duilib : 窗口拖动

在基类中做默认的控件拖动判断, 在子类中做特殊控件判断, e.g. 点击某个静态控件时,要弹出一个对话框.

class CMainDlg : public CXmlWnd

基类:

    virtual LRESULT OnNcHitTest(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled);

private:
    BOOL IsInStaticControl(CControlUI * pControl);

LRESULT CXmlWnd::OnNcHitTest(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
{
    POINT           pt;
    RECT            rcClient;
    RECT            rcCaption;
    CControlUI *    pControl = NULL;

    rcCaption = m_PaintManager.GetCaptionRect();
    GetClientRect(m_PaintManager.GetPaintWindow(), &rcClient);
    pt.x = GET_X_LPARAM(lParam);
    pt.y = GET_Y_LPARAM(lParam);
    ::ScreenToClient(m_PaintManager.GetPaintWindow(), &pt);

    if (-1 == rcCaption.bottom) ///< xml中描述bottom为-1时,整个窗口区域都可以拖动
    {
        rcCaption.bottom = rcClient.bottom;
    }

    if ((pt.x >= rcClient.left)
        && (pt.x < rcClient.right)
        && (pt.y >= rcCaption.top) 
        && (pt.y < rcCaption.bottom)) 
    {
        pControl = m_PaintManager.FindControl(pt);
        if (IsInStaticControl(pControl))
        {
            return HTCAPTION;
        }
    }

    return __super::OnNcHitTest(uMsg, wParam, lParam, bHandled);
}

BOOL CXmlWnd::IsInStaticControl(CControlUI * pControl)
{
    CDuiString strClassName;
    std::vector<CDuiString> vctStaticName;
    std::vector<CDuiString>::iterator it;

    if (NULL == pControl)
        return FALSE;
    
    strClassName = pControl->GetClass();
    strClassName.MakeLower();
    vctStaticName.push_back(L"controlui");
    vctStaticName.push_back(L"textui");
    vctStaticName.push_back(L"labelui");
    vctStaticName.push_back(L"containerui");
    vctStaticName.push_back(L"horizontallayoutui");
    vctStaticName.push_back(L"verticallayoutui");
    vctStaticName.push_back(L"tablayoutui");
    vctStaticName.push_back(L"childlayoutui");
    vctStaticName.push_back(L"dialoglayoutui");

    it = std::find(vctStaticName.begin(), vctStaticName.end(), strClassName);
    return (it != vctStaticName.end());
}

子类

LRESULT CMainDlg::OnNcHitTest(UINT uMsg, WPARAM wParam, LPARAM lParam, BOOL& bHandled)
{
    POINT           pt;
    CDuiString      str;
    CControlUI *    pControl = NULL;

    pt.x = GET_X_LPARAM(lParam);
    pt.y = GET_Y_LPARAM(lParam);
    ::ScreenToClient(m_PaintManager.GetPaintWindow(), &pt);

    pControl = m_PaintManager.FindControl(pt);
    str = pControl->GetName();

    /// 如果是要处理点击的界面元素是静态控件, 要单独处理, 返回 HTCLIENT
    if ((str == ELEMENT_MAIN_DLG_CTRL_XX)
        || (str == ELEMENT_MAIN_DLG_CTRL_YY))
    {
        return HTCLIENT; ///< 要处理的控件不能拖动,可以处理点击
    }

    return __super::OnNcHitTest(uMsg, wParam, lParam, bHandled);
}


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