//学会运用Shader渲染图形
Activity01.java
package com.ShaderImg;
import android.app.Activity;
import android.os.Bundle;
import android.view.KeyEvent;
public class Activity01 extends Activity
{
private GameView mGameView = null;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
mGameView = new GameView(this);
setContentView(mGameView);
}
public boolean onKeyUp(int keyCode, KeyEvent event)
{
super.onKeyUp(keyCode, event);
return true;
}
public boolean onKeyDown(int keyCode, KeyEvent event)
{
if ( mGameView == null )
{
return false;
}
if ( keyCode == KeyEvent.KEYCODE_BACK)
{
this.finish();
return true;
}
return mGameView.onKeyDown(keyCode,event);
}
}
GameView.java
package com.ShaderImg;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ComposeShader;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.RadialGradient;
import android.graphics.Shader;
import android.graphics.SweepGradient;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.OvalShape;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
public class GameView extends View implements Runnable
{
/* 声明Bitmap对象 */
Bitmap mBitQQ = null;
int BitQQwidth = 0;
int BitQQheight = 0;
Paint mPaint = null;
/* Bitmap渲染 */
Shader mBitmapShader = null;
/* 线性渐变渲染 */
Shader mLinearGradient = null;
/* 混合渲染 */
Shader mComposeShader = null;
/* 唤醒渐变渲染 */
Shader mRadialGradient = null;
/* 梯度渲染 */
Shader mSweepGradient = null;
ShapeDrawable mShapeDrawableQQ = null;
public GameView(Context context)
{
super(context);
/* 装载资源 */
mBitQQ = ((BitmapDrawable) getResources().getDrawable(R.drawable.qq)).getBitmap();
/* 得到图片的宽度和高度 */
BitQQwidth = mBitQQ.getWidth();
BitQQheight = mBitQQ.getHeight();
/* 创建BitmapShader对象 */
mBitmapShader = new BitmapShader(mBitQQ,Shader.TileMode.REPEAT,Shader.TileMode.MIRROR);
/* 创建LinearGradient并设置渐变的颜色数组 */
mLinearGradient = new LinearGradient(0,0,100,100,
new int[]{Color.RED,Color.GREEN,Color.BLUE,Color.WHITE},
null,Shader.TileMode.REPEAT);
/* 这里笔者理解为“混合渲染”--大家可以有自己的理解,能明白这个意思就好*/
mComposeShader = new ComposeShader(mBitmapShader,mLinearGradient,PorterDuff.Mode.DARKEN);
/* 构建RadialGradient对象,设置半径的属性 */
//这里使用了BitmapShader和LinearGradient进行混合
//当然也可以使用其他的组合
//混合渲染的模式很多,可以根据自己需要来选择
mRadialGradient = new RadialGradient(50,200,50,
new int[]{Color.GREEN,Color.RED,Color.BLUE,Color.WHITE},
null,Shader.TileMode.REPEAT);
/* 构建SweepGradient对象 */
mSweepGradient = new SweepGradient(30,30,new int[]{Color.GREEN,Color.RED,Color.BLUE,Color.WHITE},null);
mPaint = new Paint();
/* 开启线程 */
new Thread(this).start();
}
public void onDraw(Canvas canvas)
{
super.onDraw(canvas);
//将图片裁剪为椭圆形
/* 构建ShapeDrawable对象并定义形状为椭圆 */
mShapeDrawableQQ = new ShapeDrawable(new OvalShape());
/* 设置要绘制的椭圆形的东西为ShapeDrawable图片 */
mShapeDrawableQQ.getPaint().setShader(mBitmapShader);
/* 设置显示区域 */
mShapeDrawableQQ.setBounds(0,0, BitQQwidth, BitQQheight);
/* 绘制ShapeDrawableQQ */
mShapeDrawableQQ.draw(canvas);
//绘制渐变的矩形
mPaint.setShader(mLinearGradient);
canvas.drawRect(BitQQwidth, 0, 320, 156, mPaint);
//显示混合渲染效果
mPaint.setShader(mComposeShader);
canvas.drawRect(0, 300, BitQQwidth, 300+BitQQheight, mPaint);
//绘制环形渐变
mPaint.setShader(mRadialGradient);
canvas.drawCircle(50, 200, 50, mPaint);
//绘制梯度渐变
mPaint.setShader(mSweepGradient);
canvas.drawRect(150, 160, 300, 300, mPaint);
}
// 触笔事件
public boolean onTouchEvent(MotionEvent event)
{
return true;
}
// 按键按下事件
public boolean onKeyDown(int keyCode, KeyEvent event)
{
return true;
}
// 按键弹起事件
public boolean onKeyUp(int keyCode, KeyEvent event)
{
return false;
}
public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event)
{
return true;
}
/**
* 线程处理
*/
public void run()
{
while (!Thread.currentThread().isInterrupted())
{
try
{
Thread.sleep(100);
}
catch (InterruptedException e)
{
Thread.currentThread().interrupt();
}
//使用postInvalidate可以直接在线程中更新界面
postInvalidate();
}
}
}
Gf__ShaderImgActivity.java
package pak.ShaderImg;
import android.app.Activity;
import android.os.Bundle;
import android.view.KeyEvent;
public class Gf__ShaderImgActivity extends Activity {
private GameView mGameView = null;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
mGameView = new GameView(this);
setContentView(mGameView);
}
public boolean onKeyUp(int keyCode, KeyEvent event)
{
super.onKeyUp(keyCode, event);
return true;
}
public boolean onKeyDown(int keyCode, KeyEvent event)
{
if ( mGameView == null )
{
return false;
}
if ( keyCode == KeyEvent.KEYCODE_BACK)
{
this.finish();
return true;
}
return mGameView.onKeyDown(keyCode,event);
}
}