Blender 3D: Architecture, Buildings, and Scenery
Blender 3D: Architecture,
Buildings, and Scenery
Create photorealistic 3D architectural visualizations of
buildings, interiors, and environmental scenery
Blender Basics
Table of Contents:
Introduction ................................................................................ 1
Explanation of Rendering and Animation ........................... 2
Basic Commands....................................................................... 4
The Blender Interface................................................................ 6
Open, Save and Append ......................................................... 8
Working with Viewports (windows)........................................ 10
Creating and Editing Objects.................................................... 15
Lighting and Cameras................................................................ 24
Importing Objects........................................................................ 28
Materials and Textures.............................................................. 29
World Settings............................................................................. 37
Render Window Settings.......................................................... 40
Raytracing.................................................................................... 43
Animation Basics....................................................................... 45
Adding 3D Text........................................................................... 51
NURBS and Meta Shape Basics............................................. 54
Effects (build, wave, particles)................................................ 57
Child-Parent Relationships...................................................... 63
Working with Constraints........................................................ 65
Working with Paths and Curves............................................ 67
Armatures (bones).................................................................... 70
Relative Vertex Keys (mesh deformation)........................... 74
Creating Springs, Screws and Gears.................................... 77
Basic Game Engine Description and Set-up....................... 81