苹果设备中经常要用到提示声音,提示声音最好用SystemSoundID,因为可以根据系统设置自动识别是否在播放声音的时候振动。这里演示的是循环播放提示声音:
- (void)playAlarmSound {
NSString *path = [[NSBundle mainBundle] pathForResource:name ofType:type];
//组装并播放音效
SystemSoundID soundID;
NSURL *filePath = [NSURL fileURLWithPath:path isDirectory:NO];
AudioServicesCreateSystemSoundID((__bridge CFURLRef)filePath, &soundID);
self.soundId = soundID;// 生成的soundID要用全局变量保存,循环播放要用到。
if(IOS9){// ios9以上调用此方法
[self playIOS9LaterConsecutivelyAlarmSoundId:soundID];
}else {
[self playIOS9BeforeConsecutivelyAlarmSound];
}
}
// iOS9以后持续播放声音
- (void)playIOS9LaterConsecutivelyAlarmSoundId:(SystemSoundID)soundID{
DLog(@"开始播放 soundID = %d",soundID);
if (soundID == 0) {
return;
}
AudioServicesPlaySystemSoundWithCompletion(soundID, ^{
if (!self.stopSoundAndVibrate) {// 播放结束判断是否已经点击停止
// 当播放一便结束之后再次调用该方法
[self playIOS9LaterConsecutivelyAlarmSoundId:self.soundId];
}else {
[self stopSystemSound];
}
});
}
/********************ios9 之前调用的方法********************/
- (void)playIOS9BeforeConsecutivelyAlarmSound{
// soundCompletionCallback 播放完成的回调
AudioServicesAddSystemSoundCompletion(self.soundId, NULL, NULL,soundCompletionCallback , NULL);
AudioServicesPlaySystemSound(self.soundId);
}
// iOS9以前持续播放声音
static void soundCompletionCallback (SystemSoundID soundID,void* sample) {
AudioServicesPlaySystemSound(soundID);//循环播放
}
// 停止报警声跟振动
- (void)stopSystemSound {
self.stopSoundAndVibrate = YES;
AudioServicesRemoveSystemSoundCompletion(kSystemSoundID_Vibrate);
AudioServicesRemoveSystemSoundCompletion(self.soundId);
AudioServicesDisposeSystemSoundID(kSystemSoundID_Vibrate);
AudioServicesDisposeSystemSoundID(self.soundId);
self.soundId = 0;
}