Android系统进程间通信(IPC)机制Binder中的Server启动过程源代码分析

        在前面一篇文章浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路中,介绍了在Android系统中Binder进程间通信机制中的Server角色是如何获得Service Manager远程接口的,即defaultServiceManager函数的实现。Server获得了Service Manager远程接口之后,就要把自己的Service添加到Service Manager中去,然后把自己启动起来,等待Client的请求。本文将通过分析源代码了解Server的启动过程是怎么样的。

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        本文通过一个具体的例子来说明Binder机制中Server的启动过程。我们知道,在Android系统中,提供了多媒体播放的功能,这个功能是以服务的形式来提供的。这里,我们就通过分析MediaPlayerService的实现来了解Media Server的启动过程。

        首先,看一下MediaPlayerService的类图,以便我们理解下面要描述的内容。


        我们将要介绍的主角MediaPlayerService继承于BnMediaPlayerService类,熟悉Binder机制的同学应该知道BnMediaPlayerService是一个Binder Native类,用来处理Client请求的。BnMediaPlayerService继承于BnInterface<IMediaPlayerService>类,BnInterface是一个模板类,它定义在frameworks/base/include/binder/IInterface.h文件中:

template<typename INTERFACE>
class BnInterface : public INTERFACE, public BBinder
{
public:
    virtual sp<IInterface>      queryLocalInterface(const String16& _descriptor);
    virtual const String16&     getInterfaceDescriptor() const;

protected:
    virtual IBinder*            onAsBinder();
};
       这里可以看出,BnMediaPlayerService实际是继承了IMediaPlayerService和BBinder类。IMediaPlayerService和BBinder类又分别继承了IInterface和IBinder类,IInterface和IBinder类又同时继承了RefBase类。

       实际上,BnMediaPlayerService并不是直接接收到Client处发送过来的请求,而是使用了IPCThreadState接收Client处发送过来的请求,而IPCThreadState又借助了ProcessState类来与Binder驱动程序交互。有关IPCThreadState和ProcessState的关系,可以参考上一篇文章浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路,接下来也会有相应的描述。IPCThreadState接收到了Client处的请求后,就会调用BBinder类的transact函数,并传入相关参数,BBinder类的transact函数最终调用BnMediaPlayerService类的onTransact函数,于是,就开始真正地处理Client的请求了。

      了解了MediaPlayerService类结构之后,就要开始进入到本文的主题了。

      首先,看看MediaPlayerService是如何启动的。启动MediaPlayerService的代码位于frameworks/base/media/mediaserver/main_mediaserver.cpp文件中:

int main(int argc, char** argv)
{
    sp<ProcessState> proc(ProcessState::self());
    sp<IServiceManager> sm = defaultServiceManager();
    LOGI("ServiceManager: %p", sm.get());
    AudioFlinger::instantiate();
    MediaPlayerService::instantiate();
    CameraService::instantiate();
    AudioPolicyService::instantiate();
    ProcessState::self()->startThreadPool();
    IPCThreadState::self()->joinThreadPool();
}
       这里我们不关注AudioFlinger和CameraService相关的代码。

       先看下面这句代码:

   sp<ProcessState> proc(ProcessState::self());
       这句代码的作用是通过ProcessState::self()调用创建一个ProcessState实例。ProcessState::self()是ProcessState类的一个静态成员变量,定义在frameworks/base/libs/binder/ProcessState.cpp文件中:

sp<ProcessState> ProcessState::self()
{
    if (gProcess != NULL) return gProcess;
    
    AutoMutex _l(gProcessMutex);
    if (gProcess == NULL) gProcess = new ProcessState;
    return gProcess;
}
       这里可以看出,这个函数作用是返回一个全局唯一的ProcessState实例gProcess。全局唯一实例变量gProcess定义在frameworks/base/libs/binder/Static.cpp文件中:

Mutex gProcessMutex;
sp<ProcessState> gProcess;
       再来看ProcessState的构造函数:

ProcessState::ProcessState()
    : mDriverFD(open_driver())
    , mVMStart(MAP_FAILED)
    , mManagesContexts(false)
    , mBinderContextCheckFunc(NULL)
    , mBinderContextUserData(NULL)
    , mThreadPoolStarted(false)
    , mThreadPoolSeq(1)
{
    if (mDriverFD >= 0) {
        // XXX Ideally, there should be a specific define for whether we
        // have mmap (or whether we could possibly have the kernel module
        // availabla).
#if !defined(HAVE_WIN32_IPC)
        // mmap the binder, providing a chunk of virtual address space to receive transactions.
        mVMStart = mmap(0, BINDER_VM_SIZE, PROT_READ, MAP_PRIVATE | MAP_NORESERVE, mDriverFD, 0);
        if (mVMStart == MAP_FAILED) {
            // *sigh*
            LOGE("Using /dev/binder failed: unable to mmap transaction memory.\n");
            close(mDriverFD);
            mDriverFD = -1;
        }
#else
        mDriverFD = -1;
#endif
    }
    if (mDriverFD < 0) {
        // Need to run without the driver, starting our own thread pool.
    }
}
        这个函数有两个关键地方,一是通过open_driver函数打开Binder设备文件/dev/binder,并将打开设备文件描述符保存在成员变量mDriverFD中;二是通过mmap来把设备文件/dev/binder映射到内存中。

        先看open_driver函数的实现,这个函数同样位于frameworks/base/libs/binder/ProcessState.cpp文件中:

static int open_driver()
{
    if (gSingleProcess) {
        return -1;
    }

    int fd = open("/dev/binder", O_RDWR);
    if (fd >= 0) {
        fcntl(fd, F_SETFD, FD_CLOEXEC);
        int vers;
#if defined(HAVE_ANDROID_OS)
        status_t result = ioctl(fd, BINDER_VERSION, &vers);
#else
        status_t result = -1;
        errno = EPERM;
#endif
        if (result == -1) {
            LOGE("Binder ioctl to obtain version failed: %s", strerror(errno));
            close(fd);
            fd = -1;
        }
        if (result != 0 || vers != BINDER_CURRENT_PROTOCOL_VERSION) {
            LOGE("Binder driver protocol does not match user space protocol!");
            close(fd);
            fd = -1;
        }
#if defined(HAVE_ANDROID_OS)
        size_t maxThreads = 15;
        result = ioctl(fd, BINDER_SET_MAX_THREADS, &maxThreads);
        if (result == -1) {
            LOGE("Binder ioctl to set max threads failed: %s", strerror(errno));
        }
#endif
        
    } else {
        LOGW("Opening '/dev/binder' failed: %s\n", strerror(errno));
    }
    return fd;
}
        这个函数的作用主要是通过open文件操作函数来打开/dev/binder设备文件,然后再调用ioctl文件控制函数来分别执行BINDER_VERSION和BINDER_SET_MAX_THREADS两个命令来和Binder驱动程序进行交互,前者用于获得当前Binder驱动程序的版本号,后者用于通知Binder驱动程序,MediaPlayerService最多可同时启动15个线程来处理Client端的请求。

        open在Binder驱动程序中的具体实现,请参考前面一篇文章浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路,这里不再重复描述。打开/dev/binder设备文件后,Binder驱动程序就为MediaPlayerService进程创建了一个struct binder_proc结构体实例来维护MediaPlayerService进程上下文相关信息。

        我们来看一下ioctl文件操作函数执行BINDER_VERSION命令的过程:

status_t result = ioctl(fd, BINDER_VERSION, &vers);
        这个函数调用最终进入到Binder驱动程序的binder_ioctl函数中,我们只关注BINDER_VERSION相关的部分逻辑:

static long binder_ioctl(struct file *filp, unsigned int cmd, unsigned long arg)
{
	int ret;
	struct binder_proc *proc = filp->private_data;
	struct binder_thread *thread;
	unsigned int size = _IOC_SIZE(cmd);
	void __user *ubuf = (void __user *)arg;

	/*printk(KERN_INFO "binder_ioctl: %d:%d %x %lx\n", proc->pid, current->pid, cmd, arg);*/

	ret = wait_event_interruptible(binder_user_error_wait, binder_stop_on_user_error < 2);
	if (ret)
		return ret;

	mutex_lock(&binder_lock);
	thread = binder_get_thread(proc);
	if (thread == NULL) {
		ret = -ENOMEM;
		goto err;
	}

	switch (cmd) {
	......
	case BINDER_VERSION:
		if (size != sizeof(struct binder_version)) {
			ret = -EINVAL;
			goto err;
		}
		if (put_user(BINDER_CURRENT_PROTOCOL_VERSION, &((struct binder_version *)ubuf)->protocol_version)) {
			ret = -EINVAL;
			goto err;
		}
		break;
	......
	}
	ret = 0;
err:
        ......
	return ret;
}

        很简单,只是将BINDER_CURRENT_PROTOCOL_VERSION写入到传入的参数arg指向的用户缓冲区中去就返回了。BINDER_CURRENT_PROTOCOL_VERSION是一个宏,定义在kernel/common/drivers/staging/android/binder.h文件中:

/* This is the current protocol version. */
#define BINDER_CURRENT_PROTOCOL_VERSION 7
       这里为什么要把ubuf转换成struct binder_version之后,再通过其protocol_version成员变量再来写入呢,转了一圈,最终内容还是写入到ubuf中。我们看一下struct binder_version的定义就会明白,同样是在kernel/common/drivers/staging/android/binder.h文件中:

/* Use with BINDER_VERSION, driver fills in fields. */
struct binder_version {
	/* driver protocol version -- increment with incompatible change */
	signed long	protocol_version;
};
        从注释中可以看出来,这里是考虑到兼容性,因为以后很有可能不是用signed long来表示版本号。

        这里有一个重要的地方要注意的是,由于这里是打开设备文件/dev/binder之后,第一次进入到binder_ioctl函数,因此,这里调用binder_get_thread的时候,就会为当前线程创建一个struct binder_thread结构体变量来维护线程上下文信息,具体可以参考浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路一文。

        接着我们再来看一下ioctl文件操作函数执行BINDER_SET_MAX_THREADS命令的过程:

result = ioctl(fd, BINDER_SET_MAX_THREADS, &maxThreads);

        这个函数调用最终进入到Binder驱动程序的binder_ioctl函数中,我们只关注BINDER_SET_MAX_THREADS相关的部分逻辑:

static long binder_ioctl(struct file *filp, unsigned int cmd, unsigned long arg)
{
	int ret;
	struct binder_proc *proc = filp->private_data;
	struct binder_thread *thread;
	unsigned int size = _IOC_SIZE(cmd);
	void __user *ubuf = (void __user *)arg;

	/*printk(KERN_INFO "binder_ioctl: %d:%d %x %lx\n", proc->pid, current->pid, cmd, arg);*/

	ret = wait_event_interruptible(binder_user_error_wait, binder_stop_on_user_error < 2);
	if (ret)
		return ret;

	mutex_lock(&binder_lock);
	thread = binder_get_thread(proc);
	if (thread == NULL) {
		ret = -ENOMEM;
		goto err;
	}

	switch (cmd) {
	......
	case BINDER_SET_MAX_THREADS:
		if (copy_from_user(&proc->max_threads, ubuf, sizeof(proc->max_threads))) {
			ret = -EINVAL;
			goto err;
		}
		break;
	......
	}
	ret = 0;
err:
	......
	return ret;
}
        这里实现也是非常简单,只是简单地把用户传进来的参数保存在proc->max_threads中就完毕了。注意,这里再调用binder_get_thread函数的时候,就可以在proc->threads中找到当前线程对应的struct binder_thread结构了,因为前面已经创建好并保存在proc->threads红黑树中。

        回到ProcessState的构造函数中,这里还通过mmap函数来把设备文件/dev/binder映射到内存中,这个函数在浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路一文也已经有详细介绍,这里不再重复描述。宏BINDER_VM_SIZE就定义在ProcessState.cpp文件中:

#define BINDER_VM_SIZE ((1*1024*1024) - (4096 *2))
        mmap函数调用完成之后,Binder驱动程序就为当前进程预留了BINDER_VM_SIZE大小的内存空间了。

        这样,ProcessState全局唯一变量gProcess就创建完毕了,回到frameworks/base/media/mediaserver/main_mediaserver.cpp文件中的main函数,下一步是调用defaultServiceManager函数来获得Service Manager的远程接口,这个已经在上一篇文章浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路有详细描述,读者可以回过头去参考一下。

        再接下来,就进入到MediaPlayerService::instantiate函数把MediaPlayerService添加到Service Manger中去了。这个函数定义在frameworks/base/media/libmediaplayerservice/MediaPlayerService.cpp文件中:

void MediaPlayerService::instantiate() {
    defaultServiceManager()->addService(
            String16("media.player"), new MediaPlayerService());
}
        我们重点看一下IServiceManger::addService的过程,这有助于我们加深对Binder机制的理解。

        在上一篇文章浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路中说到,defaultServiceManager返回的实际是一个BpServiceManger类实例,因此,我们看一下BpServiceManger::addService的实现,这个函数实现在frameworks/base/libs/binder/IServiceManager.cpp文件中:

class BpServiceManager : public BpInterface<IServiceManager>
{
public:
	BpServiceManager(const sp<IBinder>& impl)
		: BpInterface<IServiceManager>(impl)
	{
	}

	......

	virtual status_t addService(const String16& name, const sp<IBinder>& service)
	{
		Parcel data, reply;
		data.writeInterfaceToken(IServiceManager::getInterfaceDescriptor());
		data.writeString16(name);
		data.writeStrongBinder(service);
		status_t err = remote()->transact(ADD_SERVICE_TRANSACTION, data, &reply);
		return err == NO_ERROR ? reply.readExceptionCode() 
	}

	......

