using UnityEngine;
using System.Collections;
public class Test1 : MonoBehaviour {
public int a1 = 0;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}
using UnityEngine;
using System.Collections;
public class Test2 : MonoBehaviour {
Test1 mTest1;
// Use this for initialization
void Start () {
mTest1 = new Test1();
}
// Update is called once per frame
void Update () {
}
void OnGUI(){
if(GUILayout.Button("abc",GUILayout.Width(100))){
Debug.Log(mTest1.a1);
}
if(GUILayout.Button("abc2",GUILayout.Width(100))){
//Debug.Log(mTest1.a1);
mTest1.a1++;
}
}
}
using UnityEngine;
using System.Collections;
public class Test3 : MonoBehaviour {
float x,z;
public int speed = 5;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
x = Input.GetAxis("Horizontal")*Time.deltaTime * speed;
z = Input.GetAxis("Vertical")*Time.deltaTime * speed;
this.transform.Translate(x,0,z);
}
}
using UnityEngine;
using System.Collections;
public class Test4 : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnDrawGizmos()
{
Gizmos.DrawIcon(this.transform.position, "2.tif");
}
}
using UnityEngine;
using System.Collections;
public class Test5 : MonoBehaviour {
public Transform m_transform;
CharacterController m_ch;
float m_movSpeed = 3.0f;
float m_gravity = 2.0f;
public int m_life = 5;
//--摄像机---------------------------------------
Transform m_camTransform;
Vector3 m_camRot;
float m_camHeight = 1.4f;
// Use this for initialization
void Start () {
m_transform = this.transform;
m_ch = this.GetComponent<CharacterController>();
//--摄像机---------------------------------------
m_camTransform = Camera.main.transform;
Vector3 pos = m_transform.position;
pos.y += m_camHeight;
m_camTransform.position = pos;
m_camTransform.rotation = m_transform.rotation;
m_camRot = m_camTransform.eulerAngles;
Screen.lockCursor = true;
}
// Update is called once per frame
void Update () {
if(m_life<=0)
return;
Control();
}
void Control(){
float xm = 0,ym = 0,zm = 0;
ym -= m_gravity*Time.deltaTime;
if(Input.GetKey(KeyCode.W)){
zm += m_movSpeed * Time.deltaTime;
}else if(Input.GetKey(KeyCode.S)){
zm -= m_movSpeed * Time.deltaTime;
}
if(Input.GetKey(KeyCode.A)){
xm -= m_movSpeed * Time.deltaTime;
}else if(Input.GetKey(KeyCode.D)){
xm += m_movSpeed * Time.deltaTime;
}
m_ch.Move(m_transform.TransformDirection(new Vector3(xm,ym,zm)));
//--摄像机---------------------------------------
float rh = Input.GetAxis("Mouse X");
float rv = Input.GetAxis("Mouse Y");
m_camRot.x -= rv;
m_camRot.y += rh;
m_camTransform.eulerAngles = m_camRot;
Vector3 camrot = m_camTransform.eulerAngles;
camrot.x = 0;
camrot.z = 0;
m_transform.eulerAngles = camrot;
Vector3 pos = m_transform.position;
pos.y += m_camHeight;
m_camTransform.position = pos;
}
void OnDrawGizmos(){
Gizmos.DrawIcon(this.transform.position, "2.tif");
}
}