转载请注明地址,谢谢。。
Cocos2d-x中提供了一个JniHelper类来让我们对Jni进行操作。
(PS:弄了一天想自己写代码操作Jni的,但是总是出错,技术差不得不使用Cocos2d-x现成的了)。
我们有一个Android工程 :CocosDemoAndroid
还有一个Win32工程:Cocos2dDemo.win32
这个是必备的。。。
在C++ Win32工程中有一个Scene,点击按钮调用Jni函数。
void CallJni::getInputCallBack(CCObject* pSender)
{
g_AndroidPlatform.showDialog();
}
这个 g_AndroidPlatform.showDialog(); 在这个函数里面 使用JniHelper类来使用Jni。
void AndroidPlatform::showDialog()
{
CCLog("showDialog");
#ifdef ANDROID
//下面是利用jnihelper类来调用Android Static
JniMethodInfo methodInfo; //jni函数信息结构体
/*getStaticMethodInfo获取到MethodId和ClassId,ClassID通过穿进去的Activity即类名获取,MethodId通过函数名获取*/
bool isHave=JniHelper::getStaticMethodInfo(methodInfo,"com/example/cocosdemoandroid/MainActivity","showMessage","()V");
if(isHave)
{
/*调用这个函数*/
methodInfo.env->CallStaticVoidMethod(methodInfo.classID,methodInfo.methodID);
}
#endif
}
C++层关键的代码就是这两个了,在使用JniHelper的时候不要忘记加上头文件
#ifdef ANDROID
#include<jni.h>
#include"platform/android/jni/JniHelper.h"
#endif
下面来看Android层代码了。
从上面的C++代码中也能看得出来
工程包名 : com.example.cocosdemoandroid
Activity:MainActivity
public class MainActivity extends Cocos2dxActivity {
public static Context mContext;
/*****消息类型****/
private static final int SHOW_MESSAGE = 0;
private static Handler handler=new Handler()
{
@Override
public void handleMessage(Message msg)
{
//接受消息然后去做相应的事情
if(msg.what==SHOW_MESSAGE)
{
Log.d("CocosDemoAndroid", String.valueOf(msg.obj)); //获取到Handler传递的参数数据
AlertDialog.Builder builder=new Builder(mContext);
builder.setTitle("C++调用Android");
builder.setMessage("C++调用Android显示弹出框");
builder.show();
}
super.handleMessage(msg);
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mContext=MainActivity.this;
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
public static void showMessage()
{
Log.d("showMessage", "showMessage");
Message msg=new Message();
msg.what=SHOW_MESSAGE;
msg.obj="showmessage demos"; //可以传递参数
handler.sendMessage(msg);
}
public native int InitJni();
static
{
System.loadLibrary("CocosDemo");
}
}
对于Android:
为什么要使用Handle sendMessage() ??
因为如果直接在showMessage中弹出提示框,会崩溃提示 Can't create handle inside thread that has not called Looper.prepare()
再附上的Android.mk文件:
LOCAL_PATH := $(call my-dir)
RAKNET_LIB_PATH := ../../../../RakNet_PC-4.08/Android/obj/local/$(TARGET_ARCH_ABI)/libRakNet.a
$(call import-add-path, $(Cocos2d)) \
$(call import-add-path, $(Cocos2d)\cocos2dx\platform\third_party\android\prebuilt) \
include $(CLEAR_VARS)
LOCAL_MODULE := libRakNet
LOCAL_SRC_FILES :=$(RAKNET_LIB_PATH)
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := CocosDemo_shared
LOCAL_CFLAGS := -w -DANDROID -DRAPIDXML_NO_EXCEPTIONS
LOCAL_MODULE_FILENAME := libCocosDemo
LOCAL_SRC_FILES := jni.cpp \
../../Classes/TristanaLayer.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/HelloWorldScene.cpp \
../../Classes/CControlTest.cpp \
../../Classes/CocosDemoMenu.cpp \
../../Classes/CCScrollViewTest.cpp \
../../Classes/CocosRakNet.cpp \
../../Classes/MissCardSprite.cpp \
../../Classes/MoveWithMouse.cpp \
../../Classes/TransCards.cpp \
../../Classes/AndroidPlatform.cpp \
../../../public/network/MissGameNetWork.cpp \
../../Classes/CallJni.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes \
$(LOCAL_PATH)/../../../public \
$(LOCAL_PATH)/../../../public/network \
$(RakNet)/Source \
$(Cocos2d)/cocos2dx \
$(Cocos2d)/cocos2dx/include \
$(Cocos2d)/cocos2dx/kazmath/include \
$(Cocos2d)/cocos2dx/platform/android \
$(Cocos2d)/cocos2dx/platform/third_party/android \
$(Cocos2d)/external \
$(Cocos2d)/CocosDenshion/include \
$(Cocos2d)/CocosDenshion/android \
$(Cocos2d)/extensions \
$(Cocos2d)/extensions/GUI/CCControlExtension \
LOCAL_STATIC_LIBRARIES := libRakNet
LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static cocos_extension_static
include $(BUILD_SHARED_LIBRARY)
$(call import-module,CocosDenshion/android) \
$(call import-module,cocos2dx) \
$(call import-module,extensions)
最后上效果图: