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转载 IOS Dev Intro - IOS Interview QAs

http://blog.csdn.net/potato512/article/details/514549651、简述OC中内存管理机制。与retain配对使用的方法是dealloc还是release,为什么?需要与alloc配对使用的方法是dealloc还是release,为什么?readwrite,readonly,assign,retain,copy,nonatomic 、ato

2016-07-30 11:02:02 354

转载 IOS Dev Intro - UIView and CALayer

http://www.cnblogs.com/lovecode/articles/2249548.htmlCALayer属于Core Animation部分的内容,比较重要而不太好理解。以下是园子中看到的一篇文章的摘录:1. UIView是iOS系统中界面元素的基础,所有的界面元素都是继承自它。它本身完全是由CoreAnimation来实现的。它真正的绘图部分,是由一个CALa

2016-07-30 10:43:34 245

转载 IOS Dev Intro - UIView and CALayer

http://blog.csdn.net/jackshiny/article/details/417455471)老祖万物归根,UIView和CALayer都是的老祖都是NSObjet。 1: UIView的继承结构为: UIResponder : NSObject。 可以看出UIView的直接父类为UIResponder 类, UIRe

2016-07-30 10:36:00 226

转载 IOS Dev Intro - UIView and CALayer

http://blog.csdn.net/potato512/article/details/46274291http://blog.csdn.net/iukey一、添加 Quartz Core 框架1、要使用 Quartz Core 框架,你需要将其添加到你的工程中 2、然后  #import  二、认识图层对 ps 有

2016-07-30 10:32:39 272

转载 IOS Dev Intro - UIView and CALayer

1.    CALayer和UIView之间的关系: 在iOS系统中,你能看得见摸得着的东西基本上都是UIView,比如UI控件、图标等等,都是UIView。 其实UIView之所以能显示在屏幕上,完全是因为它内部的一个层(CALayer)。 在创建UIView对象时,UIView内部会自动创建一个层(即CALayer对象),通过UIView的layer属性可以访问这个层。当UIVie

2016-07-30 10:21:53 352

转载 IOS Dev Intro - Third Party Library Process

http://www.yeeann.com/archives/260.html在引用第三方库时,不时的会碰到诸如库冲突、库包含了某些禁用的API等问题,而这些库往往都被打包成了静态库文件(即 .a文件)来使用。这时就需要我们能够去对Object file进行一些必要的处理调整。如检索信息,移除冲突的库等。以下是一些常用的方法:一、 查找.a文件中是否包含相关信息,如

2016-07-29 14:35:15 598

原创 IOS Dev Intro - NM OTool lipo

1. lipo -info libffmpeg.aArchitectures in the fat file: libffmpeg.a are: armv7 arm642. otool3. nmnm libffmpeg.a | grep ff_read_frame

2016-07-28 21:01:31 438

原创 IOS Dev Intro - CGAffineTransform

CGAffineTransform1. definetypedef struct CGAffineTransform CGAffineTransform;struct CGAffineTransform {  CGFloat a, b, c, d;  CGFloat tx, ty;};2. math formCGAffineTransform

2016-07-25 13:56:43 284

转载 IOS Dev Intro - QRCode By CIFilter

http://www.cnblogs.com/YouXianMing/p/3719273.htmlCIFilter不仅仅可以用来做滤镜,它还可以用来生成二维码.CIFilterEffect.h + CIFilterEffect.m//// CIFilterEffect.h// CIFilter//// Created by YouXianMing on 1

2016-07-24 11:31:40 304

原创 IOS Dev Intro - AVASSetWriterInput Scale Encode

ios video capture size 1280x720, AVASSetWriterInput outputseting can set to 640x360. The video willbe encoded to 640x360.If the encoded video is decoded by VideoToolBox, itslast decoded si

2016-07-21 10:01:27 656

原创 IOS Dev Intro - vImage scale

{            CVImageBufferRef cvimgRef = CMSampleBufferGetImageBuffer(sampleBuffer);            CVPixelBufferLockBaseAddress(cvimgRef,0);            uint32_t *imageData = (uint32_t *)CVPixelBuff

