POJ 3468 A Simple Problem with Integers (Splay树练习)
练习模板题
参考:
大白书
http://blog.csdn.net/crazy_ac/article/details/8034264
http://www.cnblogs.com/kuangbin/archive/2013/04/21/3034081.html
指针:
//#pragma comment(linker, "/STACK:1024000000,1024000000")
#include <cstdio>
#include <ctime>
#include <cstdlib>
#include <cstring>
#include <queue>
#include <string>
#include <set>
#include <stack>
#include <map>
#include <cmath>
#include <vector>
#include <iostream>
#include <algorithm>
using namespace std;
#define FF(i, a, b) for(int i = (a); i < (b); ++i)
#define FE(i, a, b) for(int i = (a); i <= (b); ++i)
#define FD(i, b, a) for(int i = (b); i >= (a); --i)
#define REP(i, N) for(int i = 0; i < (N); ++i)
#define CLR(a, v) memset(a, v, sizeof(a))
#define PB push_back
#define MP make_pair
typedef long long LL;
const int INF = 0x3f3f3f3f;
const int maxn = 211111;
#define ll x->ch[0]
#define rr x->ch[1]
#define KT (root->ch[1]->ch[0])
struct Node{
Node* ch[2];
int s;
int val, add;
LL sum;
///比较的是位序
int cmp(int x)///
{
int ss = ch[0]->s;
if (x == ss + 1) return -1;
else return x < ss + 1 ? 0 : 1;
}
void up()
{
s = ch[0]->s + ch[1]->s + 1;
sum = val + ch[0]->sum + ch[1]->sum;
}
void update_down(int c)
{
val += c; add += c; sum += 1LL * s * c;
}
void down()
{
if (add)
{
ch[0]->update_down(add);
ch[1]->update_down(add);
add = 0;
}
}
}N[maxn], *null = &N[0];
int tot;
int a[maxn];
void pre()
{
tot = 0;
null->ch[0] = null->ch[1] = null;
null->val = null->s = null->sum = null->add = 0;
}
///Splay维护一个序列
struct SplayTree{
Node *root;
void newnode(Node* &x, int v)///&
{
x = &N[++tot];
ll = rr = null;
x->val = x->sum = v;
x->s = 1;
x->add = 0;
}
void init(int n)
{
newnode(root, -1);
newnode(root->ch[1], -1);
root->ch[1]->up(); root->up();
build(KT, 1, n);
}
void build(Node* &x, int l, int r)///&
{
if (l > r) return ;
int m = (l + r) >> 1;
newnode(x, a[m]);
build(ll, l, m - 1);
build(rr, m + 1, r);
x->up();
}
void rotate(Node* &x, int d)///&
{
Node* k = x->ch[d ^ 1]; x->ch[d ^ 1] = k->ch[d]; k->ch[d] = x;
x->up(); k->up(); x = k;//up
}
void splay(Node* &x, int k)///&
{
x->down();///pushdown
int d = x->cmp(k);
if (d != -1)
{
if (d == 1) k -= x->ch[0]->s + 1;
Node* p = x->ch[d];
p->down();///pushdown
int d2 = p->cmp(k);
if (d2 != -1)
{
int k2 = k;
if (d2 == 1) k2 -= p->ch[0]->s + 1;
splay(p->ch[d2], k2);///!!!
