flex4 -- fx:Vector 使用

原文:http://opensource.adobe.com/wiki/display/flexsdk/MXML+Vector+Support

Summary and Background


The purpose of this feature is to support the ActionScript Vector type in MXML for the Gumbo release of the Flex SDK.

Vectors are similar to Arrays but their contents are restricted to a single base type. This makes Vector operations faster than those on an Array and provides type safety.

Usage Scenarios


A component defines a property to be of type "Vector.<String>" and Finn initializes it via MXML.

Detailed Description


This feature will mirror MXML's Array support with the addition of allowing the Vector's data type to be specified as a tag attribute and exposing Vector's "fixed" property as an attribute. For example:

<fx:Vector id="myVector" type="String" fixed="true">
  <fx:String>hi</fx:String>
  <fx:String>bye</fx:String>
</fx:Vector>

As with ActionScript, the value of Vector's fixed attribute is false by default.

It's worth noting that MXML Array support has some interesting functionality. For example, if the property being initialized is of type Array, the compiler will implicitly coerce a list of children by wrapping them in a new Array. If the list of children is a singleton, the compiler will only wrap the child if it's not already an Array.

For Vectors, the compiler will also implicitly coerce a list of children by wrapping them in a new Vector. For singletons, the compiler will wrap the child if it's not already a Vector. If it's a Vector with the wrong data type, an error will be reported. See the Examples and Usage section below.

The compiler will not support initializing properties of type Array with a Vector and it will not support initializing properties of type Vector with an Array. This is consistent with ActionScript Vector support.

The generated code for a Vector initialization currently looks like the following:

private function _foo_Vector1_c() : __AS3__.vec.Vector.<String>
{
	var temp : __AS3__.vec.Vector.<String> = new <String>["hi", "bye"];
	myVector2 = temp;
	return temp;
}

In order to allow older applications to take advantage of the increased performance of using Vector, Vector will be allowed in the MXML 2006 and 2009 namespaces.

API Description


The "type" tag attribute is required and must be the fully qualified, using dot syntax, class name of the Vector's data type. The boolean "fixed" tag attribute is optional and false by default.

Nested Vectors

A case worth mentioning is nested Vectors. The type attribute of an outer Vector must declare the type of the inner Vector by escaping the < and > syntax with &lt; and &gt; in order to maintain a valid XML document.

<fx:Vector id="myVector" type="Vector.&lt;String&gt;" fixed="true">
    <fx:Vector type="String">
        <fx:String>one</fx:String>
        <fx:String>two</fx:String>
    </fx:Vector>
    <fx:Vector type="String">
        <fx:String>A</fx:String>
        <fx:String>B</fx:String>
    </fx:Vector>
</fx:Vector>

B Features


Examples and Usage


Base.as:

package
{
public class Base
{
    public var otherVector:Vector.<String>;
    private var _anotherVector:Vector.<String>;

    public function get anotherVector():Vector.<String>
    {
        return _anotherVector;
    }

    public function set anotherVector(value:Vector.<String>):void
    {
        _anotherVector = value;
    }
}
}

foo.mxml:

<?xml version="1.0" encoding="iso-8859-1"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
    xmlns:s="library://ns.adobe.com/flex/spark"
    xmlns:local="*" >
  <fx:Vector id="myVector" type="String">
    <fx:String>hi</fx:String>
    <fx:String>bye</fx:String>
  </fx:Vector>
  <local:Base>
    <local:otherVector>
      <!-- Implicit coercion of a list. -->
      <fx:String>hi</fx:String>
      <fx:String>bye</fx:String>
    </local:otherVector>
    <local:anotherVector>
      <!-- Implicit coercion of a singleton. -->
      <fx:String>bar</fx:String>
    </local:anotherVector>
   </local:Base>
</s:Application>

使用Python来安装geopandas包时,由于geopandas依赖于几个其他的Python库(如GDAL, Fiona, Pyproj, Shapely等),因此安装过程可能需要一些额外的步骤。以下是一个基本的安装指南,适用于大多数用户: 使用pip安装 确保Python和pip已安装: 首先,确保你的计算机上已安装了Python和pip。pip是Python的包管理工具,用于安装和管理Python包。 安装依赖库: 由于geopandas依赖于GDAL, Fiona, Pyproj, Shapely等库,你可能需要先安装这些库。通常,你可以通过pip直接安装这些库,但有时候可能需要从其他源下载预编译的二进制包(wheel文件),特别是GDAL和Fiona,因为它们可能包含一些系统级的依赖。 bash pip install GDAL Fiona Pyproj Shapely 注意:在某些系统上,直接使用pip安装GDAL和Fiona可能会遇到问题,因为它们需要编译一些C/C++代码。如果遇到问题,你可以考虑使用conda(一个Python包、依赖和环境管理器)来安装这些库,或者从Unofficial Windows Binaries for Python Extension Packages这样的网站下载预编译的wheel文件。 安装geopandas: 在安装了所有依赖库之后,你可以使用pip来安装geopandas。 bash pip install geopandas 使用conda安装 如果你正在使用conda作为你的Python包管理器,那么安装geopandas和它的依赖可能会更简单一些。 创建一个新的conda环境(可选,但推荐): bash conda create -n geoenv python=3.x anaconda conda activate geoenv 其中3.x是你希望使用的Python版本。 安装geopandas: 使用conda-forge频道来安装geopandas,因为它提供了许多地理空间相关的包。 bash conda install -c conda-forge geopandas 这条命令会自动安装geopandas及其所有依赖。 注意事项 如果你在安装过程中遇到任何问题,比如编译错误或依赖问题,请检查你的Python版本和pip/conda的版本是否是最新的,或者尝试在不同的环境中安装。 某些库(如GDAL)可能需要额外的系统级依赖,如地理空间库(如PROJ和GEOS)。这些依赖可能需要单独安装,具体取决于你的操作系统。 如果你在Windows上遇到问题,并且pip安装失败,尝试从Unofficial Windows Binaries for Python Extension Packages网站下载相应的wheel文件,并使用pip进行安装。 脚本示例 虽然你的问题主要是关于如何安装geopandas,但如果你想要一个Python脚本来重命名文件夹下的文件,在原始名字前面加上字符串"geopandas",以下是一个简单的示例: python import os # 指定文件夹路径 folder_path = 'path/to/your/folder' # 遍历文件夹中的文件 for filename in os.listdir(folder_path): # 构造原始文件路径 old_file_path = os.path.join(folder_path, filename) # 构造新文件名 new_filename = 'geopandas_' + filename # 构造新文件路径 new_file_path = os.path.join(folder_path, new_filename) # 重命名文件 os.rename(old_file_path, new_file_path) print(f'Renamed "{filename}" to "{new_filename}"') 请确保将'path/to/your/folder'替换为你想要重命名文件的实际文件夹路径。
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