在VC6.0中,可以通过添加Splash组件,然后在工程调用组件中提供的函数,就可以实现。但是在VS2008中却没有这样的组件(我自己找了好久,没找到,网上查阅也没有相关资料)。在查阅了相关资料后总结如下
:
1、需要自己添加一个专门的类C
SplashWnd。
代码如下:
//SplashWnd.h
#ifndef _SPLASH_HEADER_
#define_SPLASH_HEADER_
#pragmaonce
//#include"afxwin.h"
//CSplashWnd
classCSplashWnd:publicCWnd
{
//DECLARE_DYNAMIC(CSplashWnd)
public:
CSplashWnd();
virtual~CSplashWnd();
virtualvoidPostNcDestroy();
public:
CBitmap m_bitmap;
protected:
staticBOOLc_bShowSplashWnd;
staticCSplashWnd*c_pSplashWnd;
public:
staticvoidEnableSplashScreen(BOOLbEnable=TRUE);
staticvoidShowSplashScreen(CWnd*pParentWnd=NULL);
staticBOOLPreTranslateAppMessage(MSG*pMsg);
protected:
BOOL Create(CWnd*pParentWnd=NULL);
voidHideSplashScreen();
afx_msg intOnCreate(LPCREATESTRUCTlpCreateStruct);
afx_msg voidOnPaint();
afx_msg voidOnTimer(UINTnIDEvent);
protected:
DECLARE_MESSAGE_MAP()
};
#endif
#pragmaonce
//#include"afxwin.h"
//CSplashWnd
classCSplashWnd:publicCWnd
{
//DECLARE_DYNAMIC(CSplashWnd)
public:
CSplashWnd();
virtual~CSplashWnd();
virtualvoidPostNcDestroy();
public:
CBitmap m_bitmap;
protected:
staticBOOLc_bShowSplashWnd;
staticCSplashWnd*c_pSplashWnd;
public:
staticvoidEnableSplashScreen(BOOLbEnable=TRUE);
staticvoidShowSplashScreen(CWnd*pParentWnd=NULL);
staticBOOLPreTranslateAppMessage(MSG*pMsg);
protected:
BOOL Create(CWnd*pParentWnd=NULL);
voidHideSplashScreen();
afx_msg intOnCreate(LPCREATESTRUCTlpCreateStruct);
afx_msg voidOnPaint();
afx_msg voidOnTimer(UINTnIDEvent);
protected:
DECLARE_MESSAGE_MAP()
};
#endif
///
SplashWnd.cpp
//SplashWnd.cpp: 实现文件
//
#include "stdafx.h"
#include "resource.h"
#include "SplashWnd.h"
//CSplashWnd
//IMPLEMENT_DYNAMIC(CSplashWnd,CWnd)
BOOL CSplashWnd::c_bShowSplashWnd =FALSE;
CSplashWnd*CSplashWnd::c_pSplashWnd;
CSplashWnd::CSplashWnd()
{
}
CSplashWnd::~CSplashWnd()
{
//Clear thestatic window pointer.
ASSERT(c_pSplashWnd==this);
c_pSplashWnd =NULL;
}
BEGIN_MESSAGE_MAP(CSplashWnd, CWnd)
ON_WM_CREATE()
ON_WM_PAINT()
ON_WM_TIMER()
END_MESSAGE_MAP()
voidCSplashWnd::EnableSplashScreen(BOOLbEnable)
{
c_bShowSplashWnd =bEnable;
}
voidCSplashWnd::ShowSplashScreen(CWnd*pParentWnd)
{
if(!c_bShowSplashWnd||c_pSplashWnd!=NULL)
return;
//Allocate a newsplash screen, and create the window.
c_pSplashWnd=newCSplashWnd;
if(!c_pSplashWnd->Create(pParentWnd))
delete c_pSplashWnd;
else
c_pSplashWnd->UpdateWindow();
}
BOOL CSplashWnd::PreTranslateAppMessage(MSG*pMsg)
{
if(c_pSplashWnd==NULL)
returnFALSE;
//Ifwe get a keyboard or mouse message, hide the splashscreen.