2016-07-17 15:44:08 1211

转载 IOS Dev Intro - Top 10 Most Useful iOS Libraries

https://www.raywenderlich.com/21987/top-10-most-useful-ios-libraries-to-know-and-loveThis is a post by iOS Tutorial Team Member Marcelo Fabri, an iOS developer working at Movile. Check

2016-07-15 08:56:03 462

转载 IOS Dev Intro - Core Framework List

https://developer.apple.com/library/ios/documentation/Miscellaneous/Conceptual/iPhoneOSTechOverview/iPhoneOSFrameworks/iPhoneOSFrameworks.htmliOS FrameworksThis appendix contains inf

2016-07-15 08:53:38 336

转载 IOS Dev Intro - Render YpCbCr

http://stackoverflow.com/questions/6432159/render-ypcbcr-iphone-4-camera-frame-to-an-opengl-es-2-0-texture-in-iOS-4-3I'm trying to render a native planar image to an OpenGL E

2016-07-15 08:48:08 631

转载 IOS Dev Intro - Image Resizing

http://nshipster.com/image-resizing/Image Resizing TechniquesWritten by Mattt Thompson — September 15th, 2014 (revised)Since time immemorial, iOS developers have been perplexed by

2016-07-14 20:59:57 498

转载 IOS Dev Intro - ReactiveCocoa Tutorial 02

https://www.raywenderlich.com/62796/reactivecocoa-tutorial-pt2ReactiveCocoa is a framework that allows you to use Functional Reactive Programming (FRP) techniques within your iOS appli

2016-07-14 10:21:15 727

转载 IOS Dev Intro - ReactiveCocoa tutorial 01

https://www.raywenderlich.com/62699/reactivecocoa-tutorial-pt1As an iOS developer, nearly every line of code you write is in reaction to some event; a button tap, a received network messag

2016-07-14 10:19:19 1048

转载 IOS Dev Intro - ReactiveCocoa

http://www.jianshu.com/p/87ef6720a096前言很多blog都说ReactiveCocoa好用,然后各种秀自己如何灵活运用ReactiveCocoa,但是感觉真正缺少的是一篇如何学习ReactiveCocoa的文章,小编看了很多篇都没看出怎么使用ReactiveCocoa,于是决定自己写一遍关于学习ReactiveCocoa的文章,本文主要

2016-07-14 09:39:25 298

转载 IOS Dev Intro - GCD Series 01

https://www.raywenderlich.com/60749/grand-central-dispatch-in-depth-part-1Update note: Check out our updated version of this Grand Central Dispatch tutorial in Swift and running on iOS 8

2016-07-13 09:48:09 944

转载 IOS Dev Intro - Dispatch Sync

http://www.cnblogs.com/sunfrog/p/3313424.htmlGCD提供两种方式支持dispatch队列同步,即dispatch组和信号量。一、dispatch组(dispatch group)1. 创建dispatch组dispatch_group_t group = dispatch_group_create(); 

2016-07-13 09:31:40 247

转载 IOS Dev Intro - Thread Sync

http://www.tanhao.me/pieces/616.html/为什么需要使用锁,当然熟悉多线程的你,自然不会对它觉得陌生。那你在代码中是否很好的使用了锁的机制呢?你又知道几种实现锁的方法呢?今天一起来探讨一下Objective-C中几种不同方式实现的锁,在这之前我们先构建一个测试用的类,假想它是我们的一个共享资源,method1与method

2016-07-13 09:29:52 231

转载 IOS Dev Intro - NSCondtion

http://www.cnblogs.com/easonoutlook/archive/2012/08/21/2649141.htmlNSCondition的用法使用NSCondition,实现多线程的同步,即,可实现生产者消费者问题。基本思路是,首先要创建公用的NSCondition实例。然后:消费者取得锁,取产品,如果没有,则wait,这时会释放锁,直到有线

