Android Handler机制

转载请注明出处:http://blog.csdn.net/mr_liabill/article/details/48373779   来自《LiaBin的博客》

Handler

Handler使用子线程looper

public class MyThread extends Thread {
    private Handler handler;

    @Override
    public void run() {
        super.run();
        //此时当前线程跟looper绑定,如果没调用这个方法,那么
        //handler = new Handler();就会抛出Can't create handler inside thread that has not called Looper.prepare()异常
        Looper.prepare();//此时生成的loop对象可以通过Looper.myLooper()获取。实际调用sThreadLocal.set(new Looper(quitAllowed));
        //Handler无参数的构造函数内部调用了mLooper= Looper.myLooper();
        handler = new Handler() {
            @Override
            public void handleMessage(Message msg) {
                Log.d("LiaBin", "MyThread handleMessage");
            }
        };
        //handler = new Handler(Looper.myLooper());//等价于上面的语法,都是获取当前线程的looper
        Looper.loop();//开启循环取消息
    }

    //提供一个退出方法,否则Loop方法在无限循环,MyThread终止不了
    public void quit() {
        if (Looper.myLooper() != null) {
            Looper.myLooper().quit();
        }
    }

    public Handler getHandler() {
        return handler;
    }
}

如果此时main线程想给这个线程发消息

        MyThread myThread = new MyThread();
        myThread.start();
        //发送消息到myThread线程对应的looper队列中
        myThread.getHandler().sendEmptyMessage(0);

此时注意:myThread线程一直在run,除非调用quit方法

另一方面:

handler = new Handler(Looper.getMainLooper());//获取main线程的looper
handler.sendEmptyMessage(0);//消息被发送到main线程中,然后处理


Handler使用main线程looper

public class TestActivity extends AppCompatActivity {

    private Handler handler= new Handler(){
        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
        }
    };
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_test);
        handler.sendEmptyMessage(0);
        new TestThread(handler).start();
    }
}

public class TestThread extends Thread {
    private Handler handler;

    public TestThread(Handler handler) {
        this.handler = handler;
    }

    @Override
    public void run() {
        super.run();
        //dosomething...
        handler.sendEmptyMessage(0);
    }
}

此时实际上handler是在main线程中创建,默认使用的是main线程的looper,所以消息在main线程中处理

activity是运行在main线程中的,启动任何一个activity,首先都会调用ActivityThread的main方法,可以看到调用了prepareMainLooper为mian线程创建了looper,之后Looper.loop()。

    public static void main(String[] args) {
        ..............
        Looper.prepareMainLooper();
        ActivityThread thread = new ActivityThread();
        thread.attach(false);
        if (sMainThreadHandler == null) {
            sMainThreadHandler = thread.getHandler();
        }
        if (false) {
            Looper.myLooper().setMessageLogging(new
                    LogPrinter(Log.DEBUG, "ActivityThread"));
        }
        // End of event ActivityThreadMain.
        Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
        Looper.loop();
        throw new RuntimeException("Main thread loop unexpectedly exited");
    }
}

post方法

    public void onClick(View v){ 
        new Thread(new Runnable(){ 
            public void run(){ 
                final Bitmap bitmap = loadImageFromNetwork("http://example.com/image.png"); 
                handler.post(new Runnable(){ 
                    public void run(){ 
                        mImageView.setImageBitmap(bitmap); 
                    } 
                }); 
            } 
        }).start();} 
handler的post方法接受一个runnable参数,但是不是runnable实际上是运行handler对应的线程中的,而不是子线程,注意区分Thread和Runnable的区别


总结

1、首先Looper.prepare()在本线程中保存一个Looper实例,然后该实例中保存一个MessageQueue对象;因为Looper.prepare()在一个线程中只能调用一次,所以MessageQueue在一个线程中只会存在一个。

2、Looper.loop()会让当前线程进入一个无限循环,不端从MessageQueue的实例中读取消息,然后回调msg.target.dispatchMessage(msg)方法。

3、Handler的构造方法,会首先得到当前线程中保存的Looper实例,进而与Looper实例中的MessageQueue想关联。

4、Handler的sendMessage方法,会给msg的target赋值为handler自身,然后加入MessageQueue中。

5、在构造Handler实例时,我们会重写handleMessage方法,也就是msg.target.dispatchMessage(msg)最终调用的方法。

   public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;//mQueue跟上面的looper一一对应
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);//把这个msg放到looper对应的消息队列中了
    }

Looper

几个静态方法

Looper.perpare()   Thread中调用,那么就为当前线程绑定了looper,如果在activity,service等中调用,那么就是为main线程绑定looper,此时这样调用是多余了,因为在main线程中早已经执行了prepareMainLooper方法

Looper.myLooper()  Thread中调用,那么获取的就是当前线程perpare创建的looper,如果是在activity,service等中调用,那么其实是等效于getMainLooper的,因为返回的都是main线程的looper