};

         这里的Parcel类是用来于序列化进程间通信数据用的。

         先来看这一句的调用:

data.writeInterfaceToken(IServiceManager::getInterfaceDescriptor());
         IServiceManager::getInterfaceDescriptor()返回来的是一个字符串,即"android.os.IServiceManager",具体可以参考IServiceManger的实现。我们看一下Parcel::writeInterfaceToken的实现,位于frameworks/base/libs/binder/Parcel.cpp文件中:

// Write RPC headers.  (previously just the interface token)
status_t Parcel::writeInterfaceToken(const String16& interface)
{
    writeInt32(IPCThreadState::self()->getStrictModePolicy() |
               STRICT_MODE_PENALTY_GATHER);
    // currently the interface identification token is just its name as a string
    return writeString16(interface);
}
         它的作用是写入一个整数和一个字符串到Parcel中去。

         再来看下面的调用:

data.writeString16(name);
        这里又是写入一个字符串到Parcel中去,这里的name即是上面传进来的“media.player”字符串。

        往下看:

data.writeStrongBinder(service);
        这里定入一个Binder对象到Parcel去。我们重点看一下这个函数的实现,因为它涉及到进程间传输Binder实体的问题,比较复杂,需要重点关注,同时,也是理解Binder机制的一个重点所在。注意,这里的service参数是一个MediaPlayerService对象。

status_t Parcel::writeStrongBinder(const sp<IBinder>& val)
{
    return flatten_binder(ProcessState::self(), val, this);
}
        看到flatten_binder函数,是不是似曾相识的感觉?我们在前面一篇文章 浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路中,曾经提到在Binder驱动程序中,使用struct flat_binder_object来表示传输中的一个binder对象,它的定义如下所示:

/*
 * This is the flattened representation of a Binder object for transfer
 * between processes.  The 'offsets' supplied as part of a binder transaction
 * contains offsets into the data where these structures occur.  The Binder
 * driver takes care of re-writing the structure type and data as it moves
 * between processes.
 */
struct flat_binder_object {
	/* 8 bytes for large_flat_header. */
	unsigned long		type;
	unsigned long		flags;

	/* 8 bytes of data. */
	union {
		void		*binder;	/* local object */
		signed long	handle;		/* remote object */
	};

	/* extra data associated with local object */
	void			*cookie;
};
        各个成员变量的含义请参考资料 Android Binder设计与实现

        我们进入到flatten_binder函数看看:

status_t flatten_binder(const sp<ProcessState>& proc,
    const sp<IBinder>& binder, Parcel* out)
{
    flat_binder_object obj;
    
    obj.flags = 0x7f | FLAT_BINDER_FLAG_ACCEPTS_FDS;
    if (binder != NULL) {
        IBinder *local = binder->localBinder();
        if (!local) {
            BpBinder *proxy = binder->remoteBinder();
            if (proxy == NULL) {
                LOGE("null proxy");
            }
            const int32_t handle = proxy ? proxy->handle() : 0;
            obj.type = BINDER_TYPE_HANDLE;
            obj.handle = handle;
            obj.cookie = NULL;
        } else {
            obj.type = BINDER_TYPE_BINDER;
            obj.binder = local->getWeakRefs();
            obj.cookie = local;
        }
    } else {
        obj.type = BINDER_TYPE_BINDER;
        obj.binder = NULL;
        obj.cookie = NULL;
    }
    
    return finish_flatten_binder(binder, obj, out);
}
        首先是初始化flat_binder_object的flags域:

obj.flags = 0x7f | FLAT_BINDER_FLAG_ACCEPTS_FDS;
        0x7f表示处理本Binder实体请求数据包的线程的最低优先级,FLAT_BINDER_FLAG_ACCEPTS_FDS表示这个Binder实体可以接受文件描述符,Binder实体在收到文件描述符时,就会在本进程中打开这个文件。

       传进来的binder即为MediaPlayerService::instantiate函数中new出来的MediaPlayerService实例,因此,不为空。又由于MediaPlayerService继承自BBinder类,它是一个本地Binder实体,因此binder->localBinder返回一个BBinder指针,而且肯定不为空,于是执行下面语句:

obj.type = BINDER_TYPE_BINDER;
obj.binder = local->getWeakRefs();
obj.cookie = local;
        设置了flat_binder_obj的其他成员变量,注意,指向这个Binder实体地址的指针local保存在flat_binder_obj的成员变量cookie中。

        函数调用finish_flatten_binder来将这个flat_binder_obj写入到Parcel中去:

inline static status_t finish_flatten_binder(
    const sp<IBinder>& binder, const flat_binder_object& flat, Parcel* out)
{
    return out->writeObject(flat, false);
}
       Parcel::writeObject的实现如下:

status_t Parcel::writeObject(const flat_binder_object& val, bool nullMetaData)
{
    const bool enoughData = (mDataPos+sizeof(val)) <= mDataCapacity;
    const bool enoughObjects = mObjectsSize < mObjectsCapacity;
    if (enoughData && enoughObjects) {
restart_write:
        *reinterpret_cast<flat_binder_object*>(mData+mDataPos) = val;
        
        // Need to write meta-data?
        if (nullMetaData || val.binder != NULL) {
            mObjects[mObjectsSize] = mDataPos;
            acquire_object(ProcessState::self(), val, this);
            mObjectsSize++;
        }
        
        // remember if it's a file descriptor
        if (val.type == BINDER_TYPE_FD) {
            mHasFds = mFdsKnown = true;
        }

        return finishWrite(sizeof(flat_binder_object));
    }

    if (!enoughData) {
        const status_t err = growData(sizeof(val));
        if (err != NO_ERROR) return err;
    }
    if (!enoughObjects) {
        size_t newSize = ((mObjectsSize+2)*3)/2;
        size_t* objects = (size_t*)realloc(mObjects, newSize*sizeof(size_t));
        if (objects == NULL) return NO_MEMORY;
        mObjects = objects;
        mObjectsCapacity = newSize;
    }
    
    goto restart_write;
}
        这里除了把flat_binder_obj写到Parcel里面之内,还要记录这个flat_binder_obj在Parcel里面的偏移位置:

mObjects[mObjectsSize] = mDataPos;
       这里因为,如果进程间传输的数据间带有Binder对象的时候,Binder驱动程序需要作进一步的处理,以维护各个Binder实体的一致性,下面我们将会看到Binder驱动程序是怎么处理这些Binder对象的。

       再回到BpServiceManager::addService函数中,调用下面语句:

status_t err = remote()->transact(ADD_SERVICE_TRANSACTION, data, &reply);
       回到 浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路一文中的类图中去看一下,这里的remote成员函数来自于BpRefBase类,它返回一个BpBinder指针。因此,我们继续进入到BpBinder::transact函数中去看看:

status_t BpBinder::transact(
    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
    // Once a binder has died, it will never come back to life.
    if (mAlive) {
        status_t status = IPCThreadState::self()->transact(
            mHandle, code, data, reply, flags);
        if (status == DEAD_OBJECT) mAlive = 0;
        return status;
    }

    return DEAD_OBJECT;
}
       这里又调用了IPCThreadState::transact进执行实际的操作。注意,这里的mHandle为0,code为ADD_SERVICE_TRANSACTION。ADD_SERVICE_TRANSACTION是上面以参数形式传进来的,那mHandle为什么是0呢?因为这里表示的是Service Manager远程接口,它的句柄值一定是0,具体请参考 浅谈Android系统进程间通信(IPC)机制Binder中的Server和Client获得Service Manager接口之路一文。
       再进入到IPCThreadState::transact函数,看看做了些什么事情:

status_t IPCThreadState::transact(int32_t handle,
                                  uint32_t code, const Parcel& data,
                                  Parcel* reply, uint32_t flags)
{
    status_t err = data.errorCheck();

    flags |= TF_ACCEPT_FDS;

    IF_LOG_TRANSACTIONS() {
        TextOutput::Bundle _b(alog);
        alog << "BC_TRANSACTION thr " << (void*)pthread_self() << " / hand "
            << handle << " / code " << TypeCode(code) << ": "
            << indent << data << dedent << endl;
    }
    
    if (err == NO_ERROR) {
        LOG_ONEWAY(">>>> SEND from pid %d uid %d %s", getpid(), getuid(),
            (flags & TF_ONE_WAY) == 0 ? "READ REPLY" : "ONE WAY");
        err = writeTransactionData(BC_TRANSACTION, flags, handle, code, data, NULL);
    }
    
    if (err != NO_ERROR) {
        if (reply) reply->setError(err);
        return (mLastError = err);
    }
    
    if ((flags & TF_ONE_WAY) == 0) {
        #if 0
        if (code == 4) { // relayout
            LOGI(">>>>>> CALLING transaction 4");
        } else {
            LOGI(">>>>>> CALLING transaction %d", code);
        }
        #endif
        if (reply) {
            err = waitForResponse(reply);
        } else {
            Parcel fakeReply;
            err = waitForResponse(&fakeReply);
        }
        #if 0
        if (code == 4) { // relayout
            LOGI("<<<<<< RETURNING transaction 4");
        } else {
            LOGI("<<<<<< RETURNING transaction %d", code);
        }
        #endif
        
        IF_LOG_TRANSACTIONS() {
            TextOutput::Bundle _b(alog);
            alog << "BR_REPLY thr " << (void*)pthread_self() << " / hand "
                << handle << ": ";
            if (reply) alog << indent << *reply << dedent << endl;
            else alog << "(none requested)" << endl;
        }
    } else {
        err = waitForResponse(NULL, NULL);
    }
    
    return err;
}
        IPCThreadState::transact函数的参数flags是一个默认值为0的参数,上面没有传相应的实参进来,因此,这里就为0。

        函数首先调用writeTransactionData函数准备好一个struct binder_transaction_data结构体变量,这个是等一下要传输给Binder驱动程序的。struct binder_transaction_data的定义我们在浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路一文中有详细描述,读者不妨回过去读一下。这里为了方便描述,将struct binder_transaction_data的定义再次列出来:

struct binder_transaction_data {
	/* The first two are only used for bcTRANSACTION and brTRANSACTION,
	 * identifying the target and contents of the transaction.
	 */
	union {
		size_t	handle;	/* target descriptor of command transaction */
		void	*ptr;	/* target descriptor of return transaction */
	} target;
	void		*cookie;	/* target object cookie */
	unsigned int	code;		/* transaction command */

	/* General information about the transaction. */
	unsigned int	flags;
	pid_t		sender_pid;
	uid_t		sender_euid;
	size_t		data_size;	/* number of bytes of data */
	size_t		offsets_size;	/* number of bytes of offsets */

	/* If this transaction is inline, the data immediately
	 * follows here; otherwise, it ends with a pointer to
	 * the data buffer.
	 */
	union {
		struct {
			/* transaction data */
			const void	*buffer;
			/* offsets from buffer to flat_binder_object structs */
			const void	*offsets;
		} ptr;
		uint8_t	buf[8];
	} data;
};
         writeTransactionData函数的实现如下:

status_t IPCThreadState::writeTransactionData(int32_t cmd, uint32_t binderFlags,
    int32_t handle, uint32_t code, const Parcel& data, status_t* statusBuffer)
{
    binder_transaction_data tr;

    tr.target.handle = handle;
    tr.code = code;
    tr.flags = binderFlags;
    
    const status_t err = data.errorCheck();
    if (err == NO_ERROR) {
        tr.data_size = data.ipcDataSize();
        tr.data.ptr.buffer = data.ipcData();
        tr.offsets_size = data.ipcObjectsCount()*sizeof(size_t);
        tr.data.ptr.offsets = data.ipcObjects();
    } else if (statusBuffer) {
        tr.flags |= TF_STATUS_CODE;
        *statusBuffer = err;
        tr.data_size = sizeof(status_t);
        tr.data.ptr.buffer = statusBuffer;
        tr.offsets_size = 0;
        tr.data.ptr.offsets = NULL;
    } else {
        return (mLastError = err);
    }
    
    mOut.writeInt32(cmd);
    mOut.write(&tr, sizeof(tr));
    
    return NO_ERROR;
}

        注意,这里的cmd为BC_TRANSACTION。 这个函数很简单,在这个场景下,就是执行下面语句来初始化本地变量tr:

tr.data_size = data.ipcDataSize();
tr.data.ptr.buffer = data.ipcData();
tr.offsets_size = data.ipcObjectsCount()*sizeof(size_t);
tr.data.ptr.offsets = data.ipcObjects();
       回忆一下上面的内容,写入到tr.data.ptr.buffer的内容相当于下面的内容:

writeInt32(IPCThreadState::self()->getStrictModePolicy() |
               STRICT_MODE_PENALTY_GATHER);
writeString16("android.os.IServiceManager");
writeString16("media.player");
writeStrongBinder(new MediaPlayerService());
       其中包含了一个Binder实体MediaPlayerService,因此需要设置tr.offsets_size就为1,tr.data.ptr.offsets就指向了这个MediaPlayerService的地址在tr.data.ptr.buffer中的偏移量。最后,将tr的内容保存在IPCThreadState的成员变量mOut中。
       回到IPCThreadState::transact函数中,接下去看,(flags & TF_ONE_WAY) == 0为true,并且reply不为空,所以最终进入到waitForResponse(reply)这条路径来。我们看一下waitForResponse函数的实现:

status_t IPCThreadState::waitForResponse(Parcel *reply, status_t *acquireResult)
{
    int32_t cmd;
    int32_t err;

    while (1) {
        if ((err=talkWithDriver()) < NO_ERROR) break;
        err = mIn.errorCheck();
        if (err < NO_ERROR) break;
        if (mIn.dataAvail() == 0) continue;
        
        cmd = mIn.readInt32();
        