2016-07-13 09:19:15 240

转载 IOS Dev Intro - Category

http://blog.csdn.net/totogo2010/article/details/7846385无论一个类设计的如何完美,都不可避免的会遇到没有预测到的需求,那怎么扩展现有的类呢?当然,继承是个不错的选择。但是Objective-C提供了一种特别的方式来扩展类,叫Catagory,可以动态的为已经存在的类添加新的行为。这样可以保证类的原原来的基础上,较小的改动

2016-07-12 19:48:47 233

转载 IOS Dev Intro - Block

http://blog.csdn.net/totogo2010/article/details/7839061代码块本质上是和其他变量类似。不同的是,代码块存储的数据是一个函数体。使用代码块是,你可以像调用其他标准函数一样,传入参数数,并得到返回值。脱字符(^)是块的语法标记。按照我们熟悉的参数语法规约所定义的返回值以及块的主体(也就是可以执行的代码)。下图是如何把

2016-07-12 19:44:55 227

转载 IOS Dev Intro - Property

http://blog.csdn.net/totogo2010/article/details/77631391、简介: property是Objective-C的关键词,与@synthesize配对使用,用来让编译好器自动生成与数据成员同名的方法声明。@synthesize则是用来生成对应声明方法的实现。1.1 property的语法格式:

2016-07-12 19:39:37 254

转载 IOS Dev Intro - NSSet

http://blog.csdn.net/totogo2010/article/details/7731759NSSet和NSMutableSet是无序的, 但是它保证数据的唯一性。当插入相同的数据时,不会有任何效果。从内部实现来说是hash表,所以可以常数时间内查找一个数据。1、NSSet的使用[NSSet setWithSet:(NSSet

2016-07-12 19:30:05 195

转载 IOS Dev Intro - NSBundle

http://blog.csdn.net/totogo2010/article/details/7672271bundle是一个目录,其中包含了程序会使用到的资源.这些资源包含了如图像,声音,编译好的代码,nib文件(用户也会把bundle称为plug-in).对应bundle,cocoa提供了类NSBundle.我们现在用bundle获取程序里的一张图片,

2016-07-12 19:19:54 201

转载 IOS Dev Intro - NSFileManager

http://blog.csdn.net/totogo2010/article/details/7671144我们看看NSFileManager如何使用。包括创建文件,目录,删除,遍历目录等。1、在Documents里创建目录创建一个叫test的目录,先找到Documents的目录,[cpp] view pla

2016-07-12 19:09:33 214

转载 IOS Dev Intro - Sandbox

http://blog.csdn.net/totogo2010/article/details/7670417我们看看如何获取应用程序沙盒目录。包括真机的沙盒的目录。1、获取程序的Home目录[cpp] view plain copyNSString *homeDirectory = NSHomeDir

2016-07-12 19:07:11 252

转载 IOS Dev Intro - UISwitch

http://blog.csdn.net/totogo2010/article/details/7665815一、第一种创建UISwitch控件的方法,在代码中动态创建。1、打开Xcode  4.3.2, 新建项目Switch,选择Single View Application。2、打开ViewController.m文件在viewDidLoad方法里添加代

2016-07-12 18:49:46 216

转载 IOS Dev Intro - NSString

http://blog.csdn.net/totogo2010/article/details/7659752Objective-C里核心的处理字符串的类就是NSString和NSMutableString这两个类,这两个类完成了Objective-C中字符串大部分功能的处理。这两个类的最主要的区别是NSString创建赋值后不能动态修改长度和内容,除非给重新赋值。而NSM

2016-07-12 18:44:39 201

转载 IOS Dev Intro - NSInteger

http://blog.csdn.net/totogo2010/article/details/7655908 int,NSInteger,NSUInteger,NSNumber 1.当需要使用int类型的变量的时候,可以像写C的程序一样,用int,也可以用NSInteger,但更推荐使用NSInteger,因为这样就不用考虑设备是32位的还是64位的。2.NSUInteg

2016-07-12 18:39:20 258

转载 IOS Dev Intro - NSArray

http://blog.csdn.net/totogo2010/article/details/7729377Objective-C的数组比C++,Java的数组强大在于,NSArray保存的对象可以是不同的对象。但只能保存对象,int ,char,double等基本数据类型不能直接保存,需要通过转换成对象才能加入数组。1、NSArray 不可变数组

