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nodejs c++启动过程3

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Persistent<Context> v8::Context::New(
    v8::ExtensionConfiguration* extensions,
    v8::Handle<ObjectTemplate> global_template,
    v8::Handle<Value> global_object) {
  i::Isolate::EnsureDefaultIsolate();
  i::Isolate* isolate = i::Isolate::Current();
  EnsureInitializedForIsolate(isolate, "v8::Context::New()");
  LOG_API(isolate, "Context::New");
  ON_BAILOUT(isolate, "v8::Context::New()", return Persistent<Context>());


// 下面的内容,上接博客1
  // Enter V8 via an ENTER_V8 scope.
  i::Handle<i::Context> env;

  {

// 这个是进入引擎,使用VMState类,在析构的时候,离开引擎

    ENTER_V8(isolate);
    v8::Handle<ObjectTemplate> proxy_template = global_template;
    i::Handle<i::FunctionTemplateInfo> proxy_constructor;
    i::Handle<i::FunctionTemplateInfo> global_constructor;




    if (!global_template.IsEmpty()) {
      // Make sure that the global_template has a constructor.
      global_constructor =
          EnsureConstructor(Utils::OpenHandle(*global_template));




      // Create a fresh template for the global proxy object.
      proxy_template = ObjectTemplate::New();
      proxy_constructor =
          EnsureConstructor(Utils::OpenHandle(*proxy_template));




      // Set the global template to be the prototype template of
      // global proxy template.
      proxy_constructor->set_prototype_template(
          *Utils::OpenHandle(*global_template));




      // Migrate security handlers from global_template to
      // proxy_template.  Temporarily removing access check
      // information from the global template.
      if (!global_constructor->access_check_info()->IsUndefined()) {
        proxy_constructor->set_access_check_info(
            global_constructor->access_check_info());
        proxy_constructor->set_needs_access_check(
            global_constructor->needs_access_check());
        global_constructor->set_needs_access_check(false);
        global_constructor->set_access_check_info(
            isolate->heap()->undefined_value());
      }
    }




    // Create the environment.
    env = isolate->bootstrapper()->CreateEnvironment(
        isolate,
        Utils::OpenHandle(*global_object, true),
        proxy_template,
        extensions);




    // Restore the access check info on the global template.
    if (!global_template.IsEmpty()) {
      ASSERT(!global_constructor.is_null());
      ASSERT(!proxy_constructor.is_null());
      global_constructor->set_access_check_info(
          proxy_constructor->access_check_info());
      global_constructor->set_needs_access_check(
          proxy_constructor->needs_access_check());
    }
    isolate->runtime_profiler()->Reset();
  }
  // Leave V8.




  if (env.is_null()) {
    return Persistent<Context>();
  }
  return Persistent<Context>(Utils::ToLocal(env));
}
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