        IF_LOG_COMMANDS() {
            alog << "Processing waitForResponse Command: "
                << getReturnString(cmd) << endl;
        }

        switch (cmd) {
        case BR_TRANSACTION_COMPLETE:
            if (!reply && !acquireResult) goto finish;
            break;
        
        case BR_DEAD_REPLY:
            err = DEAD_OBJECT;
            goto finish;

        case BR_FAILED_REPLY:
            err = FAILED_TRANSACTION;
            goto finish;
        
        case BR_ACQUIRE_RESULT:
            {
                LOG_ASSERT(acquireResult != NULL, "Unexpected brACQUIRE_RESULT");
                const int32_t result = mIn.readInt32();
                if (!acquireResult) continue;
                *acquireResult = result ? NO_ERROR : INVALID_OPERATION;
            }
            goto finish;
        
        case BR_REPLY:
            {
                binder_transaction_data tr;
                err = mIn.read(&tr, sizeof(tr));
                LOG_ASSERT(err == NO_ERROR, "Not enough command data for brREPLY");
                if (err != NO_ERROR) goto finish;

                if (reply) {
                    if ((tr.flags & TF_STATUS_CODE) == 0) {
                        reply->ipcSetDataReference(
                            reinterpret_cast<const uint8_t*>(tr.data.ptr.buffer),
                            tr.data_size,
                            reinterpret_cast<const size_t*>(tr.data.ptr.offsets),
                            tr.offsets_size/sizeof(size_t),
                            freeBuffer, this);
                    } else {
                        err = *static_cast<const status_t*>(tr.data.ptr.buffer);
                        freeBuffer(NULL,
                            reinterpret_cast<const uint8_t*>(tr.data.ptr.buffer),
                            tr.data_size,
                            reinterpret_cast<const size_t*>(tr.data.ptr.offsets),
                            tr.offsets_size/sizeof(size_t), this);
                    }
                } else {
                    freeBuffer(NULL,
                        reinterpret_cast<const uint8_t*>(tr.data.ptr.buffer),
                        tr.data_size,
                        reinterpret_cast<const size_t*>(tr.data.ptr.offsets),
                        tr.offsets_size/sizeof(size_t), this);
                    continue;
                }
            }
            goto finish;

        default:
            err = executeCommand(cmd);
            if (err != NO_ERROR) goto finish;
            break;
        }
    }

finish:
    if (err != NO_ERROR) {
        if (acquireResult) *acquireResult = err;
        if (reply) reply->setError(err);
        mLastError = err;
    }
    
    return err;
}
        这个函数虽然很长,但是主要调用了talkWithDriver函数来与Binder驱动程序进行交互:

status_t IPCThreadState::talkWithDriver(bool doReceive)
{
    LOG_ASSERT(mProcess->mDriverFD >= 0, "Binder driver is not opened");
    
    binder_write_read bwr;
    
    // Is the read buffer empty?
    const bool needRead = mIn.dataPosition() >= mIn.dataSize();
    
    // We don't want to write anything if we are still reading
    // from data left in the input buffer and the caller
    // has requested to read the next data.
    const size_t outAvail = (!doReceive || needRead) ? mOut.dataSize() : 0;
    
    bwr.write_size = outAvail;
    bwr.write_buffer = (long unsigned int)mOut.data();

    // This is what we'll read.
    if (doReceive && needRead) {
        bwr.read_size = mIn.dataCapacity();
        bwr.read_buffer = (long unsigned int)mIn.data();
    } else {
        bwr.read_size = 0;
    }
    
    IF_LOG_COMMANDS() {
        TextOutput::Bundle _b(alog);
        if (outAvail != 0) {
            alog << "Sending commands to driver: " << indent;
            const void* cmds = (const void*)bwr.write_buffer;
            const void* end = ((const uint8_t*)cmds)+bwr.write_size;
            alog << HexDump(cmds, bwr.write_size) << endl;
            while (cmds < end) cmds = printCommand(alog, cmds);
            alog << dedent;
        }
        alog << "Size of receive buffer: " << bwr.read_size
            << ", needRead: " << needRead << ", doReceive: " << doReceive << endl;
    }
    
    // Return immediately if there is nothing to do.
    if ((bwr.write_size == 0) && (bwr.read_size == 0)) return NO_ERROR;
    
    bwr.write_consumed = 0;
    bwr.read_consumed = 0;
    status_t err;
    do {
        IF_LOG_COMMANDS() {
            alog << "About to read/write, write size = " << mOut.dataSize() << endl;
        }
#if defined(HAVE_ANDROID_OS)
        if (ioctl(mProcess->mDriverFD, BINDER_WRITE_READ, &bwr) >= 0)
            err = NO_ERROR;
        else
            err = -errno;
#else
        err = INVALID_OPERATION;
#endif
        IF_LOG_COMMANDS() {
            alog << "Finished read/write, write size = " << mOut.dataSize() << endl;
        }
    } while (err == -EINTR);
    
    IF_LOG_COMMANDS() {
        alog << "Our err: " << (void*)err << ", write consumed: "
            << bwr.write_consumed << " (of " << mOut.dataSize()
			<< "), read consumed: " << bwr.read_consumed << endl;
    }

    if (err >= NO_ERROR) {
        if (bwr.write_consumed > 0) {
            if (bwr.write_consumed < (ssize_t)mOut.dataSize())
                mOut.remove(0, bwr.write_consumed);
            else
                mOut.setDataSize(0);
        }
        if (bwr.read_consumed > 0) {
            mIn.setDataSize(bwr.read_consumed);
            mIn.setDataPosition(0);
        }
        IF_LOG_COMMANDS() {
            TextOutput::Bundle _b(alog);
            alog << "Remaining data size: " << mOut.dataSize() << endl;
            alog << "Received commands from driver: " << indent;
            const void* cmds = mIn.data();
            const void* end = mIn.data() + mIn.dataSize();
            alog << HexDump(cmds, mIn.dataSize()) << endl;
            while (cmds < end) cmds = printReturnCommand(alog, cmds);
            alog << dedent;
        }
        return NO_ERROR;
    }
    
    return err;
}
        这里doReceive和needRead均为1,有兴趣的读者可以自已分析一下。因此,这里告诉Binder驱动程序,先执行write操作,再执行read操作,下面我们将会看到。

        最后,通过ioctl(mProcess->mDriverFD, BINDER_WRITE_READ, &bwr)进行到Binder驱动程序的binder_ioctl函数,我们只关注cmd为BINDER_WRITE_READ的逻辑:

static long binder_ioctl(struct file *filp, unsigned int cmd, unsigned long arg)
{
	int ret;
	struct binder_proc *proc = filp->private_data;
	struct binder_thread *thread;
	unsigned int size = _IOC_SIZE(cmd);
	void __user *ubuf = (void __user *)arg;

	/*printk(KERN_INFO "binder_ioctl: %d:%d %x %lx\n", proc->pid, current->pid, cmd, arg);*/

	ret = wait_event_interruptible(binder_user_error_wait, binder_stop_on_user_error < 2);
	if (ret)
		return ret;

	mutex_lock(&binder_lock);
	thread = binder_get_thread(proc);
	if (thread == NULL) {
		ret = -ENOMEM;
		goto err;
	}

	switch (cmd) {
	case BINDER_WRITE_READ: {
		struct binder_write_read bwr;
		if (size != sizeof(struct binder_write_read)) {
			ret = -EINVAL;
			goto err;
		}
		if (copy_from_user(&bwr, ubuf, sizeof(bwr))) {
			ret = -EFAULT;
			goto err;
		}
		if (binder_debug_mask & BINDER_DEBUG_READ_WRITE)
			printk(KERN_INFO "binder: %d:%d write %ld at %08lx, read %ld at %08lx\n",
			proc->pid, thread->pid, bwr.write_size, bwr.write_buffer, bwr.read_size, bwr.read_buffer);
		if (bwr.write_size > 0) {
			ret = binder_thread_write(proc, thread, (void __user *)bwr.write_buffer, bwr.write_size, &bwr.write_consumed);
			if (ret < 0) {
				bwr.read_consumed = 0;
				if (copy_to_user(ubuf, &bwr, sizeof(bwr)))
					ret = -EFAULT;
				goto err;
			}
		}
		if (bwr.read_size > 0) {
			ret = binder_thread_read(proc, thread, (void __user *)bwr.read_buffer, bwr.read_size, &bwr.read_consumed, filp->f_flags & O_NONBLOCK);
			if (!list_empty(&proc->todo))
				wake_up_interruptible(&proc->wait);
			if (ret < 0) {
				if (copy_to_user(ubuf, &bwr, sizeof(bwr)))
					ret = -EFAULT;
				goto err;
			}
		}
		if (binder_debug_mask & BINDER_DEBUG_READ_WRITE)
			printk(KERN_INFO "binder: %d:%d wrote %ld of %ld, read return %ld of %ld\n",
			proc->pid, thread->pid, bwr.write_consumed, bwr.write_size, bwr.read_consumed, bwr.read_size);
		if (copy_to_user(ubuf, &bwr, sizeof(bwr))) {
			ret = -EFAULT;
			goto err;
		}
		break;
	}
	......
	}
	ret = 0;
err:
	......
	return ret;
}
         函数首先是将用户传进来的参数拷贝到本地变量struct binder_write_read bwr中去。这里bwr.write_size > 0为true,因此,进入到binder_thread_write函数中,我们只关注BC_TRANSACTION部分的逻辑:

binder_thread_write(struct binder_proc *proc, struct binder_thread *thread,
					void __user *buffer, int size, signed long *consumed)
{
	uint32_t cmd;
	void __user *ptr = buffer + *consumed;
	void __user *end = buffer + size;

	while (ptr < end && thread->return_error == BR_OK) {
		if (get_user(cmd, (uint32_t __user *)ptr))
			return -EFAULT;
		ptr += sizeof(uint32_t);
		if (_IOC_NR(cmd) < ARRAY_SIZE(binder_stats.bc)) {
			binder_stats.bc[_IOC_NR(cmd)]++;
			proc->stats.bc[_IOC_NR(cmd)]++;
			thread->stats.bc[_IOC_NR(cmd)]++;
		}
		switch (cmd) {
	        .....
		case BC_TRANSACTION:
		case BC_REPLY: {
			struct binder_transaction_data tr;

			if (copy_from_user(&tr, ptr, sizeof(tr)))
				return -EFAULT;
			ptr += sizeof(tr);
			binder_transaction(proc, thread, &tr, cmd == BC_REPLY);
			break;
		}
		......
		}
		*consumed = ptr - buffer;
	}
	return 0;
}
         首先将用户传进来的transact参数拷贝在本地变量struct binder_transaction_data tr中去,接着调用binder_transaction函数进一步处理,这里我们忽略掉无关代码:

static void
binder_transaction(struct binder_proc *proc, struct binder_thread *thread,
struct binder_transaction_data *tr, int reply)
{
	struct binder_transaction *t;
	struct binder_work *tcomplete;
	size_t *offp, *off_end;
	struct binder_proc *target_proc;
	struct binder_thread *target_thread = NULL;
	struct binder_node *target_node = NULL;
	struct list_head *target_list;
	wait_queue_head_t *target_wait;
	struct binder_transaction *in_reply_to = NULL;
	struct binder_transaction_log_entry *e;
	uint32_t return_error;

        ......

	if (reply) {
         ......
	} else {
		if (tr->target.handle) {
            ......
		} else {
			target_node = binder_context_mgr_node;
			if (target_node == NULL) {
				return_error = BR_DEAD_REPLY;
				goto err_no_context_mgr_node;
			}
		}
		......
		target_proc = target_node->proc;
		if (target_proc == NULL) {
			return_error = BR_DEAD_REPLY;
			goto err_dead_binder;
		}
		......
	}
	if (target_thread) {
		......
	} else {
		target_list = &target_proc->todo;
		target_wait = &target_proc->wait;
	}
	
	......

