先帖一段源代码
LRESULT CWnd::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)
{
// OnWndMsg does most of the work, except for DefWindowProc call
LRESULT lResult = 0;
if (!OnWndMsg(message, wParam, lParam, &lResult))
lResult = DefWindowProc(message, wParam, lParam);
return lResult;
}
新建一对话框程序CTestDlg,在其中添加 class CMyButton : public CButton{};
#include "stdafx.h"
#include "TestCom.h"
#include "MyButton.h"
// CMyButton
IMPLEMENT_DYNAMIC(CMyButton, CButton)
CMyButton::CMyButton()
{
}
CMyButton::~CMyButton()
{
}
BEGIN_MESSAGE_MAP(CMyButton, CButton)
ON_WM_MOUSEMOVE()
END_MESSAGE_MAP()
// CMyButton message handlers
void CMyButton::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
TRACE(L"CMyButton::OnMouseMove\n");
CButton::OnMouseMove(nFlags, point);
}
BOOL CMyButton::OnWndMsg(UINT message, WPARAM wParam, LPARAM lParam, LRESULT* pResult)
{
// TODO: Add your specialized code here and/or call the base class
if (message == WM_MOUSEMOVE) {
int a = 20;
}
return CButton::OnWndMsg(message, wParam, lParam, pResult);
}
此时,因为你重载了OnMouseMove,修改了消息映射地图,那么在CMyButton接收MouseMove消息的时候,会映射到
CMyButton::OnMouseMove,但是CMyButton::OnMouseMove由CButton::OnMouseMove默认处理。然后CWnd::OnWndMsg
直接返回TRUE;那么CWnd::WndProc下面的
lResult = DefWindowProc(message, wParam, lParam);
便不会再执行了
反之,倘若你没重载WM_MOUSEMOVE消息(只要注释ON_WM_MOUSEMOVE()即可)。那么OnWndMsg会返回FALSE,表明用户
没有修改消息映射,然后
lResult = DefWindowProc(message, wParam, lParam);
会被执行,设定按钮状态。
但是请注意:CButton::OnMouseMove最终还是会调用CWnd::DefWindowProc这个函数,这个函数的实现如下:
LRESULT CWnd::DefWindowProc(UINT nMsg, WPARAM wParam, LPARAM lParam)
{
if (m_pfnSuper != NULL)
return ::CallWindowProc(m_pfnSuper, m_hWnd, nMsg, wParam, lParam);
WNDPROC pfnWndProc;
if ((pfnWndProc = *GetSuperWndProcAddr()) == NULL)
return ::DefWindowProc(m_hWnd, nMsg, wParam, lParam);
else
return ::CallWindowProc(pfnWndProc, m_hWnd, nMsg, wParam, lParam);
}
看到没,::CallWindowProc(m_pfnSuper, m_hWnd, nMsg, wParam, lParam);
这个API最终来设定按钮在鼠标移动上去该显示的状态。