1. html
<canvas id="canvasFile" style="margin-top:15px;" width="500" height="400"></canvas>
<input type="button" id="btnRedo" value="Re-Draw" class="btn btn-warning"/>
2. javascript
var photoW = 400;
var photoH = 300;
var photo;
// logic load image into canvas
// ...
// e.g.
// photo = new Image();
// photo.onload = function() {
// draw photo into canvas when ready
// ctx.drawImage(photo, 0, 0, photoW, photoH);
// };
// load photo into canvas
// photo.src = picURL;
// canvas highlight
var canvas = document.getElementById('canvasFile'),
ctx = canvas.getConte