	/* TODO: reuse incoming transaction for reply */
	t = kzalloc(sizeof(*t), GFP_KERNEL);
	if (t == NULL) {
		return_error = BR_FAILED_REPLY;
		goto err_alloc_t_failed;
	}
	......

	tcomplete = kzalloc(sizeof(*tcomplete), GFP_KERNEL);
	if (tcomplete == NULL) {
		return_error = BR_FAILED_REPLY;
		goto err_alloc_tcomplete_failed;
	}
	
	......

	if (!reply && !(tr->flags & TF_ONE_WAY))
		t->from = thread;
	else
		t->from = NULL;
	t->sender_euid = proc->tsk->cred->euid;
	t->to_proc = target_proc;
	t->to_thread = target_thread;
	t->code = tr->code;
	t->flags = tr->flags;
	t->priority = task_nice(current);
	t->buffer = binder_alloc_buf(target_proc, tr->data_size,
		tr->offsets_size, !reply && (t->flags & TF_ONE_WAY));
	if (t->buffer == NULL) {
		return_error = BR_FAILED_REPLY;
		goto err_binder_alloc_buf_failed;
	}
	t->buffer->allow_user_free = 0;
	t->buffer->debug_id = t->debug_id;
	t->buffer->transaction = t;
	t->buffer->target_node = target_node;
	if (target_node)
		binder_inc_node(target_node, 1, 0, NULL);

	offp = (size_t *)(t->buffer->data + ALIGN(tr->data_size, sizeof(void *)));

	if (copy_from_user(t->buffer->data, tr->data.ptr.buffer, tr->data_size)) {
		......
		return_error = BR_FAILED_REPLY;
		goto err_copy_data_failed;
	}
	if (copy_from_user(offp, tr->data.ptr.offsets, tr->offsets_size)) {
		......
		return_error = BR_FAILED_REPLY;
		goto err_copy_data_failed;
	}
	......

	off_end = (void *)offp + tr->offsets_size;
	for (; offp < off_end; offp++) {
		struct flat_binder_object *fp;
		......
		fp = (struct flat_binder_object *)(t->buffer->data + *offp);
		switch (fp->type) {
		case BINDER_TYPE_BINDER:
		case BINDER_TYPE_WEAK_BINDER: {
			struct binder_ref *ref;
			struct binder_node *node = binder_get_node(proc, fp->binder);
			if (node == NULL) {
				node = binder_new_node(proc, fp->binder, fp->cookie);
				if (node == NULL) {
					return_error = BR_FAILED_REPLY;
					goto err_binder_new_node_failed;
				}
				node->min_priority = fp->flags & FLAT_BINDER_FLAG_PRIORITY_MASK;
				node->accept_fds = !!(fp->flags & FLAT_BINDER_FLAG_ACCEPTS_FDS);
			}
			if (fp->cookie != node->cookie) {
				......
				goto err_binder_get_ref_for_node_failed;
			}
			ref = binder_get_ref_for_node(target_proc, node);
			if (ref == NULL) {
				return_error = BR_FAILED_REPLY;
				goto err_binder_get_ref_for_node_failed;
			}
			if (fp->type == BINDER_TYPE_BINDER)
				fp->type = BINDER_TYPE_HANDLE;
			else
				fp->type = BINDER_TYPE_WEAK_HANDLE;
			fp->handle = ref->desc;
			binder_inc_ref(ref, fp->type == BINDER_TYPE_HANDLE, &thread->todo);
			......
							  
		} break;
		......
		}
	}

	if (reply) {
		......
	} else if (!(t->flags & TF_ONE_WAY)) {
		BUG_ON(t->buffer->async_transaction != 0);
		t->need_reply = 1;
		t->from_parent = thread->transaction_stack;
		thread->transaction_stack = t;
	} else {
		......
	}
	t->work.type = BINDER_WORK_TRANSACTION;
	list_add_tail(&t->work.entry, target_list);
	tcomplete->type = BINDER_WORK_TRANSACTION_COMPLETE;
	list_add_tail(&tcomplete->entry, &thread->todo);
	if (target_wait)
		wake_up_interruptible(target_wait);
	return;
    ......
}
       注意,这里传进来的参数reply为0,tr->target.handle也为0。因此,target_proc、target_thread、target_node、target_list和target_wait的值分别为:

target_node = binder_context_mgr_node;
target_proc = target_node->proc;
target_list = &target_proc->todo;
target_wait = &target_proc->wait; 
       接着,分配了一个待处理事务t和一个待完成工作项tcomplete,并执行初始化工作:

	/* TODO: reuse incoming transaction for reply */
	t = kzalloc(sizeof(*t), GFP_KERNEL);
	if (t == NULL) {
		return_error = BR_FAILED_REPLY;
		goto err_alloc_t_failed;
	}
	......

	tcomplete = kzalloc(sizeof(*tcomplete), GFP_KERNEL);
	if (tcomplete == NULL) {
		return_error = BR_FAILED_REPLY;
		goto err_alloc_tcomplete_failed;
	}
	
	......

	if (!reply && !(tr->flags & TF_ONE_WAY))
		t->from = thread;
	else
		t->from = NULL;
	t->sender_euid = proc->tsk->cred->euid;
	t->to_proc = target_proc;
	t->to_thread = target_thread;
	t->code = tr->code;
	t->flags = tr->flags;
	t->priority = task_nice(current);
	t->buffer = binder_alloc_buf(target_proc, tr->data_size,
		tr->offsets_size, !reply && (t->flags & TF_ONE_WAY));
	if (t->buffer == NULL) {
		return_error = BR_FAILED_REPLY;
		goto err_binder_alloc_buf_failed;
	}
	t->buffer->allow_user_free = 0;
	t->buffer->debug_id = t->debug_id;
	t->buffer->transaction = t;
	t->buffer->target_node = target_node;
	if (target_node)
		binder_inc_node(target_node, 1, 0, NULL);

	offp = (size_t *)(t->buffer->data + ALIGN(tr->data_size, sizeof(void *)));

	if (copy_from_user(t->buffer->data, tr->data.ptr.buffer, tr->data_size)) {
		......
		return_error = BR_FAILED_REPLY;
		goto err_copy_data_failed;
	}
	if (copy_from_user(offp, tr->data.ptr.offsets, tr->offsets_size)) {
		......
		return_error = BR_FAILED_REPLY;
		goto err_copy_data_failed;
	}
         注意,这里的事务t是要交给target_proc处理的,在这个场景之下,就是Service Manager了。因此,下面的语句:

t->buffer = binder_alloc_buf(target_proc, tr->data_size,
		tr->offsets_size, !reply && (t->flags & TF_ONE_WAY));
         就是在Service Manager的进程空间中分配一块内存来保存用户传进入的参数了:

	if (copy_from_user(t->buffer->data, tr->data.ptr.buffer, tr->data_size)) {
		......
		return_error = BR_FAILED_REPLY;
		goto err_copy_data_failed;
	}
	if (copy_from_user(offp, tr->data.ptr.offsets, tr->offsets_size)) {
		......
		return_error = BR_FAILED_REPLY;
		goto err_copy_data_failed;
	}
         由于现在target_node要被使用了,增加它的引用计数:

if (target_node)
		binder_inc_node(target_node, 1, 0, NULL);
        接下去的for循环,就是用来处理传输数据中的Binder对象了。在我们的场景中,有一个类型为BINDER_TYPE_BINDER的Binder实体MediaPlayerService:

    switch (fp->type) {
    case BINDER_TYPE_BINDER:
    case BINDER_TYPE_WEAK_BINDER: {
	struct binder_ref *ref;
	struct binder_node *node = binder_get_node(proc, fp->binder);
	if (node == NULL) {
		node = binder_new_node(proc, fp->binder, fp->cookie);
		if (node == NULL) {
			return_error = BR_FAILED_REPLY;
			goto err_binder_new_node_failed;
		}
		node->min_priority = fp->flags & FLAT_BINDER_FLAG_PRIORITY_MASK;
		node->accept_fds = !!(fp->flags & FLAT_BINDER_FLAG_ACCEPTS_FDS);
	}
	if (fp->cookie != node->cookie) {
		......
		goto err_binder_get_ref_for_node_failed;
	}
	ref = binder_get_ref_for_node(target_proc, node);
	if (ref == NULL) {
		return_error = BR_FAILED_REPLY;
		goto err_binder_get_ref_for_node_failed;
	}
	if (fp->type == BINDER_TYPE_BINDER)
		fp->type = BINDER_TYPE_HANDLE;
	else
		fp->type = BINDER_TYPE_WEAK_HANDLE;
	fp->handle = ref->desc;
	binder_inc_ref(ref, fp->type == BINDER_TYPE_HANDLE, &thread->todo);
	......
							  
	} break;
        由于是第一次在Binder驱动程序中传输这个MediaPlayerService,调用binder_get_node函数查询这个Binder实体时,会返回空,于是binder_new_node在proc中新建一个,下次就可以直接使用了。

        现在,由于要把这个Binder实体MediaPlayerService交给target_proc,也就是Service Manager来管理,也就是说Service Manager要引用这个MediaPlayerService了,于是通过binder_get_ref_for_node为MediaPlayerService创建一个引用,并且通过binder_inc_ref来增加这个引用计数,防止这个引用还在使用过程当中就被销毁。注意,到了这里的时候,t->buffer中的flat_binder_obj的type已经改为BINDER_TYPE_HANDLE,handle已经改为ref->desc,跟原来不一样了,因为这个flat_binder_obj是最终是要传给Service Manager的,而Service Manager只能够通过句柄值来引用这个Binder实体。

        最后,把待处理事务加入到target_list列表中去:

list_add_tail(&t->work.entry, target_list);
        并且把待完成工作项加入到本线程的todo等待执行列表中去:

list_add_tail(&tcomplete->entry, &thread->todo);
        现在目标进程有事情可做了,于是唤醒它:

if (target_wait)
	wake_up_interruptible(target_wait);
       这里就是要唤醒Service Manager进程了。回忆一下前面 浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路这篇文章,此时, Service Manager正在binder_thread_read函数中调用wait_event_interruptible进入休眠状态。

       这里我们先忽略一下Service Manager被唤醒之后的场景,继续MedaPlayerService的启动过程,然后再回来。

       回到binder_ioctl函数,bwr.read_size > 0为true,于是进入binder_thread_read函数:

static int
binder_thread_read(struct binder_proc *proc, struct binder_thread *thread,
				   void  __user *buffer, int size, signed long *consumed, int non_block)
{
	void __user *ptr = buffer + *consumed;
	void __user *end = buffer + size;

	int ret = 0;
	int wait_for_proc_work;

	if (*consumed == 0) {
		if (put_user(BR_NOOP, (uint32_t __user *)ptr))
			return -EFAULT;
		ptr += sizeof(uint32_t);
	}

retry:
	wait_for_proc_work = thread->transaction_stack == NULL && list_empty(&thread->todo);
	
	.......

	if (wait_for_proc_work) {
		.......
	} else {
		if (non_block) {
			if (!binder_has_thread_work(thread))
				ret = -EAGAIN;
		} else
			ret = wait_event_interruptible(thread->wait, binder_has_thread_work(thread));
	}
	
	......

	while (1) {
		uint32_t cmd;
		struct binder_transaction_data tr;
		struct binder_work *w;
		struct binder_transaction *t = NULL;

		if (!list_empty(&thread->todo))
			w = list_first_entry(&thread->todo, struct binder_work, entry);
		else if (!list_empty(&proc->todo) && wait_for_proc_work)
			w = list_first_entry(&proc->todo, struct binder_work, entry);
		else {
			if (ptr - buffer == 4 && !(thread->looper & BINDER_LOOPER_STATE_NEED_RETURN)) /* no data added */
				goto retry;
			break;
		}

		if (end - ptr < sizeof(tr) + 4)
			break;

		switch (w->type) {
		......
		case BINDER_WORK_TRANSACTION_COMPLETE: {
			cmd = BR_TRANSACTION_COMPLETE;
			if (put_user(cmd, (uint32_t __user *)ptr))
				return -EFAULT;
			ptr += sizeof(uint32_t);

			binder_stat_br(proc, thread, cmd);
			if (binder_debug_mask & BINDER_DEBUG_TRANSACTION_COMPLETE)
				printk(KERN_INFO "binder: %d:%d BR_TRANSACTION_COMPLETE\n",
				proc->pid, thread->pid);

			list_del(&w->entry);
			kfree(w);
			binder_stats.obj_deleted[BINDER_STAT_TRANSACTION_COMPLETE]++;
											   } break;
		......
		}

		if (!t)
			continue;