Looper.prepareMainLooper()  赋值main线程的looper,sMainLooper = myLooper();如果在子线程中就不要调用这个方法了,而是调用perpare方法

Looper.getMainLooper()  获取main线程的looper,如果需要在子线程中发送消息到main线程,如果不想把handler参数传进来,那么可以使用Handler hander=new Handler(Looper.getMainLooper())

quit/quitSafely  looper的消息队列不再接收消息,所以此时再用handler发消息是接收不到的

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

    public static
    @Nullable
    Looper myLooper() {
        return sThreadLocal.get();
    }
  
    public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;
        for (; ; ) { //不间断的取消息
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }
            msg.target.dispatchMessage(msg);
            ...........
        }
    }

    public static void prepareMainLooper() {
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
    }

   public static Looper getMainLooper() {
        synchronized (Looper.class) {
            return sMainLooper;
        }
    }

activity,sercice等默认都是运行在main线程中的

Activit,service默认运行于main主线程中,Android系统在启动的时候会为Activity创建一个消息队列和消息循环(Looper)。详细实现请参考ActivityThread.java文件
Android应用程序进程在启动的时候,会在进程中加载ActivityThread类,并且执行这个类的main函数,应用程序的消息循环过程就是在这个main函数里面实现的
public final class ActivityThread {
   ......
 
   public static final void main(String[] args) {
      ......

      Looper.prepareMainLooper();

       ......

      ActivityThread thread = new ActivityThread();
      thread.attach(false);

      ......

     Looper.loop();

     ......

     thread.detach();

     ......
  }
}

所以如果以下代码
public class TestActivity extends AppCompatActivity {

    private Handler handler= new Handler(){
        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
        }
    };
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_test);
    }
}

此时handler发送的消息是在main线程中处理的,handler没有参数的构造函数默认调用如下方法
public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

mLooper = Looper.myLooper();//获取当前线程的looper,因为当前线程是main线程,所以handler发送的消息是在main线程中处理的

注意区分,handler在activity,service中创建还是在Thread内部创建的区别

MessageQueue

面试有提到MessageQueue的原理,当即就说,不就是一个简单的队列呗,先进先出,那这个message什么时候进什么时候出队列,比如以下两行伪代码

sendMessageDelayed(msg1,5000);

sendMessage(msg2);

此时msg1和msg2谁先进消息队列,这个时候我就犯难了,直觉告诉我,应该是msg2先进队列,因为最后肯定是msg2先被处理的,先进先出嘛。。

面试官再问真是这样么,如果我此时再sendMessageDelayed(msg3,2000);那么msg3在队列的什么位置,msg1,msg3怎么先后处理,然后就GG了

Handler.MessageQueue源码分析

public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
不管是sendMessage,post还是sendMessageDelayed,postDelayed最后都进入sendMessageAtTime方法,

SystemClock.uptimeMillis() + delayMillis

这段代码是关键,把系统当前时间+delay的时间作为参数传递下去


继续往下分析,调用了queue.enqueueMessage

    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

进入MessageQueue类,注意when参数,就是上面的SystemClock.uptimeMillis() + delayMillis

boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }

        synchronized (this) {
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }

这下终于豁然开朗了

Message p = mMessages;  //mMessages应该就是队列的头节点了

如果刚进来消息的when比头结点的when还小,那么把这个message当作头节点,否则,则在队列中根据when来判断插入合适的位置。并不是按照进来一个消息就放在队列尾这种方式

如此一来,就能解决上面的疑惑了,

sendMessageDelayed(msg1,5000);

sendMessage(msg2);

sendMessageDelayed(msg3,2000);

还是按照send的先后顺序进队列,msg1,msg2,msg3,但是队列中的位置却是

尾 msg1  msg3 msg2 头

所以最后handlemessage的先后顺序是msg2 msg3 msg1


我们都知道Loop.loop()不断的通过messagequeue.next()从消息队列中取消息。在来看看messagequeue的next方法,下面抽取关键代码段

               if (msg != null) {
                    if (now < msg.when) {
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                    } else {
                        // Got a message.
                        mBlocked = false;
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;
                        } else {
                            mMessages = msg.next;
                        }
                        msg.next = null;
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;
                }
final long now = SystemClock.uptimeMillis();表示的是当前时间

如果队列头结点的when比now当前时间还大,说明还没到delay的时间,return null,否则才处理这个message


总结

最后总结一下:

1. MessageQueue 通过链表方式实现

2. message插入到队列的哪个位置,是通过时间点来判断,SystemClock.uptimeMillis() + delayMillis(当前时间+delay时间),这个时间点越大越在队列的后部,越晚handler

3. 严格来说MessageQueue先进先出并不准确,因为并不是简单的插入到队列尾





  • 0
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值