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王俊的专栏

技术达人的成长历程

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原创 使用maven在Windows平台上重部署web应用

使用 maven 可以轻松地将web应用部署到 tomcat 上,常见的做法是使用 tomcat 插件: mvn tomcat7:deploy pom中的内容这样写: org.apache.tomcat.maven tomcat7-maven-plugin ${tomcat.version} /${project.artifactId}

2014-03-04 10:00:11 537

原创 Spring MVC 与 itextpdf 集成实现PDF签名的maven包依赖冲突

itextpdf 是一个对PDF文档进行操作的使用框架,PDF的数字签名使用 itextpdf 也能方便的实现,比如 Digital Signatures for PDF documents - iTextiText in Action: Chapter 12: Protecting your PDF 然而,将 itextpdf 集成到Spring MVC项目中时,二者的依赖包回存

2014-02-16 09:27:56 3149

Blender 3D: Architecture, Buildings, and Scenery

Blender 3D: Architecture, Buildings, and Scenery Create photorealistic 3D architectural visualizations of buildings, interiors, and environmental scenery

2010-01-08

Blender Basics

Table of Contents: Introduction ................................................................................ 1 Explanation of Rendering and Animation ........................... 2 Basic Commands....................................................................... 4 The Blender Interface................................................................ 6 Open, Save and Append ......................................................... 8 Working with Viewports (windows)........................................ 10 Creating and Editing Objects.................................................... 15 Lighting and Cameras................................................................ 24 Importing Objects........................................................................ 28 Materials and Textures.............................................................. 29 World Settings............................................................................. 37 Render Window Settings.......................................................... 40 Raytracing.................................................................................... 43 Animation Basics....................................................................... 45 Adding 3D Text........................................................................... 51 NURBS and Meta Shape Basics............................................. 54 Effects (build, wave, particles)................................................ 57 Child-Parent Relationships...................................................... 63 Working with Constraints........................................................ 65 Working with Paths and Curves............................................ 67 Armatures (bones).................................................................... 70 Relative Vertex Keys (mesh deformation)........................... 74 Creating Springs, Screws and Gears.................................... 77 Basic Game Engine Description and Set-up....................... 81

2010-01-08

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