		......
	}

done:
	......
	return 0;
}

        这里,thread->transaction_stack和thread->todo均不为空,于是wait_for_proc_work为false,由于binder_has_thread_work的时候,返回true,这里因为thread->todo不为空,因此,线程虽然调用了wait_event_interruptible,但是不会睡眠,于是继续往下执行。

        由于thread->todo不为空,执行下列语句:

if (!list_empty(&thread->todo))
     w = list_first_entry(&thread->todo, struct binder_work, entry);
        w->type为BINDER_WORK_TRANSACTION_COMPLETE,这是在上面的binder_transaction函数设置的,于是执行:

    switch (w->type) {
    ......
    case BINDER_WORK_TRANSACTION_COMPLETE: {
	cmd = BR_TRANSACTION_COMPLETE;
	if (put_user(cmd, (uint32_t __user *)ptr))
		return -EFAULT;
	ptr += sizeof(uint32_t);

        ......
	list_del(&w->entry);
	kfree(w);
			
	} break;
	......
    }
        这里就将w从thread->todo删除了。由于这里t为空,重新执行while循环,这时由于已经没有事情可做了,最后就返回到binder_ioctl函数中。注间,这里一共往用户传进来的缓冲区buffer写入了两个整数,分别是BR_NOOP和BR_TRANSACTION_COMPLETE。

        binder_ioctl函数返回到用户空间之前,把数据消耗情况拷贝回用户空间中:

if (copy_to_user(ubuf, &bwr, sizeof(bwr))) {
	ret = -EFAULT;
	goto err;
}
        最后返回到IPCThreadState::talkWithDriver函数中,执行下面语句:

    if (err >= NO_ERROR) {
        if (bwr.write_consumed > 0) {
            if (bwr.write_consumed < (ssize_t)mOut.dataSize())
                mOut.remove(0, bwr.write_consumed);
            else
                mOut.setDataSize(0);
        }
        if (bwr.read_consumed > 0) {
            mIn.setDataSize(bwr.read_consumed);
            mIn.setDataPosition(0);
} ...... return NO_ERROR; }
        首先是把mOut的数据清空:

    mOut.setDataSize(0);
        然后设置已经读取的内容的大小:

    mIn.setDataSize(bwr.read_consumed);
    mIn.setDataPosition(0);
        然后返回到IPCThreadState::waitForResponse函数中。在IPCThreadState::waitForResponse函数,先是从mIn读出一个整数,这个便是BR_NOOP了,这是一个空操作,什么也不做。然后继续进入IPCThreadState::talkWithDriver函数中。
        这时候,下面语句执行后:

const bool needRead = mIn.dataPosition() >= mIn.dataSize();
        needRead为false,因为在mIn中,尚有一个整数BR_TRANSACTION_COMPLETE未读出。

       这时候,下面语句执行后:

const size_t outAvail = (!doReceive || needRead) ? mOut.dataSize() : 0;
        outAvail等于0。因此,最后bwr.write_size和bwr.read_size均为0,IPCThreadState::talkWithDriver函数什么也不做,直接返回到IPCThreadState::waitForResponse函数中。在IPCThreadState::waitForResponse函数,又继续从mIn读出一个整数,这个便是BR_TRANSACTION_COMPLETE:

switch (cmd) {
case BR_TRANSACTION_COMPLETE:
       if (!reply && !acquireResult) goto finish;
       break;
......
}
        reply不为NULL,因此,IPCThreadState::waitForResponse的循环没有结束,继续执行,又进入到IPCThreadState::talkWithDrive中。

        这次,needRead就为true了,而outAvail仍为0,所以bwr.read_size不为0,bwr.write_size为0。于是通过:

ioctl(mProcess->mDriverFD, BINDER_WRITE_READ, &bwr)
        进入到Binder驱动程序中的binder_ioctl函数中。由于bwr.write_size为0,bwr.read_size不为0,这次直接就进入到binder_thread_read函数中。这时候,thread->transaction_stack不等于0,但是thread->todo为空,于是线程就通过:

wait_event_interruptible(thread->wait, binder_has_thread_work(thread));
        进入睡眠状态,等待Service Manager来唤醒了。

        现在,我们可以回到Service Manager被唤醒的过程了。我们接着前面浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路这篇文章的最后,继续描述。此时, Service Manager正在binder_thread_read函数中调用wait_event_interruptible_exclusive进入休眠状态。上面被MediaPlayerService启动后进程唤醒后,继续执行binder_thread_read函数:

static int
binder_thread_read(struct binder_proc *proc, struct binder_thread *thread,
				   void  __user *buffer, int size, signed long *consumed, int non_block)
{
	void __user *ptr = buffer + *consumed;
	void __user *end = buffer + size;

	int ret = 0;
	int wait_for_proc_work;

	if (*consumed == 0) {
		if (put_user(BR_NOOP, (uint32_t __user *)ptr))
			return -EFAULT;
		ptr += sizeof(uint32_t);
	}

retry:
	wait_for_proc_work = thread->transaction_stack == NULL && list_empty(&thread->todo);

	......

	if (wait_for_proc_work) {
		......
		if (non_block) {
			if (!binder_has_proc_work(proc, thread))
				ret = -EAGAIN;
		} else
			ret = wait_event_interruptible_exclusive(proc->wait, binder_has_proc_work(proc, thread));
	} else {
		......
	}
	
	......

	while (1) {
		uint32_t cmd;
		struct binder_transaction_data tr;
		struct binder_work *w;
		struct binder_transaction *t = NULL;

		if (!list_empty(&thread->todo))
			w = list_first_entry(&thread->todo, struct binder_work, entry);
		else if (!list_empty(&proc->todo) && wait_for_proc_work)
			w = list_first_entry(&proc->todo, struct binder_work, entry);
		else {
			if (ptr - buffer == 4 && !(thread->looper & BINDER_LOOPER_STATE_NEED_RETURN)) /* no data added */
				goto retry;
			break;
		}

		if (end - ptr < sizeof(tr) + 4)
			break;

		switch (w->type) {
		case BINDER_WORK_TRANSACTION: {
			t = container_of(w, struct binder_transaction, work);
									  } break;
		......
		}

		if (!t)
			continue;

		BUG_ON(t->buffer == NULL);
		if (t->buffer->target_node) {
			struct binder_node *target_node = t->buffer->target_node;
			tr.target.ptr = target_node->ptr;
			tr.cookie =  target_node->cookie;
			......
			cmd = BR_TRANSACTION;
		} else {
			......
		}
		tr.code = t->code;
		tr.flags = t->flags;
		tr.sender_euid = t->sender_euid;

		if (t->from) {
			struct task_struct *sender = t->from->proc->tsk;
			tr.sender_pid = task_tgid_nr_ns(sender, current->nsproxy->pid_ns);
		} else {
			tr.sender_pid = 0;
		}

		tr.data_size = t->buffer->data_size;
		tr.offsets_size = t->buffer->offsets_size;
		tr.data.ptr.buffer = (void *)t->buffer->data + proc->user_buffer_offset;
		tr.data.ptr.offsets = tr.data.ptr.buffer + ALIGN(t->buffer->data_size, sizeof(void *));

		if (put_user(cmd, (uint32_t __user *)ptr))
			return -EFAULT;
		ptr += sizeof(uint32_t);
		if (copy_to_user(ptr, &tr, sizeof(tr)))
			return -EFAULT;
		ptr += sizeof(tr);

		......

		list_del(&t->work.entry);
		t->buffer->allow_user_free = 1;
		if (cmd == BR_TRANSACTION && !(t->flags & TF_ONE_WAY)) {
			t->to_parent = thread->transaction_stack;
			t->to_thread = thread;
			thread->transaction_stack = t;
		} else {
			t->buffer->transaction = NULL;
			kfree(t);
			binder_stats.obj_deleted[BINDER_STAT_TRANSACTION]++;
		}
		break;
	}

done:

    ......
	return 0;
}

        Service Manager被唤醒之后,就进入while循环开始处理事务了。这里wait_for_proc_work等于1,并且proc->todo不为空,所以从proc->todo列表中得到第一个工作项:

w = list_first_entry(&proc->todo, struct binder_work, entry);
        从上面的描述中,我们知道,这个工作项的类型为BINDER_WORK_TRANSACTION,于是通过下面语句得到事务项:

t = container_of(w, struct binder_transaction, work);
       接着就是把事务项t中的数据拷贝到本地局部变量struct binder_transaction_data tr中去了:

if (t->buffer->target_node) {
	struct binder_node *target_node = t->buffer->target_node;
	tr.target.ptr = target_node->ptr;
	tr.cookie =  target_node->cookie;
	......
	cmd = BR_TRANSACTION;
} else {
	......
}
tr.code = t->code;
tr.flags = t->flags;
tr.sender_euid = t->sender_euid;

if (t->from) {
	struct task_struct *sender = t->from->proc->tsk;
	tr.sender_pid = task_tgid_nr_ns(sender, current->nsproxy->pid_ns);
} else {
	tr.sender_pid = 0;
}

tr.data_size = t->buffer->data_size;
tr.offsets_size = t->buffer->offsets_size;
tr.data.ptr.buffer = (void *)t->buffer->data + proc->user_buffer_offset;
tr.data.ptr.offsets = tr.data.ptr.buffer + ALIGN(t->buffer->data_size, sizeof(void *));
        这里有一个非常重要的地方,是Binder进程间通信机制的精髓所在:

tr.data.ptr.buffer = (void *)t->buffer->data + proc->user_buffer_offset;
tr.data.ptr.offsets = tr.data.ptr.buffer + ALIGN(t->buffer->data_size, sizeof(void *));
        t->buffer->data所指向的地址是内核空间的,现在要把数据返回给Service Manager进程的用户空间,而Service Manager进程的用户空间是不能访问内核空间的数据的,所以这里要作一下处理。怎么处理呢?我们在学面向对象语言的时候,对象的拷贝有深拷贝和浅拷贝之分,深拷贝是把另外分配一块新内存,然后把原始对象的内容搬过去,浅拷贝是并没有为新对象分配一块新空间,而只是分配一个引用,而个引用指向原始对象。Binder机制用的是类似浅拷贝的方法,通过在用户空间分配一个虚拟地址,然后让这个用户空间虚拟地址与 t->buffer->data这个内核空间虚拟地址指向同一个物理地址,这样就可以实现浅拷贝了。怎么样用户空间和内核空间的虚拟地址同时指向同一个物理地址呢?请参考前面一篇文章 浅谈Service Manager成为Android进程间通信(IPC)机制Binder守护进程之路,那里有详细描述。这里只要将t->buffer->data加上一个偏移值proc->user_buffer_offset就可以得到t->buffer->data对应的用户空间虚拟地址了。调整了tr.data.ptr.buffer的值之后,不要忘记也要一起调整tr.data.ptr.offsets的值。

        接着就是把tr的内容拷贝到用户传进来的缓冲区去了,指针ptr指向这个用户缓冲区的地址:

if (put_user(cmd, (uint32_t __user *)ptr))
	return -EFAULT;
ptr += sizeof(uint32_t);
if (copy_to_user(ptr, &tr, sizeof(tr)))
	return -EFAULT;
ptr += sizeof(tr);
         这里可以看出,这里只是对作tr.data.ptr.bufferr和tr.data.ptr.offsets的内容作了浅拷贝。

         最后,由于已经处理了这个事务,要把它从todo列表中删除:

list_del(&t->work.entry);
t->buffer->allow_user_free = 1;
if (cmd == BR_TRANSACTION && !(t->flags & TF_ONE_WAY)) {
	t->to_parent = thread->transaction_stack;
	t->to_thread = thread;
	thread->transaction_stack = t;
} else {
	t->buffer->transaction = NULL;
	kfree(t);
	binder_stats.obj_deleted[BINDER_STAT_TRANSACTION]++;
}
         注意,这里的cmd == BR_TRANSACTION && !(t->flags & TF_ONE_WAY)为true,表明这个事务虽然在驱动程序中已经处理完了,但是它仍然要等待Service Manager完成之后,给驱动程序一个确认,也就是需要等待回复,于是把当前事务t放在thread->transaction_stack队列的头部:

t->to_parent = thread->transaction_stack;
t->to_thread = thread;
thread->transaction_stack = t;
         如果cmd == BR_TRANSACTION && !(t->flags & TF_ONE_WAY)为false,那就不需要等待回复了,直接把事务t删掉。

         这个while最后通过一个break跳了出来,最后返回到binder_ioctl函数中:

static long binder_ioctl(struct file *filp, unsigned int cmd, unsigned long arg)
{
	int ret;
	struct binder_proc *proc = filp->private_data;
	struct binder_thread *thread;
	unsigned int size = _IOC_SIZE(cmd);
	void __user *ubuf = (void __user *)arg;

	......

