage(msg)交给msg的target的dispatchMessage(msg)方法去处理消息,其实msg的target也就是Handler对象;

Looper的主要作用:1.与当前线程绑定,保证一个线程只有一个Looper实例,同时也确保只有一个MessageQueue
2.loop() 方法,不断从消息队列中取出消息,交由msg.target.dispatchMessage(msg)(Handler)处理

二.Handler:消息的发送及处理
首先看一下构造方法

 public Handler() {
        this(null, false);
      }
      public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
     }

由构造方法可以看出,实例化Handler时,同时也会通过Looper.myLooper()方法获取该线程中的唯一Looper实例,再获取到MessageQueue消息队列,由此就可以看出Handler, Looper, Message 三个联系在了一起;
Handler 发送消息:

public final boolean sendMessage(Message msg){
        return sendMessageDelayed(msg, 0);
    }

    public final boolean post(Runnable r){
       return  sendMessageDelayed(getPostMessage(r), 0);
    }

    public final boolean postDelayed(Runnable r, long delayMillis){
        return sendMessageDelayed(getPostMessage(r), delayMillis);
    }

    public final boolean sendMessageDelayed(Message msg, long delayMillis){
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }

    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

    private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();
        m.callback = r;  //Message的成员变量callback其实就是一个Runnable
        return m;
    }

由此可以看出:无论Handler实例以sendMessage(Message msg)或post(Runnable r)的方式去发送消息,最终都是执行 enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis)该方法(此时在UI线程中运行了),在该方法中首先通过msg.target = this将Handler实例赋值给了Message的成员变量target(实际上也是个Handler实例),通过MessageQueue消息队列实例调用enqueueMessage(msg, uptimeMillis)方法,将Message实例保存到消息队列中去;
前面说到:Looper执行loop方法时,会从消息队列中获取到消息,当没有消息时则会进入到阻塞状态,当获取到消息时,消息对象会调msg.target.dispatchMessage(msg)方法

public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

    public void handleMessage(Message msg) {
    }

    private static void handleCallback(Message message) {
        message.callback.run();
    }

如果msg.callback != null时,也就是Runnable不为空,则会执行callback回调,也就是我们的Runnable对象;如果为空时则会调用handleMessage方法,但是我们看到该方法是一个空方法,实际上如果消息的类型不是Runnable类型,则消息的回调是由我们进行控制,我们一般都会进行该方法的复写,然后根据msg.what进行消息处理,例如:

 private Handler mHandler = new Handler(){
        @Override
        public void handleMessage(Message msg) {
            switch (msg.what) {
                case value:

                    break;
                default:

                    break;
            }
        }
     };

流程总结:
1、首先Looper.prepare()会在本线程保存一个Looper实例,然后在Looper实例中保存一个MessageQueue实例,因为Looper.prepare()方法只能调用一次,所以一个线程中只能有一个Looper实例,保存在ThreadLoad中,同理MessageQueue实例也只有一个;
2、Looper.loop()会让当前线程进入一个无限循环,不断从MessageQueue中获读取消息,然后调用msg.target.dispatchMessage(msg)方法执行;
3、Handler的构造方法,首先会获取当前线程中的Looper实例,进而与Looper中的MessageQueue实例相关联;
4、Handler的sendMessage(msg)/post(runnable)方法会将Handler自身赋值给msg.target,然后进入到消息队列中
5、创建Handler实例时,如果是以sendMessage(msg)方式发送消息,我们会复写handleMessage(msg)方法,自己进行消息的处理;如果是以post(runnable)方法发送消息,则系统会自动进行消息的回调,然后进行处理

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值