Cocos2d-x
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Cocos2d-x win32代码转换成Android平台
1.生成android文件目录http://www.cocos2d-x.org/projects/cocos2d-x/wiki/How_to_create_android_project_with_script 2.将win32代码copy至classes文件中,资源文件copy至Resource文件中 3.修改jni\helloworld\Android.mk文件 4原创 2011-09-13 17:25:08 · 769 阅读 · 0 评论 -
CCLayer 指定显示区域
void visit()//此方法为绘制时调用,系统每帧调用{glEnable(GL_SCISSOR_TEST);glScissor(0, 0, 100, 100);//x, y, w, h CCSprite::visit();//调用自己的类方法glDisable(GL_SCISSOR_TEST);}转载 2012-02-26 23:41:47 · 2011 阅读 · 0 评论 -
cocos2d-x TiledMap 黑边问题
在用TiledMap作为地图,当放大或者缩小时,会出现黑点或者黑边,解决办法:将ccConfig.h中#ifndef CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL#define CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL 1#endif 将0改成1。原创 2012-05-03 16:03:44 · 1788 阅读 · 0 评论 -
VS2008中使用JSONCPP方法小结
IntroductionJSON (JavaScript Object Notation) is a lightweight data-interchange format. It can represent integer, real number, string, an ordered sequence of value, and a collection of name/value pa转载 2011-12-17 00:52:11 · 2839 阅读 · 2 评论 -
cocos2d-x 将win32转换为android时用NDKr7遇到问题
jni/../../../cocos2dx/effects/CCGrabber.cpp: In constructor 'cocos2d::CCGrabber::CCGrabber()':jni/../../../cocos2dx/effects/CCGrabber.cpp:46: error: 'glGenFramebuffersOES' was not declared in this s原创 2011-12-23 12:17:02 · 855 阅读 · 0 评论 -
一个在cocos2d-x上用curl 下载数据功能 .
#include "cocos2d.h" #include "stdio.h" #include "stdlib.h" #include "curl.h" #include "pthread.h" #include "cJSON.h" namespace cocos2d{ class CCNetwork : public CCObject {转载 2012-03-04 23:49:26 · 3327 阅读 · 0 评论 -
cocos2d-x 打印中文、显示中文
BOOL WCharToMByte(LPCWSTR lpcwszStr, LPSTR lpszStr, DWORD dwSize){DWORD dwMinSize;dwMinSize = WideCharToMultiByte(CP_UTF8,NULL,lpcwszStr,-1,NULL,0,NULL,FALSE);if(dwSize {return FALSE;}原创 2013-04-09 09:50:24 · 1667 阅读 · 0 评论