截图功能想起来真的不难,可是,我实际操作的时候,却发现真的不容易,网上讲了很多方法,但是,要么实现起来很复杂,要么就是库类在vc++不支持(其实网上资料很多,可能是我没学会)。花了好长时间,终于用gdi+搞定了。
vc本身不带有gdi+库,需要自己下载,我上传了一份。地址:
http://download.csdn.net/download/lsjweiyi/9727096
vc中还需要进行配置,具体配置方法百度吧。
#define ULONG_PTR ULONG
#include <iostream>
#include <windows.h>
#include <Gdiplus.h>
using namespace Gdiplus;
using namespace std ;
//获取Encoder的CLSID的方法
int GetEncoderClsid(const WCHAR* format, CLSID* pCLSID)
{
UINT num = 0;
UINT size = 0;
ImageCodecInfo* pImageCodecInfo = NULL;//把指针变为0
GetImageEncodersSize(&num, &size);//获取图片编码器大小
if(size == 0){
return -1;
}
pImageCodecInfo = (ImageCodecInfo *)(malloc(size));
if(pImageCodecInfo == NULL){
return -1;
}
GetImageEncoders(num, size, pImageCodecInfo);
// Find for the support of format for image in the windows
for(UINT i = 0; i < num; ++i)
{
//MimeType: Depiction for the program image
if( wcscmp(pImageCodecInfo[i].MimeType, format) == 0)
{
*pCLSID = pImageCodecInfo[i].Clsid;
free(pImageCodecInfo);
return i;
}
}
free(pImageCodecInfo);
return -1;
}
HRESULT GetScreenSnap()
{
///////////////////////////////////////////
LPCWSTR pszFileName = L"test.bmp";
/*
int xs = 200;
int ys = 200;
int quality = 80;
*/
int quality = 80;
//得到屏幕设备HDC以及长宽
HDC hdc = GetWindowDC(NULL);
int x = GetDeviceCaps(hdc, HORZRES);
int y = GetDeviceCaps(hdc, VERTRES);
//创建与屏幕设备兼容的内存区域HDC
HDC hmemdc = ::CreateCompatibleDC(hdc);
//创建相关位图,把位图与内存区域HDC绑定
HBITMAP hbmp = ::CreateCompatibleBitmap(hdc,x,y),hold;
hold = (HBITMAP)::SelectObject(hmemdc,hbmp);
//把屏幕设备传到内存区域(位图)中
BitBlt(hmemdc, 0, 0, x, y,hdc,0,0,SRCCOPY);
//添加鼠标到图片里
//POINT l_pt;
//::GetCursorPos(&l_pt);
//HCURSOR l_hCursor = ::GetCursor();
//::DrawIcon(hmemdc,l_pt.x,l_pt.y,l_hCursor);
//还原内存区域
SelectObject(hmemdc,hold);
/*
//::ShowWindow(NULL,SW_SHOWMAXIMIZED);//SW_SHOWMAXIMIZED
//得到显示对话框的HDC
HDC hdc1 = GetDC(NULL);
//创建与对话框兼容的内存区域的DC
HDC hmemdc1 = ::CreateCompatibleDC(hdc1);
//把位图与对话框兼容内存绑定
hold = (HBITMAP)::SelectObject(hmemdc1,hbmp);
//把对话框兼容内存的内容(位图)传至对话框
BitBlt(hdc1, 0, 0, x, y,hmemdc1,0,0,SRCCOPY);
//还原内存区域
SelectObject(hmemdc1,hold);
*/
::UpdateWindow(NULL);
{
//使用GDI+保存位图
Bitmap bit(hbmp,NULL);
printf ("%d",sizeof(bit));
printf ("\n");
CLSID encoderClsid;
//encoderClsid = (void*)(new char[10]);
EncoderParameters encoderParameters;
encoderParameters.Count = 1;
encoderParameters.Parameter[0].Guid = EncoderQuality;
encoderParameters.Parameter[0].Type = EncoderParameterValueTypeLong;
encoderParameters.Parameter[0].NumberOfValues = 1;
encoderParameters.Parameter[0].Value = &quality;
GetEncoderClsid(L"image/bmp",&encoderClsid);
bit.Save(pszFileName,&encoderClsid,&encoderParameters);
}
::DeleteObject(hbmp);
::DeleteObject(hmemdc);
//::DeleteObject(hmemdc1);
//::DeleteObject(hdc1);
::DeleteObject(hdc);
return 0;
}
int main(){
//初始化gdi+
GdiplusStartupInput gdiplusStartupInput;
ULONG_PTR gdiplusToken;
GdiplusStartup(&gdiplusToken, &gdiplusStartupInput, NULL);
GetScreenSnap();
GdiplusShutdown(gdiplusToken); //关闭gdi+
return 0;
}
放张效果图:
其实我还没完全弄懂整个代码,只知道是获取屏幕句柄,然后用位图保存。比如如何不保存直接把位图显示出来,不知道可不可以做到。