在java中提供了观察者模式的被观察者类和观察者的接口,分别是class observable和interface observe
下面看下java中observable的源代码
<span style="font-size:14px;">/**
* Observable is used to notify a group of Observer objects when a change
* occurs. On creation, the set of observers is empty. After a change occurred,
* the application can call the {@link #notifyObservers()} method. This will
* cause the invocation of the {@code update()} method of all registered
* Observers. The order of invocation is not specified. This implementation will
* call the Observers in the order they registered. Subclasses are completely
* free in what order they call the update methods.
*
* @see Observer
*/
public class Observable {
List<Observer> observers = new ArrayList<Observer>();
boolean changed = false;
/**
* Constructs a new {@code Observable} object.
*/
public Observable() {
}
/**
* Adds the specified observer to the list of observers. If it is already
* registered, it is not added a second time.
*
* @param observer
* the Observer to add.
*/
public void addObserver(Observer observer) {
if (observer == null) {
throw new NullPointerException();
}
synchronized (this) {
if (!observers.contains(observer))
observers.add(observer);
}
}
/**
* Clears the changed flag for this {@code Observable}. After calling
* {@code clearChanged()}, {@code hasChanged()} will return {@code false}.
*/
protected void clearChanged() {
changed = false;
}
/**
* Returns the number of observers registered to this {@code Observable}.
*
* @return the number of observers.
*/
public int countObservers() {
return observers.size();
}
/**
* Removes the specified observer from the list of observers. Passing null
* won't do anything.
*
* @param observer
* the observer to remove.
*/
public synchronized void deleteObserver(Observer observer) {
observers.remove(observer);
}
/**
* Removes all observers from the list of observers.
*/
public synchronized void deleteObservers() {
observers.clear();
}
/**
* Returns the changed flag for this {@code Observable}.
*
* @return {@code true} when the changed flag for this {@code Observable} is
* set, {@code false} otherwise.
*/
public boolean hasChanged() {
return changed;
}
/**
* If {@code hasChanged()} returns {@code true}, calls the {@code update()}
* method for every observer in the list of observers using null as the
* argument. Afterwards, calls {@code clearChanged()}.
* <p>
* Equivalent to calling {@code notifyObservers(null)}.
*/
public void notifyObservers() {
notifyObservers(null);
}
/**
* If {@code hasChanged()} returns {@code true}, calls the {@code update()}
* method for every Observer in the list of observers using the specified
* argument. Afterwards calls {@code clearChanged()}.
*
* @param data
* the argument passed to {@code update()}.
*/
@SuppressWarnings("unchecked")
public void notifyObservers(Object data) {
int size = 0;
Observer[] arrays = null;
synchronized (this) {
if (hasChanged()) {
clearChanged();
size = observers.size();
arrays = new Observer[size];
observers.toArray(arrays);
}
}
if (arrays != null) {
for (Observer observer : arrays) {
observer.update(this, data);
}
}
}
/**
* Sets the changed flag for this {@code Observable}. After calling
* {@code setChanged()}, {@code hasChanged()} will return {@code true}.
*/
protected void setChanged() {
changed = true;
}
}</span>
被观察者如何通知观察者,需要以下两个步骤
1. 先调用setChanged(true)方法,标记状态已经改变的事实
2. 然后调用两种notifyObservers()方法中的一个:notifyObserves()和notifyObservers(data)
看notifyObservers函数的代码就知道如果没有setChanged(true)的话,消息将不会push给观察者。原来我在看代码的时候在想,既然已经调用了notifyObservers方法的话,就说明想要通知观察者了,为什么还要多setChanged这一步,不是多此一举么?
但是其实这样做是有必要的,下面举个例子
比如说当我们在android中使用传感器的时候,想要将传感器传回来的数据发送给观察者的时候,你会发现传感器的数据每秒都会更新很多遍(可能数据只有微小的变化,旺往往我们并不care这些小变化),不断的去调用notifyObservers,不断的通知观察者,我们并不希望看到这样的事情发生,如果我们希望当差距大于某个阀值的时候才更新,就可以调用setChanged,进行有效的更新。
也许你不会经常用到该功能,但是把这样的功能准备好,当需要时就可以马上使用,这样不是挺好的么。你也可以通过clearChanged方法来将changed状态设置为false。
存在即是合理的,所以以后看源码的时候,自身觉得很多不合理的地方一定要多加揣摩写源代码人的用意,这样会学到很多。