Java in sample

// Single-line comments start with //
/*
 Multi-line comments look like this.
 */
/**
 JavaDoc comments look like this. Used to describe the Class or various
 attributes of a Class.
 */

// Import ArrayList class inside of the java.util package
import java.util.ArrayList;
// Import all classes inside of java.security package
import java.security.*;

// Each .java file contains one outer-level public class, with the same name as
// the file.
public class LearnJava {

	// A program must have a main method as an entry point
	public static void main(String[] args) {

		// Use System.out.println to print lines
		System.out.println("Hello World!");
		System.out.println("Integer: " + 10 + " Double: " + 3.14 + " Boolean: "
				+ true);

		// To print without a newline, use System.out.print
		System.out.print("Hello ");
		System.out.print("World");

		// /
		// Types & Variables
		// /

		// Declare a variable using <type> <name> [
		// Byte - 8-bit signed two's complement integer
		// (-128 <= byte <= 127)
		byte fooByte = 100;

		// Short - 16-bit signed two's complement integer
		// (-32,768 <= short <= 32,767)
		short fooShort = 10000;

		// Integer - 32-bit signed two's complement integer
		// (-2,147,483,648 <= int <= 2,147,483,647)
		int fooInt = 1;

		// Long - 64-bit signed two's complement integer
		// (-9,223,372,036,854,775,808 <= long <= 9,223,372,036,854,775,807)
		long fooLong = 100000L;
		// L is used to denote that this variable value is of type Long;
		// anything without is treated as integer by default.

		// Note: Java has no unsigned types

		// Float - Single-precision 32-bit IEEE 754 Floating Point
		float fooFloat = 234.5f;
		// f is used to denote that this variable value is of type float;
		// otherwise it is treated as double.

		// Double - Double-precision 64-bit IEEE 754 Floating Point
		double fooDouble = 123.4;

		// Boolean - true & false
		boolean fooBoolean = true;
		boolean barBoolean = false;

		// Char - A single 16-bit Unicode character
		char fooChar = 'A';

		// final variables can't be reassigned to another object
		final int HOURS_I_WORK_PER_WEEK = 9001;

		// Strings
		String fooString = "My String Is Here!";

		// \n is an escaped character that starts a new line
		String barString = "Printing on a new line?\nNo Problem!";
		// \t is an escaped character that adds a tab character
		String bazString = "Do you want to add a tab?\tNo Problem!";
		System.out.println(fooString);
		System.out.println(barString);
		System.out.println(bazString);

		// Arrays
		// The array size must be decided upon instantiation
		// The format for declaring an array is follows:
		// <datatype> [] <var name> = new <datatype>[<array size>];
		int[] intArray = new int[2];
		String[] stringArray = new String[1];
		boolean[] booleanArray = new boolean[100];

		// Another way to declare & initialize an array
		int[] y = { 9000, 1000, 1337 };

		// Indexing an array - Accessing an element
		System.out.println("intArray 0: " + intArray[0]);

		// Arrays are zero-indexed and mutable.
		intArray[1] = 1;
		System.out.println("intArray 1: " + intArray[1]); // => 1

		// Others to check out
		// ArrayLists - Like arrays except more functionality is offered,
		// and the size is mutable
		// LinkedLists
		// Maps
		// HashMaps

		// /
		// Operators
		// /
		System.out.println("\n->Operators");

		int i1 = 1, i2 = 2; // Shorthand for multiple declarations

		// Arithmetic is straightforward
		System.out.println("1+2 = " + (i1 + i2)); // => 3
		System.out.println("2-1 = " + (i2 - i1)); // => 1
		System.out.println("2*1 = " + (i2 * i1)); // => 2
		System.out.println("1/2 = " + (i1 / i2)); // => 0 (0.5 truncated down)