2016-07-12 18:26:09 299

转载 IOS Dev Intro - NSDictionary

http://www.cnblogs.com/wengzilin/archive/2012/03/15/2397712.html做过Java语言 或者 C语言 开发的朋友应该很清楚 关键字map 吧,它可以将数据以键值对儿的形式储存起来,取值的时候通过KEY就可以直接拿到对应的值,非常方便。在Objective-C语言中 词典对象就是做这个事情的,不过在同一个词典对象中可以保存多个

2016-07-12 17:53:06 230

转载 IOS Dev Intro - Variable property attributes or Modifiers in iOS

http://stackoverflow.com/questions/8927727/objective-c-arc-strong-vs-retain-and-weak-vs-assign1.strong (iOS4 = retain )it says "keep this in the heap until I don't point to it anymore"

2016-07-12 10:37:52 408

转载 IOS Dev Intro - Memory Management

http://blog.csdn.net/weiwangchao_/article/details/73761891.  内总管理原则(引用计数)    iOS的对象都继承于NSObject,   该对象有一个方法:retainCount ,内存引用计数。 引用计数在很多技术都用到: window下的COM组件,多线程的信号量,读写锁,思想都一样。     

2016-07-12 10:04:06 271

转载 IOS Dev Intro - Message Transfer Mechanism

《Effective Objective-C Notes》系列博文整理自《Effective Objective-C 2.0》从事 iOS 开发的童鞋,多多少少会听到过“消息传递”这个词。在 Objective-C 中,方法的调用会被称为消息传递,那么它到底有什么特殊地方,以至于需要重新给它一个名字?最简单的动态Objective-C 是一门极其

2016-07-12 09:34:13 338

转载 IOS Dev Intro - ARC Memory Leak

ARC 下内存泄露的那些点在网上搜了一下,发现这篇文章是第一篇、也是唯一 一篇总结 ARC 内存泄露的博客,哈哈好兴奋。在 iOS 4.2 时,苹果推出了 ARC 的内存管理机制。这是一种编译期的内存管理方式,在编译时,编译器会判断 Cocoa 对象的使用状况,并适当的加上 retain 和 release,使得对象的内存被合理的管理。所以,ARC 和 MRC 在本质上

2016-07-12 09:24:50 418

OpenGL Programming Guide 8th Edition - 2013

OpenGL Programming Guide 8th Edition - 2013, pdf document

2013-10-14

OPENCL异构计算

OPENCL异构计算, 中文, pdf 文档。 作者:Benedict Gaster 等

2013-09-25

Heterogeneous Computing with OpenCL

Heterogeneous Computing with OpenCL, english, pdf document.

2013-09-25

Network Programming for Microsoft Windows, 2nd Edition

Network Programming for Microsoft Windows, 2nd Edition, English. chm document

2013-09-22

Windows via CC++ 5th edition

Windows via CC++ 5th edition, english. chm document

2013-09-22

H264_And_MPEG4_Video_Compression_Video_Coding_For_Next_Generation_Multimedia

H264 And MPEG4 Video Compression Video Coding For Next Generation Multimedia pdf document

2013-08-23

Discrete-Time Signal Processing 3rd edition (oppenheim)

Discrete-Time Signal Processing 3rd edition (oppenheim) pdf document, about 70M size.

2013-07-03

H264Visa-1.15 cracked version

H264 codec stream analyse softwore version 1.15 cracked

2013-07-01

source code of many av codecs

a source code tarball of all kinds of audio/video encode/decode for convenient download, including aacplus, fdk-aac, amrnb, amrwb, ogg, vorbis, xvidcore, vpx, bluray etc.

2013-05-10

mpeg4ip source code

mpeg4ip can be used to generate track hint for mp4 file, this is a must for Darwin Streaming Server. mpeg4ip source code and SDL source code for convenient download. The SDL is a must for Configure and compile mpeg4ip. Additionally, The libtool is also a must, but it can be install by apt-get install libtool on ubuntu. For pass the compiling, you need process the compiling error manually when compiling mpeg4ip.