if (d == d2) rotate(x, d ^ 1);
else rotate(x->ch[d], d);
}
rotate(x, d ^ 1);
}
}
void update()
{
int l, r, c;
scanf("%d%d%d", &l, &r, &c);
splay(root, l);
splay(root->ch[1], r - l + 2);
KT->update_down(c);
}
void query()
{
int l, r;
scanf("%d%d", &l, &r);
splay(root, l);
splay(root->ch[1], r - l + 2);
printf("%lld\n", KT->sum);
}
}sp;
int main()
{
int n, m;
char op[5];
scanf("%d%d", &n,&m);
FE(i, 1, n) scanf("%d", &a[i]);
pre();
sp.init(n);
while (m--)
{
scanf("%s", op);
if (op[0] == 'Q') sp.query();
else sp.update();
}
return 0;
}
数组:
#pragma comment(linker, "/STACK:102400000000,102400000000")
#include <cstdio>
#include <ctime>
#include <cstdlib>
#include <cstring>
#include <queue>
#include <string>
#include <set>
#include <stack>
#include <map>
#include <cmath>
#include <vector>
#include <iostream>
#include <algorithm>
#include <bitset>
using namespace std;
//LOOP
#define FF(i, a, b) for(int i = (a); i < (b); ++i)
#define FE(i, a, b) for(int i = (a); i <= (b); ++i)
#define FED(i, b, a) for(int i = (b); i>= (a); --i)
#define REP(i, N) for(int i = 0; i < (N); ++i)
#define CLR(A,value) memset(A,value,sizeof(A))
//INPUT
#define RI(n) scanf("%d", &n)
#define RII(n, m) scanf("%d%d", &n, &m)
#define RIII(n, m, k) scanf("%d%d%d", &n, &m, &k)
typedef long long LL;
typedef vector <int> VI;
const int INF = 0x3f3f3f3f;
const double eps = 1e-10;
const int maxn = 211111;
#define ll ch[x][0]
#define rr ch[x][1]
#define KT (ch[ch[rt][1]][0])
int a[maxn];
struct SplayTree{
int ch[maxn][2];
int pre[maxn], sz[maxn];
int val[maxn], add[maxn];
LL sum[maxn];
int rt, tot;
void Rotate(int x, int f)
{
int y = pre[x];
down(y); down(x);///
ch[y][!f] = ch[x][f];
pre[ch[x][f]] = y;
pre[x] = pre[y];
if (pre[x]) ch[pre[y]][ch[pre[y]][1] == y] = x;
ch[x][f] = y;
pre[y] = x;
up(y);///
}
void Splay(int x, int goal)
{
down(x);///
while (pre[x] != goal)
{
if (pre[pre[x]] == goal) Rotate(x, ch[pre[x]][0] == x);
else
{
int y = pre[x], z = pre[y];
int f = ( ch[z][0] == y );
if (ch[y][f] == x) Rotate(x, !f), Rotate(x, f);
else Rotate(y, f), Rotate(x, f);
}
}
up(x);///
if (goal == 0) rt = x;
}
void RTO(int k, int goal)
{
int x = rt;
while (sz[ll] + 1 != k)
{
if (k < sz[ll] + 1) x = ll;
else
{
k -= (sz[ll] + 1);
x = rr;
}
}
Splay(x, goal);
}
void up(int x)
{
sz[x] = 1 + sz[ll] + sz[rr];
sum[x] = val[x] + sum[ll] + sum[rr];
}
void update_down(int x, int c)
{
val[x] += c; add[x] += c; sum[x] += 1LL * c * sz[x];
}
void down(int x)
{
if (add[x])
{
update_down(ll, add[x]);
update_down(rr, add[x]);
add[x] = 0;
}
}
void newnode(int &x, int c, int f)///&
{
x = ++tot;
ll = rr = 0;
sz[x] = 1; pre[x] = f;
val[x] = sum[x] = c;
add[x] = 0;
}
void build(int &x, int l, int r, int f)///&
{
if (l > r) return ;
int m = (l + r) >> 1;
newnode(x, a[m], f);
build(ll, l, m - 1, x);
build(rr, m + 1, r, x);
up(x);
}
void init(int n)
{
ch[0][0] = ch[0][1] = pre[0] = sz[0] = 0;
val[0] = add[0] = sum[0] = 0;
rt = tot = 0;
newnode(rt, -1, 0);
newnode(ch[rt][1], -1, rt);
build(KT, 1, n, ch[rt][1]);///
up(ch[rt][1]); up(rt);///
}
///
void update()
{
int l, r, c;
scanf("%d%d%d", &l, &r, &c);
RTO(l, 0);
RTO(r + 2, rt);
update_down(KT, c);///
}
void query()
{
int l, r;
scanf("%d%d", &l, &r);
RTO(l, 0); RTO(r + 2, rt);
printf("%lld\n", sum[KT]);
}
}sp;
int main()
{
int n, m;
char op[5];
scanf("%d%d", &n,&m);
FE(i, 1, n) scanf("%d", &a[i]);
sp.init(n);
while (m--)
{
scanf("%s", op);
if (op[0] == 'Q') sp.query();
else sp.update();
}
return 0;
}