ArcEngine 将圆形、矩形转换为多边形 ;ICircularArc、IEnvelope转化为IPolygon

1、将ICircularArc转化为IPolygon

   1: ICircularArc pCircularArc = null;
   2: IRubberBand pRubberBand = new RubberCircleClass();
   3: pCircularArc = pRubberBand.TrackNew(axMapControl_Main.ActiveView.ScreenDisplay, null) as ICircularArc;
   4: if (pCircularArc == null)
   5:     return;
   6: object missing = Type.Missing;
   7: ISegmentCollection pSegmentColl = new RingClass();
   8: pSegmentColl.AddSegment((ISegment)pCircularArc, ref missing, ref missing);
   9: IRing pRing = (IRing)pSegmentColl;
  10: pRing.Close(); //得到闭合的环
  11: IGeometryCollection pGeometryCollection = new PolygonClass();
  12: pGeometryCollection.AddGeometry(pRing, ref missing, ref missing); //环转面
  13: IPolygon pPolygon = (IPolygon)pGeometryCollection;


2、将IEnvelope转化为IPolygon

   1: IEnvelope pEnvelope = null;
   2: IRubberBand pRubberBand = new RubberEnvelopeClass();
   3: pEnvelope = pRubberBand.TrackNew(axMapControl_Main.ActiveView.ScreenDisplay, null) as IEnvelope;
   4: if (pEnvelope == null)
   5:     return;           
   6: IPoint p1 = new PointClass();
   7: IPoint p2 = new PointClass();
   8: IPoint p3 = new PointClass();
   9: IPoint p4 = new PointClass();
  10: p1 = pEnvelope.UpperLeft;
  11: p2 = pEnvelope.LowerLeft;
  12: p3 = pEnvelope.LowerRight;
  13: p4 = pEnvelope.UpperRight;
  14: IPointCollection pPointCollection = new PolygonClass();
  15: object missing = Type.Missing;
  16: pPointCollection.AddPoint(p1, ref missing, ref missing);
  17: pPointCollection.AddPoint(p2, ref missing, ref missing);
  18: pPointCollection.AddPoint(p3, ref missing, ref missing);
  19: pPointCollection.AddPoint(p4, ref missing, ref missing);
  20: IPolygon pPolygon = (IPolygon)pPointCollection;

完成以后记得使用ITopologicalOperator.Simplify()进行处理,可以处理面自动闭合等问题

注意:在给IPointCollection添加点的时候要按照一定的顺序添加(按照顺时针或者逆时针的顺序选取起点进行添加,否则会使得图形发生变化)


评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值