	switch (cmd) {
	case BINDER_WRITE_READ: {
		struct binder_write_read bwr;
		if (size != sizeof(struct binder_write_read)) {
			ret = -EINVAL;
			goto err;
		}
		if (copy_from_user(&bwr, ubuf, sizeof(bwr))) {
			ret = -EFAULT;
			goto err;
		}
		......
		if (bwr.read_size > 0) {
			ret = binder_thread_read(proc, thread, (void __user *)bwr.read_buffer, bwr.read_size, &bwr.read_consumed, filp->f_flags & O_NONBLOCK);
			if (!list_empty(&proc->todo))
				wake_up_interruptible(&proc->wait);
			if (ret < 0) {
				if (copy_to_user(ubuf, &bwr, sizeof(bwr)))
					ret = -EFAULT;
				goto err;
			}
		}
		......
		if (copy_to_user(ubuf, &bwr, sizeof(bwr))) {
			ret = -EFAULT;
			goto err;
		}
		break;
	    }
	......
	default:
		ret = -EINVAL;
		goto err;
	}
	ret = 0;
err:
	......
	return ret;
}
         从binder_thread_read返回来后,再看看proc->todo是否还有事务等待处理,如果是,就把睡眠在proc->wait队列的线程唤醒来处理。最后,把本地变量struct binder_write_read bwr的内容拷贝回到用户传进来的缓冲区中,就返回了。

        这里就是返回到frameworks/base/cmds/servicemanager/binder.c文件中的binder_loop函数了:

void binder_loop(struct binder_state *bs, binder_handler func)
{
    int res;
    struct binder_write_read bwr;
    unsigned readbuf[32];

    bwr.write_size = 0;
    bwr.write_consumed = 0;
    bwr.write_buffer = 0;
    
    readbuf[0] = BC_ENTER_LOOPER;
    binder_write(bs, readbuf, sizeof(unsigned));

    for (;;) {
        bwr.read_size = sizeof(readbuf);
        bwr.read_consumed = 0;
        bwr.read_buffer = (unsigned) readbuf;

        res = ioctl(bs->fd, BINDER_WRITE_READ, &bwr);

        if (res < 0) {
            LOGE("binder_loop: ioctl failed (%s)\n", strerror(errno));
            break;
        }

        res = binder_parse(bs, 0, readbuf, bwr.read_consumed, func);
        if (res == 0) {
            LOGE("binder_loop: unexpected reply?!\n");
            break;
        }
        if (res < 0) {
            LOGE("binder_loop: io error %d %s\n", res, strerror(errno));
            break;
        }
    }
}
       返回来的数据都放在readbuf中,接着调用binder_parse进行解析:

int binder_parse(struct binder_state *bs, struct binder_io *bio,
				 uint32_t *ptr, uint32_t size, binder_handler func)
{
	int r = 1;
	uint32_t *end = ptr + (size / 4);

	while (ptr < end) {
		uint32_t cmd = *ptr++;
        ......
		case BR_TRANSACTION: {
			struct binder_txn *txn = (void *) ptr;
			if ((end - ptr) * sizeof(uint32_t) < sizeof(struct binder_txn)) {
				LOGE("parse: txn too small!\n");
				return -1;
			}
			binder_dump_txn(txn);
			if (func) {
				unsigned rdata[256/4];
				struct binder_io msg;
				struct binder_io reply;
				int res;

				bio_init(&reply, rdata, sizeof(rdata), 4);
				bio_init_from_txn(&msg, txn);
				res = func(bs, txn, &msg, &reply);
				binder_send_reply(bs, &reply, txn->data, res);
			}
			ptr += sizeof(*txn) / sizeof(uint32_t);
			break;
							 }
		......
		default:
			LOGE("parse: OOPS %d\n", cmd);
			return -1;
		}
	}

	return r;
}
        首先把从Binder驱动程序读出来的数据转换为一个struct binder_txn结构体,保存在txn本地变量中,struct binder_txn定义在frameworks/base/cmds/servicemanager/binder.h文件中:

struct binder_txn
{
    void *target;
    void *cookie;
    uint32_t code;
    uint32_t flags;

    uint32_t sender_pid;
    uint32_t sender_euid;

    uint32_t data_size;
    uint32_t offs_size;
    void *data;
    void *offs;
};
       函数中还用到了另外一个数据结构struct binder_io,也是定义在frameworks/base/cmds/servicemanager/binder.h文件中:

struct binder_io
{
    char *data;            /* pointer to read/write from */
    uint32_t *offs;        /* array of offsets */
    uint32_t data_avail;   /* bytes available in data buffer */
    uint32_t offs_avail;   /* entries available in offsets array */

    char *data0;           /* start of data buffer */
    uint32_t *offs0;       /* start of offsets buffer */
    uint32_t flags;
    uint32_t unused;
};
       接着往下看,函数调bio_init来初始化reply变量:

void bio_init(struct binder_io *bio, void *data,
              uint32_t maxdata, uint32_t maxoffs)
{
    uint32_t n = maxoffs * sizeof(uint32_t);

    if (n > maxdata) {
        bio->flags = BIO_F_OVERFLOW;
        bio->data_avail = 0;
        bio->offs_avail = 0;
        return;
    }

    bio->data = bio->data0 = data + n;
    bio->offs = bio->offs0 = data;
    bio->data_avail = maxdata - n;
    bio->offs_avail = maxoffs;
    bio->flags = 0;
}
       接着又调用bio_init_from_txn来初始化msg变量:

void bio_init_from_txn(struct binder_io *bio, struct binder_txn *txn)
{
    bio->data = bio->data0 = txn->data;
    bio->offs = bio->offs0 = txn->offs;
    bio->data_avail = txn->data_size;
    bio->offs_avail = txn->offs_size / 4;
    bio->flags = BIO_F_SHARED;
}
      最后,真正进行处理的函数是从参数中传进来的函数指针func,这里就是定义在frameworks/base/cmds/servicemanager/service_manager.c文件中的svcmgr_handler函数:

int svcmgr_handler(struct binder_state *bs,
				   struct binder_txn *txn,
				   struct binder_io *msg,
				   struct binder_io *reply)
{
	struct svcinfo *si;
	uint16_t *s;
	unsigned len;
	void *ptr;
	uint32_t strict_policy;

	if (txn->target != svcmgr_handle)
		return -1;

	// Equivalent to Parcel::enforceInterface(), reading the RPC
	// header with the strict mode policy mask and the interface name.
	// Note that we ignore the strict_policy and don't propagate it
	// further (since we do no outbound RPCs anyway).
	strict_policy = bio_get_uint32(msg);
	s = bio_get_string16(msg, &len);
	if ((len != (sizeof(svcmgr_id) / 2)) ||
		memcmp(svcmgr_id, s, sizeof(svcmgr_id))) {
			fprintf(stderr,"invalid id %s\n", str8(s));
			return -1;
	}

	switch(txn->code) {
	......
	case SVC_MGR_ADD_SERVICE:
		s = bio_get_string16(msg, &len);
		ptr = bio_get_ref(msg);
		if (do_add_service(bs, s, len, ptr, txn->sender_euid))
			return -1;
		break;
	......
	}

	bio_put_uint32(reply, 0);
	return 0;
}
         回忆一下,在BpServiceManager::addService时,传给Binder驱动程序的参数为:

writeInt32(IPCThreadState::self()->getStrictModePolicy() | STRICT_MODE_PENALTY_GATHER);
writeString16("android.os.IServiceManager");
writeString16("media.player");
writeStrongBinder(new MediaPlayerService());
         这里的语句:

strict_policy = bio_get_uint32(msg);
s = bio_get_string16(msg, &len);
s = bio_get_string16(msg, &len);
ptr = bio_get_ref(msg);
         就是依次把它们读取出来了,这里,我们只要看一下bio_get_ref的实现。先看一个数据结构struct binder_obj的定义:

struct binder_object
{
    uint32_t type;
    uint32_t flags;
    void *pointer;
    void *cookie;
};
        这个结构体其实就是对应struct flat_binder_obj的。

        接着看bio_get_ref实现:

void *bio_get_ref(struct binder_io *bio)
{
    struct binder_object *obj;

    obj = _bio_get_obj(bio);
    if (!obj)
        return 0;

    if (obj->type == BINDER_TYPE_HANDLE)
        return obj->pointer;

    return 0;
}
       _bio_get_obj这个函数就不跟进去看了,它的作用就是从binder_io中取得第一个还没取获取过的binder_object。在这个场景下,就是我们最开始传过来代表MediaPlayerService的flat_binder_obj了,这个原始的flat_binder_obj的type为BINDER_TYPE_BINDER,binder为指向MediaPlayerService的弱引用的地址。在前面我们说过,在Binder驱动驱动程序里面,会把这个flat_binder_obj的type改为BINDER_TYPE_HANDLE,handle改为一个句柄值。这里的handle值就等于obj->pointer的值。

        回到svcmgr_handler函数,调用do_add_service进一步处理:

int do_add_service(struct binder_state *bs,
                   uint16_t *s, unsigned len,
                   void *ptr, unsigned uid)
{
    struct svcinfo *si;
//    LOGI("add_service('%s',%p) uid=%d\n", str8(s), ptr, uid);

    if (!ptr || (len == 0) || (len > 127))
        return -1;

    if (!svc_can_register(uid, s)) {
        LOGE("add_service('%s',%p) uid=%d - PERMISSION DENIED\n",
             str8(s), ptr, uid);
        return -1;
    }

    si = find_svc(s, len);
    if (si) {
        if (si->ptr) {
            LOGE("add_service('%s',%p) uid=%d - ALREADY REGISTERED\n",
                 str8(s), ptr, uid);
            return -1;
        }
        si->ptr = ptr;
    } else {
        si = malloc(sizeof(*si) + (len + 1) * sizeof(uint16_t));
        if (!si) {
            LOGE("add_service('%s',%p) uid=%d - OUT OF MEMORY\n",
                 str8(s), ptr, uid);
            return -1;
        }
        si->ptr = ptr;
        si->len = len;
        memcpy(si->name, s, (len + 1) * sizeof(uint16_t));
        si->name[len] = '\0';
        si->death.func = svcinfo_death;
        si->death.ptr = si;
        si->next = svclist;
        svclist = si;
    }

    binder_acquire(bs, ptr);
    binder_link_to_death(bs, ptr, &si->death);
    return 0;
}
        这个函数的实现很简单,就是把MediaPlayerService这个Binder实体的引用写到一个struct svcinfo结构体中,主要是它的名称和句柄值,然后插入到链接svclist的头部去。这样,Client来向Service Manager查询服务接口时,只要给定服务名称,Service Manger就可以返回相应的句柄值了。

        这个函数执行完成后,返回到svcmgr_handler函数,函数的最后,将一个错误码0写到reply变量中去,表示一切正常:

bio_put_uint32(reply, 0);

       svcmgr_handler函数执行完成后,返回到binder_parse函数,执行下面语句:

binder_send_reply(bs, &reply, txn->data, res);
       我们看一下binder_send_reply的实现,从函数名就可以猜到它要做什么了,告诉Binder驱动程序,它完成了Binder驱动程序交给它的任务了。

void binder_send_reply(struct binder_state *bs,
                       struct binder_io *reply,
                       void *buffer_to_free,
                       int status)
{
    struct {
        uint32_t cmd_free;
        void *buffer;
        uint32_t cmd_reply;
        struct binder_txn txn;
    } __attribute__((packed)) data;

    data.cmd_free = BC_FREE_BUFFER;
    data.buffer = buffer_to_free;
    data.cmd_reply = BC_REPLY;
    data.txn.target = 0;
    data.txn.cookie = 0;
    data.txn.code = 0;
    if (status) {
        data.txn.flags = TF_STATUS_CODE;
        data.txn.data_size = sizeof(int);
        data.txn.offs_size = 0;
        data.txn.data = &status;
        data.txn.offs = 0;
    } else {
        data.txn.flags = 0;
        data.txn.data_size = reply->data - reply->data0;
        data.txn.offs_size = ((char*) reply->offs) - ((char*) reply->offs0);
        data.txn.data = reply->data0;
        data.txn.offs = reply->offs0;
    }
    binder_write(bs, &data, sizeof(data));
}
       从这里可以看出,binder_send_reply告诉Binder驱动程序执行BC_FREE_BUFFER和BC_REPLY命令,前者释放之前在binder_transaction分配的空间,地址为buffer_to_free,buffer_to_free这个地址是Binder驱动程序把自己在内核空间用的地址转换成用户空间地址再传给Service Manager的,所以Binder驱动程序拿到这个地址后,知道怎么样释放这个空间;后者告诉MediaPlayerService,它的addService操作已经完成了,错误码是0,保存在data.txn.data中。

       再来看binder_write函数:

int binder_write(struct binder_state *bs, void *data, unsigned len)
{
    struct binder_write_read bwr;
    int res;
    bwr.write_size = len;
    bwr.write_consumed = 0;
    bwr.write_buffer = (unsigned) data;
    bwr.read_size = 0;
    bwr.read_consumed = 0;
    bwr.read_buffer = 0;
    res = ioctl(bs->fd, BINDER_WRITE_READ, &bwr);
    if (res < 0) {
        fprintf(stderr,"binder_write: ioctl failed (%s)\n",
                strerror(errno));
    }
    return res;
}
       这里可以看出,只有写操作,没有读操作,即read_size为0。

