终于觉得应该写点什么记录下来这次背景透明的问题了。因为这个问题一直困扰了我很久,一直没有得到解决。直到最近终于才解决了。
在这里感谢lenux的CSDN中的回复。
还有此驳壳http://xiaobaitukeai.blog.163.com/blog/static/21463147201088111024906/
#define _X(x) (x.left)
#define _Y(x) (x.top)
#define _W(x) (x.right - x.left)
#define _H(x) (x.bottom - x.top)
//**************************************************************************************
//
// GetBkBrush( HWND hWnd, UINT nID, HBITMAP hBmBk )
//
// Creates Background brush for the control specified by nID
// according to its position in the parent dialog window.
//
// hWnd [in]: Handle to the parent window
// nID [in]: Control ID
// hBmBk [in]: Bitmap handle of the parent dialog's background image
//
//
//**************************************************************************************
HBRUSH GetBkBrush( HWND hWnd, UINT nID, HBITMAP hBmBk )
{
HWND hWndCtrl;
hWndCtrl = GetDlgItem( hWnd, nID );
HBRUSH hBrushCtrl = NULL;
if( NULL != hWndCtrl )
{
RECT rcCtrl;
::GetWindowRect( hWndCtrl, &rcCtrl );
::ScreenToClient(hWnd, (LPPOINT)&rcCtrl);
::ScreenToClient(hWnd, ((LPPOINT)&rcCtrl)+1);
HDC hDC = ::GetDC(hWnd);
HDC hMemDCBk = CreateCompatibleDC( hDC );
HDC hMemDCCtrl = CreateCompatibleDC( hDC );
HBITMAP hBmCtrl = CreateCompatibleBitmap( hDC, _W(rcCtrl), _H(rcCtrl) );
HBITMAP hBmOldBk;
HBITMAP hBmOldCtrl;
hBmOldBk = (HBITMAP) ::SelectObject( hMemDCBk, hBmBk );
hBmOldCtrl = (HBITMAP) ::SelectObject( hMemDCCtrl, hBmCtrl );
::BitBlt( hMemDCCtrl, 0, 0, _W(rcCtrl), _H(rcCtrl), hMemDCBk, _X(rcCtrl), _Y(rcCtrl), SRCCOPY );
::SelectObject(hMemDCCtrl, hBmOldCtrl );
::SelectObject(hMemDCBk, hBmOldBk );
hBrushCtrl = ::CreatePatternBrush( hBmCtrl );
DeleteObject( hBmCtrl );
::DeleteDC( hMemDCBk );
::DeleteDC( hMemDCCtrl );
::ReleaseDC( hWnd, hDC );
}
return hBrushCtrl;
}1. 新建一个MFC对话框工程取名Test
2. 在ResourceView处插入一背景图片IDB_BITMAP1
3. 在对话框中拉1个STATIC
4. 增加TestDlg.h文件中增加如下3个类成员
HBRUSH GetBrush( HWND hWnd, UINT nID, HBITMAP hBmBk );
HBITMAP m_Bkgnd; // 用于背景图片
HBRUSH m_BrCtl; // 用于控件背景画刷
5. 在TestDlg.cpp中增加GetBrush()的实现
HBRUSH CTestDlg::GetBkBrush( HWND hWnd, UINT nID, HBITMAP hBmBk )
{
#define _X(x) (x.left)
#define _Y(x) (x.top)
#define _W(x) (x.right - x.left)
#define _H(x) (x.bottom - x.top)
HWND hWndCtrl;
hWndCtrl = ::GetDlgItem( hWnd, nID );
HBRUSH hBrushCtrl = NULL;
if( NULL != hWndCtrl )
{
RECT rcCtrl;
::GetWindowRect( hWndCtrl, &rcCtrl );
::ScreenToClient(hWnd, (LPPOINT)&rcCtrl);
::ScreenToClient(hWnd, ((LPPOINT)&rcCtrl)+1);
HDC hDC = ::GetDC(hWnd);
HDC hMemDCBk = CreateCompatibleDC( hDC );
HDC hMemDCCtrl = CreateCompatibleDC( hDC );
HBITMAP hBmCtrl = CreateCompatibleBitmap( hDC, _W(rcCtrl), _H(rcCtrl) );
HBITMAP hBmOldBk;
HBITMAP hBmOldCtrl;
hBmOldBk = (HBITMAP) ::SelectObject( hMemDCBk, hBmBk );
hBmOldCtrl = (HBITMAP) ::SelectObject( hMemDCCtrl, hBmCtrl );
::BitBlt( hMemDCCtrl, 0, 0, _W(rcCtrl), _H(rcCtrl), hMemDCBk, _X(rcCtrl), _Y(rcCtrl), SRCCOPY );
::SelectObject(hMemDCCtrl, hBmOldCtrl );
::SelectObject(hMemDCBk, hBmOldBk );
hBrushCtrl = ::CreatePatternBrush( hBmCtrl );
DeleteObject( hBmCtrl );
::DeleteDC( hMemDCBk );
::DeleteDC( hMemDCCtrl );
::ReleaseDC( hWnd, hDC );
}
return hBrushCtrl;
}
6. 在OnInitDialog()中增加下面一段截取控件所在部分的图片:
m_Bkgnd =::LoadBitmap(AfxGetInstanceHandle(),MAKEINTRESOURCE(IDB_BITMAP1) );
if( m_Bkgnd)
{
m_BrCtl=GetBkBrush(GetSafeHwnd(),IDC_STATIC1, m_Bkgnd );
}
7. 增加WM_PAINT的处理函数,并在函数中增加画背景的部分(OnPaint()函数):
CDC memDC;
CBitmap bmBkgnd;
bmBkgnd.Attach( m_Bkgnd );
memDC.CreateCompatibleDC(&dc);
CBitmap *pOldBm = memDC.SelectObject( &bmBkgnd );
BITMAP bm;
bmBkgnd.GetObject(sizeof(bm), &bm);
dc.BitBlt(0, 0, bm.bmWidth, bm.bmHeight, &memDC, 0, 0, SRCCOPY );
memDC.SelectObject( pOldBm );
bmBkgnd.Detach();
8. 增加WM_CTLCOLOR的处理函数,并在其中增加画控件背景的部分:
if(pWnd->GetDlgCtrlID() == IDC_STATIC1)
{
pDC->SetTextColor(RGB(255, 0, 0));
pDC->SetBkMode( TRANSPARENT ) ;
return m_BrCtl;
}