关于这个问题真的是老生常谈,面试题基本上必考,那么就来通过源码理解下两者的异同。
HashMap
Hash table based implementation of the <tt>Map</tt> interface. This implementation provides all of the optional map operations, and permits <tt>null</tt> values and the <tt>null</tt> key.
建立在哈希表上对Map接口的实现,允许空的键和值。
The <tt>HashMap</tt> class is roughly equivalent to <tt>Hashtable</tt>, except that it is unsynchronized and permits nulls
(正是因为这句话所有好多人喜欢拿来和HashTable比较,其实很多面试题都是从源码中问的),HashMap和HashTable大致相同,但是HashMap是不同步的(也就意味着是线程不安全的),允许空值的。
This class makes no guarantees as to the order of the map; in particular, it does not guarantee that the order will remain constant over time
HashMap不能保证存储顺序
HashTable
This class implements a hash table, which maps keys to values. Any non-<code>null</code> object can be used as a key or as a value.
任何非 null 对象都可以用作键或值。
Unlike the new collection implementations, {@code Hashtable} is synchronized. If a thread-safe implementation is not needed, it is recommended to use{@link HashMap} in place of {@code Hashtable}. If a thread-safe highly-concurrent implementation is desired, then it is recommended to use {@link java.util.concurrent.ConcurrentHashMap} in place of{@code Hashtable}.
HashTable是线程同步的,如果不需要实现线程安全,推荐使用HashMap替代HashTabl;如果需要线程安全以及高并发,推荐使用ConcurrentHashMap替代HashTable(真的,HashTable估计是开发者最后悔写的类,不然的话不会对HashMap做并发线程安全扩展而不对HashTable做)
HashTable如何实现线程安全呢?
让大家失望了,HashTable源码中找不到带有“Thread”的线程,它只是将每个方法声明成了synchronized 来保证线程同步,个人觉得HashTable=HashMap+synchronized 。
public synchronized int size();
public synchronized boolean isEmpty()
public synchronized boolean contains(Object value)
最核心的还是HashMap类
public class HashMap<K,V> extends AbstractMap<K,V>
implements Map<K,V>, Cloneable, Serializable
HashMap的底层实现靠的是这个Node类,这是一个单链表
static class Node<K,V> implements Map.Entry<K,V> {
final int hash;
final K key;
V value;
Node<K,V> next;
Node(int hash, K key, V value, Node<K,V> next) {
this.hash = hash;
this.key = key;
this.value = value;
this.next = next;
}
public final K getKey() { return key; }
public final V getValue() { return value; }
public final String toString() { return key + "=" + value; }
public final int hashCode() {
return Objects.hashCode(key) ^ Objects.hashCode(value);
}
public final V setValue(V newValue) {
V oldValue = value;
value = newValue;
return oldValue;
}
public final boolean equals(Object o) {
if (o == this)
return true;
if (o instanceof Map.Entry) {
Map.Entry<?,?> e = (Map.Entry<?,?>)o;
if (Objects.equals(key, e.getKey()) &&
Objects.equals(value, e.getValue()))
return true;
}
return false;
}
}
这个方法也是put的根方法,我们看源码有点懵逼
final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
boolean evict) {
Node<K,V>[] tab; Node<K,V> p; int n, i;
if ((tab = table) == null || (n = tab.length) == 0)
n = (tab = resize()).length;
if ((p = tab[i = (n - 1) & hash]) == null)
tab[i] = newNode(hash, key, value, null);
else {
Node<K,V> e; K k;
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k))))
e = p;
else if (p instanceof TreeNode)
e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
else {
for (int binCount = 0; ; ++binCount) {
if ((e = p.next) == null) {
p.next = newNode(hash, key, value, null);
if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
treeifyBin(tab, hash);
break;
}
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
break;
p = e;
}
}
if (e != null) { // existing mapping for key
V oldValue = e.value;
if (!onlyIfAbsent || oldValue == null)
e.value = value;
afterNodeAccess(e);
return oldValue;
}
}
++modCount;
if (++size > threshold)
resize();
afterNodeInsertion(evict);
return null;
}
对源码进行部分省略:
if ((p = tab[i = (n - 1) & hash]) == null)
//没有发生哈希碰撞(想创建Array[7]元素发现没有创建过,美滋滋~)
tab[i] = newNode(hash, key, value, null);
else {//已经存在了Array[7],没办法只能在这里增加一个链表了
Node<K,V> e; K k;
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k))))
e = p;
//如果已经是树节点就直接放元素
else if (p instanceof TreeNode)
e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
else {//如果不是树节点,发现超过7个元素就转成红黑树
for (int binCount = 0; ; ++binCount) {
if ((e = p.next) == null) {
p.next = newNode(hash, key, value, null);
if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
treeifyBin(tab, hash);
break;
}
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
break;
p = e;
}
}