		// Modulo
		System.out.println("11%3 = " + (11 % 3)); // => 2

		// Comparison operators
		System.out.println("3 == 2? " + (3 == 2)); // => false
		System.out.println("3 != 2? " + (3 != 2)); // => true
		System.out.println("3 > 2? " + (3 > 2)); // => true
		System.out.println("3 < 2? " + (3 < 2)); // => false
		System.out.println("2 <= 2? " + (2 <= 2)); // => true
		System.out.println("2 >= 2? " + (2 >= 2)); // => true

		// Bitwise operators!
		/*
		 * ~ Unary bitwise complement << Signed left shift >> Signed right shift
		 * >>> Unsigned right shift & Bitwise AND ^ Bitwise exclusive OR |
		 * Bitwise inclusive OR
		 */

		// Incrementations
		int i = 0;
		System.out.println("\n->Inc/Dec-rementation");
		// The ++ and -- operators increment and decrement by 1 respectively.
		// If they are placed before the variable, they increment then return;
		// after the variable they return then increment.
		System.out.println(i++); // i = 1, prints 0 (post-increment)
		System.out.println(++i); // i = 2, prints 2 (pre-increment)
		System.out.println(i--); // i = 1, prints 2 (post-decrement)
		System.out.println(--i); // i = 0, prints 0 (pre-decrement)

		// /
		// Control Structures
		// /
		System.out.println("\n->Control Structures");

		// If statements are c-like
		int j = 10;
		if (j == 10) {
			System.out.println("I get printed");
		} else if (j > 10) {
			System.out.println("I don't");
		} else {
			System.out.println("I also don't");
		}

		// While loop
		int fooWhile = 0;
		while (fooWhile < 100) {
			// System.out.println(fooWhile);
			// Increment the counter
			// Iterated 99 times, fooWhile 0->99
			fooWhile++;
		}
		System.out.println("fooWhile Value: " + fooWhile);

		// Do While Loop
		int fooDoWhile = 0;
		do {
			// System.out.println(fooDoWhile);
			// Increment the counter
			// Iterated 99 times, fooDoWhile 0->99
			fooDoWhile++;
		} while (fooDoWhile < 100);
		System.out.println("fooDoWhile Value: " + fooDoWhile);

		// For Loop
		int fooFor;
		// for loop structure => for(<start_statement>; <conditional>; <step>)
		for (fooFor = 0; fooFor < 10; fooFor++) {
			// System.out.println(fooFor);
			// Iterated 10 times, fooFor 0->9
		}
		System.out.println("fooFor Value: " + fooFor);

		// For Each Loop
		// An automatic iteration through an array or list of objects.
		int[] fooList = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
		// for each loop structure => for(<object> : <array_object>)
		// reads as: for each object in the array
		// note: the object type must match the array.
		
		for (int bar : fooList) {
			// System.out.println(bar);
			// Iterates 9 times and prints 1-9 on new lines
		}

		// Switch Case
		// A switch works with the byte, short, char, and int data types.
		// It also works with enumerated types (discussed in Enum Types),
		// the String class, and a few special classes that wrap
		// primitive types: Character, Byte, Short, and Integer.
		int month = 2;
		String monthString;
		switch (month) {
		case 1:
			monthString = "January";
			break;
		case 2:
			monthString = "February";
			break;
		case 3:
			monthString = "March";
			break;
		default:
			monthString = "Some other month";
			break;
		}
		System.out.println("Switch Case Result: " + monthString);

		// Conditional Shorthand
		// You can use the '?' operator for quick assignments or logic forks.
		// Reads as
		// "If (statement) is true, use <first value>, otherwise, use <second value>"
		int foo = 5;
		String bar = (foo < 10) ? "A" : "B";
		System.out.println(bar); // Prints A, because the statement is true

		// /
		// Converting Data Types And Typcasting
		// /

		// Converting data

		// Convert String To Integer
		Integer.parseInt("123");// returns an integer version of "123"

		// Convert Integer To String
		Integer.toString(123);// returns a string version of 123

		// For other conversions check out the following classes:
		// