Android gallery 3D效果

        在看了iOS上面的CoverFlow后,感觉效果真的不错,就想在android上面实现一个,这个程序在网上参考了一此核心的代码,当然我添加了一些其他的东西,废话不多说,先看效果,不然就是无图无真相。

        Demo下载地址:GalleryFlow



其实实现这个效果很简单,下面作一个简单的介绍


一,创建倒影效果

这个基本思路是:

1,创建一个源图一样的图,利用martrix将图片旋转180度。这个倒影图的高是源图的一半。

Matrix matrix = new Matrix();

// 1表示放大比例,不放大也不缩小。
// -1表示在y轴上相反,即旋转180度。
matrix.preScale(1, -1);

Bitmap reflectionBitmap = Bitmap.createBitmap(
    srcBitmap,
    0, 
    srcBitmap.getHeight() / 2,  // top为源图的一半
    srcBitmap.getWidth(),       // 宽度与源图一样
    srcBitmap.getHeight() / 2,  // 高度与源图的一半
    matrix,
    false);

2,创建一个最终效果的图,即源图 + 间隙 + 倒影。

final int REFLECTION_GAP = 5;

Bitmap bitmapWithReflection = Bitmap.createBitmap(
       reflectionWidth,
       srcHeight + reflectionHeight + REFLECTION_GAP, 
       Config.ARGB_8888);

3,依次将源图、倒影图绘制在最终的bitmap上面。

// Prepare the canvas to draw stuff.
Canvas canvas = new Canvas(bitmapWithReflection);
            
// Draw the original bitmap.
canvas.drawBitmap(srcBitmap, 0, 0, null);
            
// Draw the reflection bitmap.
canvas.drawBitmap(reflectionBitmap, 0, srcHeight + REFLECTION_GAP, null);
4,创建LinearGradient,从而给定一个由上到下的渐变色。

Paint paint = new Paint();
paint.setAntiAlias(true);
LinearGradient shader = new LinearGradient(
        0, 
        srcHeight, 
        0, 
        bitmapWithReflection.getHeight() + REFLECTION_GAP, 
        0x70FFFFFF, 
        0x00FFFFFF,
        TileMode.MIRROR);
paint.setShader(shader);
paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN));

// Draw the linear shader.
canvas.drawRect(
        0, 
        srcHeight, 
        srcWidth, 
        bitmapWithReflection.getHeight() + REFLECTION_GAP, 
        paint);

二,扩展Gallery

扩展系统的gallery,我们需要重写两个方法,getChildStaticTransformation()和getChildDrawingOrder(),同时,要使这两个方法能被调用,必须执行如下两行代码,文档上面是有说明的。

        // Enable set transformation.
        this.setStaticTransformationsEnabled(true);
        // Enable set the children drawing order.
        this.setChildrenDrawingOrderEnabled(true);

  • getChildDrawingOrder的实现

    @Override
    protected int getChildDrawingOrder(int childCount, int i)
    {
        // Current selected index.
        int selectedIndex = getSelectedItemPosition() - getFirstVisiblePosition();
        if (selectedIndex < 0) 
        {
            return i;
        }
        
        if (i < selectedIndex)
        {
            return i;
        }
        else if (i >= selectedIndex)
        {
            return childCount - 1 - i + selectedIndex;
        }
        else
        {
            return i;
        }
    }

这里为什么要计算drawing order,因为从上图中看到,我们的效果是:中间左边的顺序是 0, 1, 2,右边的child覆盖左边的child,而在中间右边的顺序正好相反,左边的覆盖右边的,所以我们要重写这个方法,而gallery自身的实现,不是这种效果。

  • getChildStaticTransformation的实现

    @Override
    protected boolean getChildStaticTransformation(View child, Transformation t)
    {
        super.getChildStaticTransformation(child, t);
        
        final int childCenter = getCenterOfView(child);
        final int childWidth  = child.getWidth();
        
        int rotationAngle = 0;
        t.clear();
        t.setTransformationType(Transformation.TYPE_MATRIX);
        
        // If the child is in the center, we do not rotate it.
        if (childCenter == mCoveflowCenter)
        {
            transformImageBitmap(child, t, 0);
        }
        else
        {
            // Calculate the rotation angle.
            rotationAngle = (int)(((float)(mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle);
            
            // Make the angle is not bigger than maximum.
            if (Math.abs(rotationAngle) > mMaxRotationAngle)
            {
                rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle;
            }
            
            transformImageBitmap(child, t, rotationAngle);
        }
        
        return true;
    }

这个方法就是根据child来计算它的transformation(变换),我们需要去修改它里面的matrix,从而达到旋转的效果。根据位置和角度来计算的matrix的方法写在另外一个方法transformImageBitmap中实现。

  • transformImageBitmap()的实现

    private void transformImageBitmap(View child, Transformation t, int rotationAngle)
    {
        mCamera.save();
        
        final Matrix imageMatrix = t.getMatrix();
        final int imageHeight = child.getHeight();
        final int imageWidth  = child.getWidth();
        final int rotation    = Math.abs(rotationAngle);
        
        // Zoom on Z axis.
        mCamera.translate(0, 0, mMaxZoom);
        
        if (rotation < mMaxRotationAngle)
        {
            float zoomAmount = (float)(mMaxZoom + rotation * 1.5f);
            mCamera.translate(0, 0, zoomAmount);
        }
        
        // Rotate the camera on Y axis.
        mCamera.rotateY(rotationAngle);
        // Get the matrix from the camera, in fact, the matrix is S (scale) transformation.
        mCamera.getMatrix(imageMatrix);
        
        // The matrix final is T2 * S * T1, first translate the center point to (0, 0), 
        // then scale, and then translate the center point to its original point.
        // T * S * T
        
        // S * T1
        imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));
        // (T2 * S) * T1
        imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));
        
        mCamera.restore();
    }

这里,简单说明一个,

        第一,先在Z轴上平称,其实就是得到一个缩放矩阵变换,我这里简写为 S。

        第二,是利用camera这个类来生成matrix,其实mCamera.rotateY就是围绕Y轴旋转。这里生成了一个旋转矩阵,记为 R 。经过这两步,此时调用mCamera.getMatrix(imageMatrix); 从Camera中得到matrix,此时这个矩阵中包含了S * R。

        第三,最关键是下面两句       

       // S * T1
        imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));
        // (T2 * S) * T1
        imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));
        由于这里涉及到旋转与缩放,缩放操作其实应该是针对Child中点进行了,这里就是作一个平衡操作,我们必须是先平移,再缩放,再平移回原来位置,所以,我们最终的矩阵变换应该是这样的:

        M = T * (S * R) * T1   (这里在T1表示与T相反)。

三,完整代码

GalleryFlow.java

import android.content.Context;
import android.graphics.Camera;
import android.graphics.Matrix;
import android.util.AttributeSet;
import android.view.View;
import android.view.animation.Transformation;
import android.widget.Gallery;

public class GalleryFlow extends Gallery
{
    /**
     * The camera class is used to 3D transformation matrix.
     */
    private Camera mCamera = new Camera();
    
    /**
     * The max rotation angle.
     */
    private int mMaxRotationAngle = 60;
    
    /**
     * The max zoom value (Z axis).
     */
    private int mMaxZoom = -120;
    
    /**
     * The center of the gallery.
     */
    private int mCoveflowCenter = 0;
    
    public GalleryFlow(Context context)
    {
        this(context, null);
    }
    
    public GalleryFlow(Context context, AttributeSet attrs)
    {
        this(context, attrs, 0);
    }
    
    public GalleryFlow(Context context, AttributeSet attrs, int defStyle)
    {
        super(context, attrs, defStyle);
        
        // Enable set transformation.
        this.setStaticTransformationsEnabled(true);
        // Enable set the children drawing order.
        this.setChildrenDrawingOrderEnabled(true);
    }
    
    public int getMaxRotationAngle()
    {
        return mMaxRotationAngle;
    }
    
    public void setMaxRotationAngle(int maxRotationAngle)
    {
        mMaxRotationAngle = maxRotationAngle;
    }
    
    public int getMaxZoom()
    {
        return mMaxZoom;
    }
    
    public void setMaxZoom(int maxZoom)
    {
        mMaxZoom = maxZoom;
    }
    
    @Override
    protected int getChildDrawingOrder(int childCount, int i)
    {
        // Current selected index.
        int selectedIndex = getSelectedItemPosition() - getFirstVisiblePosition();
        if (selectedIndex < 0) 
        {
            return i;
        }
        
        if (i < selectedIndex)
        {
            return i;
        }
        else if (i >= selectedIndex)
        {
            return childCount - 1 - i + selectedIndex;
        }
        else
        {
            return i;
        }
    }
    
    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh)
    {
        mCoveflowCenter = getCenterOfCoverflow();
        super.onSizeChanged(w, h, oldw, oldh);
    }
    
    private int getCenterOfView(View view)
    {
        return view.getLeft() + view.getWidth() / 2;
    }
    
    @Override
    protected boolean getChildStaticTransformation(View child, Transformation t)
    {
        super.getChildStaticTransformation(child, t);
        
        final int childCenter = getCenterOfView(child);
        final int childWidth  = child.getWidth();
        
        int rotationAngle = 0;
        t.clear();
        t.setTransformationType(Transformation.TYPE_MATRIX);
        
        // If the child is in the center, we do not rotate it.
        if (childCenter == mCoveflowCenter)
        {
            transformImageBitmap(child, t, 0);
        }
        else
        {
            // Calculate the rotation angle.
            rotationAngle = (int)(((float)(mCoveflowCenter - childCenter) / childWidth) * mMaxRotationAngle);
            
            // Make the angle is not bigger than maximum.
            if (Math.abs(rotationAngle) > mMaxRotationAngle)
            {
                rotationAngle = (rotationAngle < 0) ? -mMaxRotationAngle : mMaxRotationAngle;
            }
            
            transformImageBitmap(child, t, rotationAngle);
        }
        
        return true;
    }
    
    private int getCenterOfCoverflow()
    {
        return (getWidth() - getPaddingLeft() - getPaddingRight()) / 2 + getPaddingLeft();
    }
    
    private void transformImageBitmap(View child, Transformation t, int rotationAngle)
    {
        mCamera.save();
        
        final Matrix imageMatrix = t.getMatrix();
        final int imageHeight = child.getHeight();
        final int imageWidth  = child.getWidth();
        final int rotation    = Math.abs(rotationAngle);
        
        // Zoom on Z axis.
        mCamera.translate(0, 0, mMaxZoom);
        
        if (rotation < mMaxRotationAngle)
        {
            float zoomAmount = (float)(mMaxZoom + rotation * 1.5f);
            mCamera.translate(0, 0, zoomAmount);
        }
        
        // Rotate the camera on Y axis.
        mCamera.rotateY(rotationAngle);
        // Get the matrix from the camera, in fact, the matrix is S (scale) transformation.
        mCamera.getMatrix(imageMatrix);
        
        // The matrix final is T2 * S * T1, first translate the center point to (0, 0), 
        // then scale, and then translate the center point to its original point.
        // T * S * T
        
        // S * T1
        imageMatrix.postTranslate((imageWidth / 2), (imageHeight / 2));
        // (T2 * S) * T1
        imageMatrix.preTranslate(-(imageWidth / 2), -(imageHeight / 2));
        
        mCamera.restore();
    }
}

BitmapUtil.java

package com.lee.gallery3d.utils;

import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.PorterDuffXfermode;
import android.graphics.Shader.TileMode;
import android.graphics.drawable.Drawable;

public class BitmapUtil
{
    public static Bitmap createReflectedBitmap(Bitmap srcBitmap)
    {
        if (null == srcBitmap)
        {
            return null;
        }
        
        // The gap between the reflection bitmap and original bitmap. 
        final int REFLECTION_GAP = 4;
        
        int srcWidth  = srcBitmap.getWidth();
        int srcHeight = srcBitmap.getHeight();
        int reflectionWidth  = srcBitmap.getWidth();
        int reflectionHeight = srcBitmap.getHeight() / 2;
        
        if (0 == srcWidth || srcHeight == 0)
        {
            return null;
        }
        
        // The matrix
        Matrix matrix = new Matrix();
        matrix.preScale(1, -1);
        
        try
        {
            // The reflection bitmap, width is same with original's, height is half of original's.
            Bitmap reflectionBitmap = Bitmap.createBitmap(
                    srcBitmap,
                    0, 
                    srcHeight / 2,
                    srcWidth, 
                    srcHeight / 2,
                    matrix,
                    false);
            
            if (null == reflectionBitmap)
            {
                return null;
            }
            
            // Create the bitmap which contains original and reflection bitmap.
            Bitmap bitmapWithReflection = Bitmap.createBitmap(
                    reflectionWidth,
                    srcHeight + reflectionHeight + REFLECTION_GAP, 
                    Config.ARGB_8888);
            
            if (null == bitmapWithReflection)
            {
                return null;
            }
            
            // Prepare the canvas to draw stuff.
            Canvas canvas = new Canvas(bitmapWithReflection);
            
            // Draw the original bitmap.
            canvas.drawBitmap(srcBitmap, 0, 0, null);
            
            // Draw the reflection bitmap.
            canvas.drawBitmap(reflectionBitmap, 0, srcHeight + REFLECTION_GAP, null);
            
            Paint paint = new Paint();
            paint.setAntiAlias(true);
            LinearGradient shader = new LinearGradient(
                    0, 
                    srcHeight, 
                    0, 
                    bitmapWithReflection.getHeight() + REFLECTION_GAP, 
                    0x70FFFFFF, 
                    0x00FFFFFF,
                    TileMode.MIRROR);
            paint.setShader(shader);
            paint.setXfermode(new PorterDuffXfermode(android.graphics.PorterDuff.Mode.DST_IN));
            
            // Draw the linear shader.
            canvas.drawRect(
                    0, 
                    srcHeight, 
                    srcWidth, 
                    bitmapWithReflection.getHeight() + REFLECTION_GAP, 
                    paint);
            
            return bitmapWithReflection;
        }
        catch (Exception e)
        {
            e.printStackTrace();
        }
        
        return null;
    }
}



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