if(pMsg->message==WM_KEYDOWN||
pMsg->message==WM_SYSKEYDOWN||
pMsg->message==WM_LBUTTONDOWN||
pMsg->message==WM_RBUTTONDOWN||
pMsg->message==WM_MBUTTONDOWN||
pMsg->message==WM_NCLBUTTONDOWN||
pMsg->message==WM_NCRBUTTONDOWN||
pMsg->message==WM_NCMBUTTONDOWN)
{
c_pSplashWnd->HideSplashScreen();
returnTRUE;//messagehandled here
}
returnFALSE;//message nothandled
}
BOOL CSplashWnd::Create(CWnd*pParentWnd)
{
if(!m_bitmap.LoadBitmap(IDB_SPLASH))
returnFALSE;
BITMAP bm;
m_bitmap.GetBitmap(&bm);
returnCreateEx(0,
AfxRegisterWndClass(0,AfxGetApp()->LoadStandardCursor(IDC_ARROW)),
NULL, WS_POPUP |WS_VISIBLE,0,0,bm.bmWidth, bm.bmHeight, pParentWnd->GetSafeHwnd(),NULL);
}
voidCSplashWnd::HideSplashScreen()
{
//Destroy thewindow, and update the mainframe.
DestroyWindow();
AfxGetMainWnd()->UpdateWindow();
}
voidCSplashWnd::PostNcDestroy()
{
//Free the C++class.
deletethis;
}
intCSplashWnd::OnCreate(LPCREATESTRUCTlpCreateStruct)
{
if(CWnd::OnCreate(lpCreateStruct)==-1)
return-1;
//Center thewindow.
CenterWindow();
//Set a timer todestroy the splash screen.
SetTimer(1,1000,NULL);
return0;
}
voidCSplashWnd::OnPaint()
{
CPaintDC dc(this);
CDC dcImage;
if(!dcImage.CreateCompatibleDC(&dc))
return;
BITMAP bm;
m_bitmap.GetBitmap(&bm);
//Paint theimage.
CBitmap*pOldBitmap=dcImage.SelectObject(&m_bitmap);
dc.BitBlt(0,0,bm.bmWidth, bm.bmHeight, &dcImage,0,0,SRCCOPY);
dcImage.SelectObject(pOldBitmap);
}
voidCSplashWnd::OnTimer(UINTnIDEvent)
{
//Destroy thesplash screen window.
HideSplashScreen();
}
//
#include "stdafx.h"
#include "resource.h"
#include "SplashWnd.h"
//CSplashWnd
//IMPLEMENT_DYNAMIC(CSplashWnd,CWnd)
BOOL CSplashWnd::c_bShowSplashWnd =FALSE;
CSplashWnd*CSplashWnd::c_pSplashWnd;
CSplashWnd::CSplashWnd()
{
}
CSplashWnd::~CSplashWnd()
{
//Clear thestatic window pointer.
ASSERT(c_pSplashWnd==this);
c_pSplashWnd =NULL;
}
BEGIN_MESSAGE_MAP(CSplashWnd, CWnd)
ON_WM_CREATE()
ON_WM_PAINT()
ON_WM_TIMER()
END_MESSAGE_MAP()
voidCSplashWnd::EnableSplashScreen(BOOLbEnable)
{
c_bShowSplashWnd =bEnable;
}
voidCSplashWnd::ShowSplashScreen(CWnd*pParentWnd)
{
if(!c_bShowSplashWnd||c_pSplashWnd!=NULL)
return;
//Allocate a newsplash screen, and create the window.
c_pSplashWnd=newCSplashWnd;
if(!c_pSplashWnd->Create(pParentWnd))
delete c_pSplashWnd;
else
c_pSplashWnd->UpdateWindow();
}
BOOL CSplashWnd::PreTranslateAppMessage(MSG*pMsg)
{
if(c_pSplashWnd==NULL)
returnFALSE;
//Ifwe get a keyboard or mouse message, hide the splashscreen.