2013-05-08

hevc-h265 draft specification

latest HEVC (H265) draft specification pdf document.

2013-04-25

hevc-h265-hm10

HEVC (H265) test model source code 10 for convenient download

2013-04-25

HEVC test model source code 1.0

HEVC (h265) test model source code 1.0 for convenient download.

2013-04-24

Multiple View Geometry in Computer Vision

Multiple View Geometry in Computer Vision (Richard Hartley 2nd Edition) clear pdf document

2013-03-31

Image Processing, Analysis, and Machine Vision

Image Processing, Analysis, and Machine Vision (Sonka 3rd Edition 2007) clear pdf document

2013-03-31

Computer Vision-A Modern Approach

Computer Vision-A Modern Approach (D.A Forsyth) original edition clear pdf document

2013-03-31

Computer Vision Algorithms and Applications

Computer Vision Algorithms and Applications (Richard Szeliski 09-2010) original version clear pdf document

2013-03-31

Mathematics for 3D Game Programming and Computer Graphics (Third Edition)

Mathematics for 3D Game Programming and Computer Graphics (Third Edition) pdf document by Eric Lengyel

2013-03-25

opengl 4.3 specification core with changes

opengl 4.3 specification core with changes (2012-08-06) pdf document

2013-03-21

OpenGL 4.0 Sharding Language Cookbook

OpenGL 4.0 Sharding Language Cookbook pdf document

2013-03-21

The Scientist and Engineer's and Guide to Digital Signal Processing.pdf

Digital Signal Processing is one of the most powerful technologies that will shape science and engineering in the twenty-first century. Revolutionary changes have already been made in a broad range of fields: communications, medical imaging, radar & sonar, high fidelity music reproduction, and oil prospecting, to name just a few. Each of these areas has developed a deep DSP technology, with its own algorithms, mathematics, and specialized techniques. This combination of breath and depth makes it impossible for any one individual to master all of the DSP technology that has been developed. DSP education involves two tasks: learning general concepts that apply to the field as a whole, and learning specialized techniques for your particular area of interest. This chapter starts our journey into the world of Digital Signal Processing by describing the dramatic effect that DSP has made in several diverse fields.

2019-06-05

Machine Learning - The Art and Science of Algorithms that Make Sense of Data

Machine Learning: Making Sense of Data - Peter Flach (University of Bristol)

2015-03-16

H264-2014-02

Summary Recommendation ITU-T H.264 | International Standard ISO/IEC 14496-10 represents an evolution of the existing video coding standards (ITU-T H.261, ITU-T H.262, and ITU-T H.263) and it was developed in response to the growing need for higher compression of moving pictures for various applications such as videoconferencing, digital storage media, television broadcasting, Internet streaming, and communication. It is also designed to enable the use of the coded video representation in a flexible manner for a wide variety of network environments. The use of this Recommendation | International Standard allows motion video to be manipulated as a form of computer data and to be stored on various storage media, transmitted and received over existing and future networks and distributed on existing and future broadcasting channels.

2015-03-06

H265-2014-10

Rec. ITU-T H.265 v2 (10/2014) i Recommendation ITU-T H.265 High efficiency video coding Summary Recommendation ITU-T H.265 | International Standard ISO/IEC 23008-2 represents an evolution of the existing video coding Recommendations (ITU-T H.261, ITU-T H.262, ITU-T H.263 and ITU-T H.264) and was developed in response to the growing need for higher compression of moving pictures for various applications such as Internet streaming, communication, videoconferencing, digital storage media and television broadcasting. It is also designed to enable the use of the coded video representation in a flexible manner for a wide variety of network environments. The use of this Recommendation | International Standard allows motion video to be manipulated as a form of computer data and to be stored on various storage media, transmitted and received over existing and future networks and distributed on existing and future broadcasting channels. This Recommendation | International Standard was developed jointly with ISO/IEC JTC 1/SC 29/WG 11 (MPEG) and corresponds in a technically aligned manner to ISO/IEC 23008-2.

