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原创 UNITY3D学习笔记16
using UnityEngine;using System.Collections;public class Test1 : MonoBehaviour { public int a1 = 0; // Use this for initialization void Start () { } // Update is called once per frame vo
2015-08-17 16:27:03 488
原创 UNITY3D学习笔记15
using UnityEngine;using System.Collections;public class TestB4 : MonoBehaviour {//敌人生成脚本 public Transform m_enemy; protected float m_timer = 5; protected Transform m_transform; // Use thi
2015-08-12 17:28:26 649
转载 UNITY3D学习笔记14
using UnityEngine;using System.Collections;[AddComponentMenu("Game/Spawn")]public class Spawn : MonoBehaviour{ public Transform m_transform; public Transform m_enemy; void Awake()
2015-08-10 20:16:23 1537
原创 UNITY3D学习笔记13
using UnityEngine;using System.Collections;public class TestA3 : MonoBehaviour { // Use this for initialization void Start () { Destroy(gameObject,3.0f); } // Update is called once per fra
2015-08-10 17:14:07 526
原创 UNITY3D学习笔记12
using UnityEngine;using System.Collections;public class Script_Enemy : MonoBehaviour { public const int STATE_STAND = 0; public const int STATE_WALK = 1; public const int STATE_RUN = 2; public
2015-08-10 14:17:29 576
原创 宝宝杀
石头剪子布,游戏策划游戏定名为《宝宝杀》1,想要用石头剪刀布的方式,来做一款小游戏,石头剪子布互相相克,并有其余的牌作为辅助,类似三国杀的游戏。2,辅助牌,可以补血。可以有桃,单体补血,也可以桃园结义全体补血。3,武器牌,增加攻击力,和攻击效果。4,防御牌,增加防御效果,或减少出血。5,人物有自己的特性(先期先不定义每张牌的个性)6,初期先做个1对1的对战模
2015-08-09 20:53:19 1437
原创 UNITY3D学习笔记11
using UnityEngine;using System.Collections;public class Test1 : MonoBehaviour { int Port = 10000; // Use this for initialization void Start () { } // Update is called once per frame void
2015-08-03 14:35:52 477
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