       这里又是一个ioctl的BINDER_WRITE_READ操作。直入到驱动程序的binder_ioctl函数后,执行BINDER_WRITE_READ命令,这里就不累述了。

       最后,从binder_ioctl执行到binder_thread_write函数,我们首先看第一个命令BC_FREE_BUFFER:

int
binder_thread_write(struct binder_proc *proc, struct binder_thread *thread,
					void __user *buffer, int size, signed long *consumed)
{
	uint32_t cmd;
	void __user *ptr = buffer + *consumed;
	void __user *end = buffer + size;

	while (ptr < end && thread->return_error == BR_OK) {
		if (get_user(cmd, (uint32_t __user *)ptr))
			return -EFAULT;
		ptr += sizeof(uint32_t);
		if (_IOC_NR(cmd) < ARRAY_SIZE(binder_stats.bc)) {
			binder_stats.bc[_IOC_NR(cmd)]++;
			proc->stats.bc[_IOC_NR(cmd)]++;
			thread->stats.bc[_IOC_NR(cmd)]++;
		}
		switch (cmd) {
		......
		case BC_FREE_BUFFER: {
			void __user *data_ptr;
			struct binder_buffer *buffer;

			if (get_user(data_ptr, (void * __user *)ptr))
				return -EFAULT;
			ptr += sizeof(void *);

			buffer = binder_buffer_lookup(proc, data_ptr);
			if (buffer == NULL) {
				binder_user_error("binder: %d:%d "
					"BC_FREE_BUFFER u%p no match\n",
					proc->pid, thread->pid, data_ptr);
				break;
			}
			if (!buffer->allow_user_free) {
				binder_user_error("binder: %d:%d "
					"BC_FREE_BUFFER u%p matched "
					"unreturned buffer\n",
					proc->pid, thread->pid, data_ptr);
				break;
			}
			if (binder_debug_mask & BINDER_DEBUG_FREE_BUFFER)
				printk(KERN_INFO "binder: %d:%d BC_FREE_BUFFER u%p found buffer %d for %s transaction\n",
				proc->pid, thread->pid, data_ptr, buffer->debug_id,
				buffer->transaction ? "active" : "finished");

			if (buffer->transaction) {
				buffer->transaction->buffer = NULL;
				buffer->transaction = NULL;
			}
			if (buffer->async_transaction && buffer->target_node) {
				BUG_ON(!buffer->target_node->has_async_transaction);
				if (list_empty(&buffer->target_node->async_todo))
					buffer->target_node->has_async_transaction = 0;
				else
					list_move_tail(buffer->target_node->async_todo.next, &thread->todo);
			}
			binder_transaction_buffer_release(proc, buffer, NULL);
			binder_free_buf(proc, buffer);
			break;
							 }

		......
		*consumed = ptr - buffer;
	}
	return 0;
}
       首先通过看这个语句:
get_user(data_ptr, (void * __user *)ptr)
       这个是获得要删除的Buffer的用户空间地址,接着通过下面这个语句来找到这个地址对应的struct binder_buffer信息:

buffer = binder_buffer_lookup(proc, data_ptr);
       因为这个空间是前面在binder_transaction里面分配的,所以这里一定能找到。

       最后,就可以释放这块内存了:

binder_transaction_buffer_release(proc, buffer, NULL);
binder_free_buf(proc, buffer);
       再来看另外一个命令BC_REPLY:

int
binder_thread_write(struct binder_proc *proc, struct binder_thread *thread,
					void __user *buffer, int size, signed long *consumed)
{
	uint32_t cmd;
	void __user *ptr = buffer + *consumed;
	void __user *end = buffer + size;

	while (ptr < end && thread->return_error == BR_OK) {
		if (get_user(cmd, (uint32_t __user *)ptr))
			return -EFAULT;
		ptr += sizeof(uint32_t);
		if (_IOC_NR(cmd) < ARRAY_SIZE(binder_stats.bc)) {
			binder_stats.bc[_IOC_NR(cmd)]++;
			proc->stats.bc[_IOC_NR(cmd)]++;
			thread->stats.bc[_IOC_NR(cmd)]++;
		}
		switch (cmd) {
		......
		case BC_TRANSACTION:
		case BC_REPLY: {
			struct binder_transaction_data tr;

			if (copy_from_user(&tr, ptr, sizeof(tr)))
				return -EFAULT;
			ptr += sizeof(tr);
			binder_transaction(proc, thread, &tr, cmd == BC_REPLY);
			break;
					   }

		......
		*consumed = ptr - buffer;
	}
	return 0;
}
       又再次进入到binder_transaction函数:

static void
binder_transaction(struct binder_proc *proc, struct binder_thread *thread,
struct binder_transaction_data *tr, int reply)
{
	struct binder_transaction *t;
	struct binder_work *tcomplete;
	size_t *offp, *off_end;
	struct binder_proc *target_proc;
	struct binder_thread *target_thread = NULL;
	struct binder_node *target_node = NULL;
	struct list_head *target_list;
	wait_queue_head_t *target_wait;
	struct binder_transaction *in_reply_to = NULL;
	struct binder_transaction_log_entry *e;
	uint32_t return_error;

	......

	if (reply) {
		in_reply_to = thread->transaction_stack;
		if (in_reply_to == NULL) {
			......
			return_error = BR_FAILED_REPLY;
			goto err_empty_call_stack;
		}
		binder_set_nice(in_reply_to->saved_priority);
		if (in_reply_to->to_thread != thread) {
			.......
			goto err_bad_call_stack;
		}
		thread->transaction_stack = in_reply_to->to_parent;
		target_thread = in_reply_to->from;
		if (target_thread == NULL) {
			return_error = BR_DEAD_REPLY;
			goto err_dead_binder;
		}
		if (target_thread->transaction_stack != in_reply_to) {
			......
			return_error = BR_FAILED_REPLY;
			in_reply_to = NULL;
			target_thread = NULL;
			goto err_dead_binder;
		}
		target_proc = target_thread->proc;
	} else {
		......
	}
	if (target_thread) {
		e->to_thread = target_thread->pid;
		target_list = &target_thread->todo;
		target_wait = &target_thread->wait;
	} else {
		......
	}


	/* TODO: reuse incoming transaction for reply */
	t = kzalloc(sizeof(*t), GFP_KERNEL);
	if (t == NULL) {
		return_error = BR_FAILED_REPLY;
		goto err_alloc_t_failed;
	}
	

	tcomplete = kzalloc(sizeof(*tcomplete), GFP_KERNEL);
	if (tcomplete == NULL) {
		return_error = BR_FAILED_REPLY;
		goto err_alloc_tcomplete_failed;
	}

	if (!reply && !(tr->flags & TF_ONE_WAY))
		t->from = thread;
	else
		t->from = NULL;
	t->sender_euid = proc->tsk->cred->euid;
	t->to_proc = target_proc;
	t->to_thread = target_thread;
	t->code = tr->code;
	t->flags = tr->flags;
	t->priority = task_nice(current);
	t->buffer = binder_alloc_buf(target_proc, tr->data_size,
		tr->offsets_size, !reply && (t->flags & TF_ONE_WAY));
	if (t->buffer == NULL) {
		return_error = BR_FAILED_REPLY;
		goto err_binder_alloc_buf_failed;
	}
	t->buffer->allow_user_free = 0;
	t->buffer->debug_id = t->debug_id;
	t->buffer->transaction = t;
	t->buffer->target_node = target_node;
	if (target_node)
		binder_inc_node(target_node, 1, 0, NULL);

	offp = (size_t *)(t->buffer->data + ALIGN(tr->data_size, sizeof(void *)));

	if (copy_from_user(t->buffer->data, tr->data.ptr.buffer, tr->data_size)) {
		binder_user_error("binder: %d:%d got transaction with invalid "
			"data ptr\n", proc->pid, thread->pid);
		return_error = BR_FAILED_REPLY;
		goto err_copy_data_failed;
	}
	if (copy_from_user(offp, tr->data.ptr.offsets, tr->offsets_size)) {
		binder_user_error("binder: %d:%d got transaction with invalid "
			"offsets ptr\n", proc->pid, thread->pid);
		return_error = BR_FAILED_REPLY;
		goto err_copy_data_failed;
	}
	
    ......

	if (reply) {
		BUG_ON(t->buffer->async_transaction != 0);
		binder_pop_transaction(target_thread, in_reply_to);
	} else if (!(t->flags & TF_ONE_WAY)) {
		......
	} else {
		......
	}
	t->work.type = BINDER_WORK_TRANSACTION;
	list_add_tail(&t->work.entry, target_list);
	tcomplete->type = BINDER_WORK_TRANSACTION_COMPLETE;
	list_add_tail(&tcomplete->entry, &thread->todo);
	if (target_wait)
		wake_up_interruptible(target_wait);
	return;
    ......
}
       注意,这里的reply为1,我们忽略掉其它无关代码。

       前面Service Manager正在binder_thread_read函数中被MediaPlayerService启动后进程唤醒后,在最后会把当前处理完的事务放在thread->transaction_stack中:

if (cmd == BR_TRANSACTION && !(t->flags & TF_ONE_WAY)) {
	t->to_parent = thread->transaction_stack;
	t->to_thread = thread;
	thread->transaction_stack = t;
} 
       所以,这里,首先是把它这个binder_transaction取回来,并且放在本地变量in_reply_to中:

in_reply_to = thread->transaction_stack;
       接着就可以通过in_reply_to得到最终发出这个事务请求的线程和进程:

target_thread = in_reply_to->from;
target_proc = target_thread->proc;
        然后得到target_list和target_wait:

target_list = &target_thread->todo;
target_wait = &target_thread->wait;
       下面这一段代码:

	/* TODO: reuse incoming transaction for reply */
	t = kzalloc(sizeof(*t), GFP_KERNEL);
	if (t == NULL) {
		return_error = BR_FAILED_REPLY;
		goto err_alloc_t_failed;
	}
	

	tcomplete = kzalloc(sizeof(*tcomplete), GFP_KERNEL);
	if (tcomplete == NULL) {
		return_error = BR_FAILED_REPLY;
		goto err_alloc_tcomplete_failed;
	}

	if (!reply && !(tr->flags & TF_ONE_WAY))
		t->from = thread;
	else
		t->from = NULL;
	t->sender_euid = proc->tsk->cred->euid;
	t->to_proc = target_proc;
	t->to_thread = target_thread;
	t->code = tr->code;
	t->flags = tr->flags;
	t->priority = task_nice(current);
	t->buffer = binder_alloc_buf(target_proc, tr->data_size,
		tr->offsets_size, !reply && (t->flags & TF_ONE_WAY));
	if (t->buffer == NULL) {
		return_error = BR_FAILED_REPLY;
		goto err_binder_alloc_buf_failed;
	}
	t->buffer->allow_user_free = 0;
	t->buffer->debug_id = t->debug_id;
	t->buffer->transaction = t;
	t->buffer->target_node = target_node;
	if (target_node)
		binder_inc_node(target_node, 1, 0, NULL);

	offp = (size_t *)(t->buffer->data + ALIGN(tr->data_size, sizeof(void *)));

	if (copy_from_user(t->buffer->data, tr->data.ptr.buffer, tr->data_size)) {
		binder_user_error("binder: %d:%d got transaction with invalid "
			"data ptr\n", proc->pid, thread->pid);
		return_error = BR_FAILED_REPLY;
		goto err_copy_data_failed;
	}
	if (copy_from_user(offp, tr->data.ptr.offsets, tr->offsets_size)) {
		binder_user_error("binder: %d:%d got transaction with invalid "
			"offsets ptr\n", proc->pid, thread->pid);
		return_error = BR_FAILED_REPLY;
		goto err_copy_data_failed;
	}
          我们在前面已经分析过了,这里不再重复。但是有一点要注意的是,这里target_node为NULL,因此,t->buffer->target_node也为NULL。

          函数本来有一个for循环,用来处理数据中的Binder对象,这里由于没有Binder对象,所以就略过了。到了下面这句代码:

binder_pop_transaction(target_thread, in_reply_to);
          我们看看做了什么事情:

static void
binder_pop_transaction(
	struct binder_thread *target_thread, struct binder_transaction *t)
{
	if (target_thread) {
		BUG_ON(target_thread->transaction_stack != t);
		BUG_ON(target_thread->transaction_stack->from != target_thread);
		target_thread->transaction_stack =
			target_thread->transaction_stack->from_parent;
		t->from = NULL;
	}
	t->need_reply = 0;
	if (t->buffer)
		t->buffer->transaction = NULL;
	kfree(t);
	binder_stats.obj_deleted[BINDER_STAT_TRANSACTION]++;
}
        由于到了这里,已经不需要in_reply_to这个transaction了,就把它删掉。