2015-03-06

Voice over IP Fundamentals

This book is designed to provide information about Voice over IP. Every effort has been made to make this book as complete and as accurate as possible, but no warranty or fitness is implied.

2014-10-22

ISO-IEC-14496-1-2-3

ISO the International Organization for Standardization and IEC the International Electrotechnical Commission form the specialized system for worldwide standardization National bodies that are members of ISO or IEC participate in the development of International Standards through technical committees established by the respective organization to deal with particular fields of technical activity ISO and IEC technical committees collaborate in fields of mutual interest Other international organizations governmental and non governmental in liaison with ISO and IEC also take part in the work In the field of information technology ISO and IEC have established a joint technical committee ISO IEC JTC 1 ">ISO the International Organization for Standardization and IEC the International Electrotechnical Commission form the specialized system for worldwide standardization National bodies that are members of ISO or IEC participate in the development of International Standards through technical commi [更多]

2014-08-29

嵌入式系统Linux内核开发实战指南 ARM平台 王洪辉.7z.003

王洪辉 潜心力作-嵌入式Linux开发 ARM 平台。pdf 文档, 被分割成三部分压缩。这是第三部分。

2014-07-04

嵌入式系统Linux内核开发实战指南 ARM平台 王洪辉.7z.002

王洪辉 潜心力作-嵌入式Linux开发 ARM 平台。pdf 文档, 被分割成三部分压缩。这是第二部分。

2014-07-04

嵌入式系统Linux内核开发实战指南 ARM平台 王洪辉.7z.001

王洪辉 潜心力作-嵌入式Linux开发 ARM 平台。pdf 文档, 被分割成三部分压缩。这是第一部分。

2014-07-04

A First Course on Wavelets

Eugenio Hernandez graduated from the Universidad Complutense de Madrid in 1977 and obtained his Ph.D. degree from Washington University in St. Louis in 1981. He has been a member of the faculty of the Universidad Autonoma de Madrid since 1982 and is now Professor of Mathematics. During the academic year 1987-88 Dr. Hernandez was a Fulbright Fellow and a member of the Mathematical Sciences Research Institute in Berkeley, California. He was a visiting professor at Washington University in St. Louis in 1994-95. His research interests lie in the areas of the theory of interpolation of operators, weighted inequalities, and most recently, in the theory of wavelets. Guido Weiss obtained his undergraduate and graduate degrees from the University of Chicago, receiving his Ph.D. degree in 1956. He served on the faculty at DePaul University from 1955 to 1960, and joined the faculty of Washington University in 1960 where he is now the Elinor Anheuser Professor of Mathematics. During the past 35 years he has had leaves of absence that have allowed him to be visiting professor in several different institutions: the Sorbonne, the University of Geneva, the University of Paris in Orsay, the Mathematical Sciences Research Institute in Berkeley, California (in each case for an academic year). He also was visiting professor during semester academic leave at the Universidad de Buenos Aires, Peking University, Beijing Normal University, and the Universidad Autonoma de Madrid. His research involves a broad area of mathematical analysis, particularly harmonic analysis. Some of his work, especially his contributions to the atomic and molecular characterizations of certain function spaces (particularly the Hardy spaces), is closely related to the theory of wavelets, a subject that has commanded his attention during the last few years. He has been awarded several honorsamong them the Chauvenet Prize and honorary degrees from Beijing Normal University, the University of Milano, and the University of Barcelona.

2014-07-02

VC-1 and H.264 video compression standards for broadband video services

The VC-1 and H.264 video compression standards for broadband video services pdf document, mpeg4 and h.264 classical english instruction book.

2014-04-13

aes encrypt source code

aes cbc encrypt and decrypt source code from openssl source code.

2014-03-18

x264 h264_find_frame_end flow diagram

x264 h264_find_frame_end state transfer diagram with visio format

2014-03-11

ffmpeg analyse document

ffmpeg analyse document, including flow diagram in visio format.

2014-03-10

Head First Design Patterns (English Edition)

Head First Design Patterns (English Edition), clear pdf document.

2013-11-21

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