Android6.0 SurfaceControl分析(二)SurfaceControl和SurfaceFlinger通信

上篇博客我们说到SurfaceControl会调用openTransaction和closeTransaction来一起讲所有SurfaceControl的属性等传给SurfaceFlinger。我们来看下这个过程。

一、SurfaceControl

我们先来看下SurfaceControl.java中的相关函数,都是调用了JNI函数。

    public static void openTransaction() {
        nativeOpenTransaction();
    }

    /** end a transaction */
    public static void closeTransaction() {
        nativeCloseTransaction();
    }

    /** flag the transaction as an animation */
    public static void setAnimationTransaction() {
        nativeSetAnimationTransaction();
    }

    public void setLayer(int zorder) {
        checkNotReleased();
        nativeSetLayer(mNativeObject, zorder);
    }

我们再来看下android_view_SurfaceControl.cpp下面的一些JNI函数,其中nativeOpenTransaction和nativeCloseTransaction都是调用了SurfaceComposerClient的静态函数,其他都是调用了c层的SurfaceControl的函数。

static void nativeOpenTransaction(JNIEnv* env, jclass clazz) {
    SurfaceComposerClient::openGlobalTransaction();
}

static void nativeCloseTransaction(JNIEnv* env, jclass clazz) {
    SurfaceComposerClient::closeGlobalTransaction();
}

static void nativeSetAnimationTransaction(JNIEnv* env, jclass clazz) {
    SurfaceComposerClient::setAnimationTransaction();
}

static void nativeSetLayer(JNIEnv* env, jclass clazz, jlong nativeObject, jint zorder) {
    SurfaceControl* const ctrl = reinterpret_cast<SurfaceControl *>(nativeObject);
    status_t err = ctrl->setLayer(zorder);
    if (err < 0 && err != NO_INIT) {
        doThrowIAE(env);
    }
}

static void nativeSetPosition(JNIEnv* env, jclass clazz, jlong nativeObject, jfloat x, jfloat y) {
    SurfaceControl* const ctrl = reinterpret_cast<SurfaceControl *>(nativeObject);
    status_t err = ctrl->setPosition(x, y);
    if (err < 0 && err != NO_INIT) {
        doThrowIAE(env);
    }
}
而SurfaceControl.cpp的函数都是调用了SurfaceComposerClient的相关函数。

status_t SurfaceControl::setLayerStack(uint32_t layerStack) {
    status_t err = validate();
    if (err < 0) return err;
    return mClient->setLayerStack(mHandle, layerStack);
}
status_t SurfaceControl::setLayer(uint32_t layer) {
    status_t err = validate();
    if (err < 0) return err;
    return mClient->setLayer(mHandle, layer);
}
status_t SurfaceControl::setPosition(float x, float y) {
    status_t err = validate();
    if (err < 0) return err;
    return mClient->setPosition(mHandle, x, y);
}


1.1 SurfaceComposerClient设置相关函数

而SurfaceComposerClient中的相关函数又分成两类一类是layer的状态,另一类是display的状态。

1.1.1 设置layer相关函数

下面我们先看layer的状态,有如下函数,都是通过getLayerStateLocked去查询相关layer的状态,没有的话就去添加到mComposerStates中。下面是ComposerState的结构体。

struct ComposerState {
    sp<ISurfaceComposerClient> client;
    layer_state_t state;
    status_t    write(Parcel& output) const;
    status_t    read(const Parcel& input);
};
getLayerStateLocked函数,就是去mComposerStates中获取相关layer的state。

layer_state_t* Composer::getLayerStateLocked(
        const sp<SurfaceComposerClient>& client, const sp<IBinder>& id) {

    ComposerState s;
    s.client = client->mClient;
    s.state.surface = id;

    ssize_t index = mComposerStates.indexOf(s);
    if (index < 0) {
        // we don't have it, add an initialized layer_state to our list
        index = mComposerStates.add(s);
    }

    ComposerState* const out = mComposerStates.editArray();
    return &(out[index].state);
}

status_t Composer::setPosition(const sp<SurfaceComposerClient>& client,
        const sp<IBinder>& id, float x, float y) {
    Mutex::Autolock _l(mLock);
    layer_state_t* s = getLayerStateLocked(client, id);
    if (!s)
        return BAD_INDEX;
    s->what |= layer_state_t::ePositionChanged;
    s->x = x;
    s->y = y;
    return NO_ERROR;
}

status_t Composer::setSize(const sp<SurfaceComposerClient>& client,
        const sp<IBinder>& id, uint32_t w, uint32_t h
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值