        回到binder_transaction函数:

t->work.type = BINDER_WORK_TRANSACTION;
list_add_tail(&t->work.entry, target_list);
tcomplete->type = BINDER_WORK_TRANSACTION_COMPLETE;
list_add_tail(&tcomplete->entry, &thread->todo);
         和前面一样,分别把t和tcomplete分别放在target_list和thread->todo队列中,这里的target_list指的就是最初调用IServiceManager::addService的MediaPlayerService的Server主线程的的thread->todo队列了,而thread->todo指的是Service Manager中用来回复IServiceManager::addService请求的线程。

        最后,唤醒等待在target_wait队列上的线程了,就是最初调用IServiceManager::addService的MediaPlayerService的Server主线程了,它最后在binder_thread_read函数中睡眠在thread->wait上,就是这里的target_wait了:

if (target_wait)
	wake_up_interruptible(target_wait);
        这样,Service Manger回复调用IServiceManager::addService请求就算完成了,重新回到frameworks/base/cmds/servicemanager/binder.c文件中的binder_loop函数等待下一个Client请求的到来。事实上,Service Manger回到binder_loop函数再次执行ioctl函数时候,又会再次进入到binder_thread_read函数。这时个会发现thread->todo不为空,这是因为刚才我们调用了:

list_add_tail(&tcomplete->entry, &thread->todo);
          把一个工作项tcompelete放在了在thread->todo中,这个tcompelete的type为BINDER_WORK_TRANSACTION_COMPLETE,因此,Binder驱动程序会执行下面操作:

switch (w->type) {
case BINDER_WORK_TRANSACTION_COMPLETE: {
	cmd = BR_TRANSACTION_COMPLETE;
	if (put_user(cmd, (uint32_t __user *)ptr))
		return -EFAULT;
	ptr += sizeof(uint32_t);

	list_del(&w->entry);
	kfree(w);
	
	} break;
	......
}
        binder_loop函数执行完这个ioctl调用后,才会在下一次调用ioctl进入到Binder驱动程序进入休眠状态,等待下一次Client的请求。

        上面讲到调用IServiceManager::addService的MediaPlayerService的Server主线程被唤醒了,于是,重新执行binder_thread_read函数:

static int
binder_thread_read(struct binder_proc *proc, struct binder_thread *thread,
				   void  __user *buffer, int size, signed long *consumed, int non_block)
{
	void __user *ptr = buffer + *consumed;
	void __user *end = buffer + size;

	int ret = 0;
	int wait_for_proc_work;

	if (*consumed == 0) {
		if (put_user(BR_NOOP, (uint32_t __user *)ptr))
			return -EFAULT;
		ptr += sizeof(uint32_t);
	}

retry:
	wait_for_proc_work = thread->transaction_stack == NULL && list_empty(&thread->todo);

	......

	if (wait_for_proc_work) {
		......
	} else {
		if (non_block) {
			if (!binder_has_thread_work(thread))
				ret = -EAGAIN;
		} else
			ret = wait_event_interruptible(thread->wait, binder_has_thread_work(thread));
	}
	
	......

	while (1) {
		uint32_t cmd;
		struct binder_transaction_data tr;
		struct binder_work *w;
		struct binder_transaction *t = NULL;

		if (!list_empty(&thread->todo))
			w = list_first_entry(&thread->todo, struct binder_work, entry);
		else if (!list_empty(&proc->todo) && wait_for_proc_work)
			w = list_first_entry(&proc->todo, struct binder_work, entry);
		else {
			if (ptr - buffer == 4 && !(thread->looper & BINDER_LOOPER_STATE_NEED_RETURN)) /* no data added */
				goto retry;
			break;
		}

		......

		switch (w->type) {
		case BINDER_WORK_TRANSACTION: {
			t = container_of(w, struct binder_transaction, work);
									  } break;
		......
		}

		if (!t)
			continue;

		BUG_ON(t->buffer == NULL);
		if (t->buffer->target_node) {
			......
		} else {
			tr.target.ptr = NULL;
			tr.cookie = NULL;
			cmd = BR_REPLY;
		}
		tr.code = t->code;
		tr.flags = t->flags;
		tr.sender_euid = t->sender_euid;

		if (t->from) {
			......
		} else {
			tr.sender_pid = 0;
		}

		tr.data_size = t->buffer->data_size;
		tr.offsets_size = t->buffer->offsets_size;
		tr.data.ptr.buffer = (void *)t->buffer->data + proc->user_buffer_offset;
		tr.data.ptr.offsets = tr.data.ptr.buffer + ALIGN(t->buffer->data_size, sizeof(void *));

		if (put_user(cmd, (uint32_t __user *)ptr))
			return -EFAULT;
		ptr += sizeof(uint32_t);
		if (copy_to_user(ptr, &tr, sizeof(tr)))
			return -EFAULT;
		ptr += sizeof(tr);

		......

		list_del(&t->work.entry);
		t->buffer->allow_user_free = 1;
		if (cmd == BR_TRANSACTION && !(t->flags & TF_ONE_WAY)) {
			......
		} else {
			t->buffer->transaction = NULL;
			kfree(t);
			binder_stats.obj_deleted[BINDER_STAT_TRANSACTION]++;
		}
		break;
	}

done:
	......
	return 0;
}
         在while循环中,从thread->todo得到w,w->type为BINDER_WORK_TRANSACTION,于是,得到t。从上面可以知道,Service Manager反回了一个0回来,写在t->buffer->data里面,现在把t->buffer->data加上proc->user_buffer_offset,得到用户空间地址,保存在tr.data.ptr.buffer里面,这样用户空间就可以访问这个返回码了。由于cmd不等于BR_TRANSACTION,这时就可以把t删除掉了,因为以后都不需要用了。

         执行完这个函数后,就返回到binder_ioctl函数,执行下面语句,把数据返回给用户空间:

if (copy_to_user(ubuf, &bwr, sizeof(bwr))) {
    ret = -EFAULT;
    goto err;
}
         接着返回到用户空间IPCThreadState::talkWithDriver函数,最后返回到IPCThreadState::waitForResponse函数,最终执行到下面语句:

status_t IPCThreadState::waitForResponse(Parcel *reply, status_t *acquireResult)
{
	int32_t cmd;
	int32_t err;

	while (1) {
		if ((err=talkWithDriver()) < NO_ERROR) break;
		
		......

		cmd = mIn.readInt32();

		......

		switch (cmd) {
		......
		case BR_REPLY:
			{
				binder_transaction_data tr;
				err = mIn.read(&tr, sizeof(tr));
				LOG_ASSERT(err == NO_ERROR, "Not enough command data for brREPLY");
				if (err != NO_ERROR) goto finish;

				if (reply) {
					if ((tr.flags & TF_STATUS_CODE) == 0) {
						reply->ipcSetDataReference(
							reinterpret_cast<const uint8_t*>(tr.data.ptr.buffer),
							tr.data_size,
							reinterpret_cast<const size_t*>(tr.data.ptr.offsets),
							tr.offsets_size/sizeof(size_t),
							freeBuffer, this);
					} else {
						......
					}
				} else {
					......
				}
			}
			goto finish;

		......
		}
	}

finish:
	......
	return err;
}

        注意,这里的tr.flags等于0,这个是在上面的binder_send_reply函数里设置的。最终把结果保存在reply了:

reply->ipcSetDataReference(
       reinterpret_cast<const uint8_t*>(tr.data.ptr.buffer),
       tr.data_size,
       reinterpret_cast<const size_t*>(tr.data.ptr.offsets),
       tr.offsets_size/sizeof(size_t),
       freeBuffer, this);
       这个函数我们就不看了,有兴趣的读者可以研究一下。

       从这里层层返回,最后回到MediaPlayerService::instantiate函数中。

       至此,IServiceManager::addService终于执行完毕了。这个过程非常复杂,但是如果我们能够深刻地理解这一过程,将能很好地理解Binder机制的设计思想和实现过程。这里,对IServiceManager::addService过程中MediaPlayerService、ServiceManager和BinderDriver之间的交互作一个小结:


        回到frameworks/base/media/mediaserver/main_mediaserver.cpp文件中的main函数,接下去还要执行下面两个函数:

    ProcessState::self()->startThreadPool();
    IPCThreadState::self()->joinThreadPool();
        首先看ProcessState::startThreadPool函数的实现:

void ProcessState::startThreadPool()
{
    AutoMutex _l(mLock);
    if (!mThreadPoolStarted) {
        mThreadPoolStarted = true;
        spawnPooledThread(true);
    }
}
       这里调用spwanPooledThread:

void ProcessState::spawnPooledThread(bool isMain)
{
    if (mThreadPoolStarted) {
        int32_t s = android_atomic_add(1, &mThreadPoolSeq);
        char buf[32];
        sprintf(buf, "Binder Thread #%d", s);
        LOGV("Spawning new pooled thread, name=%s\n", buf);
        sp<Thread> t = new PoolThread(isMain);
        t->run(buf);
    }
}
       这里主要是创建一个线程,PoolThread继续Thread类,Thread类定义在frameworks/base/libs/utils/Threads.cpp文件中,其run函数最终调用子类的threadLoop函数,这里即为PoolThread::threadLoop函数:

    virtual bool threadLoop()
    {
        IPCThreadState::self()->joinThreadPool(mIsMain);
        return false;
    }
       这里和frameworks/base/media/mediaserver/main_mediaserver.cpp文件中的main函数一样,最终都是调用了IPCThreadState::joinThreadPool函数,它们的区别是,一个参数是true,一个是默认值false。我们来看一下这个函数的实现:

void IPCThreadState::joinThreadPool(bool isMain)
{
	LOG_THREADPOOL("**** THREAD %p (PID %d) IS JOINING THE THREAD POOL\n", (void*)pthread_self(), getpid());

	mOut.writeInt32(isMain ? BC_ENTER_LOOPER : BC_REGISTER_LOOPER);

	......

	status_t result;
	do {
		int32_t cmd;

		.......

		// now get the next command to be processed, waiting if necessary
		result = talkWithDriver();
		if (result >= NO_ERROR) {
			size_t IN = mIn.dataAvail();
			if (IN < sizeof(int32_t)) continue;
			cmd = mIn.readInt32();
			......
			}

			result = executeCommand(cmd);
		}

		......
	} while (result != -ECONNREFUSED && result != -EBADF);

	.......

	mOut.writeInt32(BC_EXIT_LOOPER);
	talkWithDriver(false);
}
        这个函数最终是在一个无穷循环中,通过调用talkWithDriver函数来和Binder驱动程序进行交互,实际上就是调用talkWithDriver来等待Client的请求,然后再调用executeCommand来处理请求,而在executeCommand函数中,最终会调用BBinder::transact来真正处理Client的请求:

status_t IPCThreadState::executeCommand(int32_t cmd)
{
	BBinder* obj;
	RefBase::weakref_type* refs;
	status_t result = NO_ERROR;

	switch (cmd) {
	......

	case BR_TRANSACTION:
		{
			binder_transaction_data tr;
			result = mIn.read(&tr, sizeof(tr));
			
			......

			Parcel reply;
			
			......

			if (tr.target.ptr) {
				sp<BBinder> b((BBinder*)tr.cookie);
				const status_t error = b->transact(tr.code, buffer, &reply, tr.flags);
				if (error < NO_ERROR) reply.setError(error);

			} else {
				const status_t error = the_context_object->transact(tr.code, buffer, &reply, tr.flags);
				if (error < NO_ERROR) reply.setError(error);
			}

			......
		}
		break;

	.......
	}

	if (result != NO_ERROR) {
		mLastError = result;
	}

	return result;
}
        接下来再看一下BBinder::transact的实现:

status_t BBinder::transact(
    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
    data.setDataPosition(0);

    status_t err = NO_ERROR;
    switch (code) {
        case PING_TRANSACTION:
            reply->writeInt32(pingBinder());
            break;
        default:
            err = onTransact(code, data, reply, flags);
            break;
    }

    if (reply != NULL) {
        reply->setDataPosition(0);
    }

    return err;
}
       最终会调用onTransact函数来处理。在这个场景中,BnMediaPlayerService继承了BBinder类,并且重载了onTransact函数,因此,这里实际上是调用了BnMediaPlayerService::onTransact函数,这个函数定义在frameworks/base/libs/media/libmedia/IMediaPlayerService.cpp文件中:

status_t BnMediaPlayerService::onTransact(
	uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
{
	switch(code) {
		case CREATE_URL: {
			......
						 } break;
		case CREATE_FD: {
			......
						} break;
		case DECODE_URL: {
			......
						 } break;
		case DECODE_FD: {
			......
						} break;
		case CREATE_MEDIA_RECORDER: {
			......
									} break;
		case CREATE_METADATA_RETRIEVER: {
			......
										} break;
		case GET_OMX: {
			......
					  } break;
		default:
			return BBinder::onTransact(code, data, reply, flags);
	}
}

       至此,我们就以MediaPlayerService为例,完整地介绍了Android系统进程间通信Binder机制中的Server启动过程。Server启动起来之后,就会在一个无穷循环中等待Client的请求了。在下一篇文章中,我们将介绍Client如何通过Service Manager远程接口来获得Server远程接口,进而调用Server远程接口来使用Server提供的服务,敬请关注。

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