if(pMsg->message==WM_KEYDOWN||
pMsg->message==WM_SYSKEYDOWN||
pMsg->message==WM_LBUTTONDOWN||
pMsg->message==WM_RBUTTONDOWN||
pMsg->message==WM_MBUTTONDOWN||
pMsg->message==WM_NCLBUTTONDOWN||
pMsg->message==WM_NCRBUTTONDOWN||
pMsg->message==WM_NCMBUTTONDOWN)
{
c_pSplashWnd->HideSplashScreen();
returnTRUE;//messagehandled here
}
returnFALSE;//message nothandled
}
BOOL CSplashWnd::Create(CWnd*pParentWnd)
{
if(!m_bitmap.LoadBitmap(IDB_SPLASH))
returnFALSE;
BITMAP bm;
m_bitmap.GetBitmap(&bm);
returnCreateEx(0,
AfxRegisterWndClass(0,AfxGetApp()->LoadStandardCursor(IDC_ARROW)),
NULL, WS_POPUP |WS_VISIBLE,0,0,bm.bmWidth, bm.bmHeight, pParentWnd->GetSafeHwnd(),NULL);
}
voidCSplashWnd::HideSplashScreen()
{
//Destroy thewindow, and update the mainframe.
DestroyWindow();
AfxGetMainWnd()->UpdateWindow();
}
voidCSplashWnd::PostNcDestroy()
{
//Free the C++class.
deletethis;
}
intCSplashWnd::OnCreate(LPCREATESTRUCTlpCreateStruct)
{
if(CWnd::OnCreate(lpCreateStruct)==-1)
return-1;
//Center thewindow.
CenterWindow();
//Set a timer todestroy the splash screen.
SetTimer(1,1000,NULL);
return0;
}
voidCSplashWnd::OnPaint()
{
CPaintDC dc(this);
CDC dcImage;
if(!dcImage.CreateCompatibleDC(&dc))
return;
BITMAP bm;
m_bitmap.GetBitmap(&bm);
//Paint theimage.
CBitmap*pOldBitmap=dcImage.SelectObject(&m_bitmap);
dc.BitBlt(0,0,bm.bmWidth, bm.bmHeight, &dcImage,0,0,SRCCOPY);
dcImage.SelectObject(pOldBitmap);
}
voidCSplashWnd::OnTimer(UINTnIDEvent)
{
//Destroy thesplash screen window.
HideSplashScreen();
}
2、
在App主程序实现代码中把上面的头文件包含进去,并在InitInstance函数中添加下面一段代码
CCommandLineInfocmdInfo;
ParseCommandLine(cmdInfo);
CSplashWnd::EnableSplashScreen(cmdInfo.m_bShowSplash);
ParseCommandLine(cmdInfo);
CSplashWnd::EnableSplashScreen(cmdInfo.m_bShowSplash);
【注意】
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);这两句代码已经在
InitInstance函数中存在,只需将最后一句代码加上即可。
3、
最后,在主框架窗口实现代码中包含Splash头文件,在OnCreate函数return前调用CSplashWnd类的ShowSplashScreen函数即可。
//显示Splash窗口
CSplashWnd::ShowSplashScreen(this)
CSplashWnd::ShowSplashScreen(this)
4、按照上面的顺序不能完成此功能,原因如下:
08中MFC中的
InitInstance函数,
默认的代码大致是:
// 创建主 MDI 框架窗口
CMainFrame* pMainFrame = new CMainFrame;
if (!pMainFrame || !pMainFrame->LoadFrame(IDR_MAINFRAME))
{
delete pMainFrame;
return FALSE;
}
m_pMainWnd = pMainFrame;
// 分析标准外壳命令、DDE、打开文件操作的命令行
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
即默认是先建立框架,再解析命令行。也就是限执行MainFrame里面的
OnCreate函数里面中的3,再执行2。在里面跟踪一下,就会发现,这样就无法满足执行条件而无法完成功能。
5、这里面的图片是需要先将文件中的图片导入资源中,
【提醒】只能导入BMP图像,如果不是,可以先用Photoshop处理下。
【特别提醒】导入的BMP的大小要有限制,
Photoshop里面也有调节图像大小功能,
一般像素宽度和高度大于700多(经验值,具体可以自己实验下),调用系统函数加载图像时,就会失败。
m_bitmap.LoadBitmap(IDB_SPLASH)
以上为个人使用经验之谈,如有不足,请留言指正!
此文章来自于【https://my.oschina.net/tjguo/blog/12742】或【http://blog.sina.com.cn/s/blog_4bf793ad0100omn6.html】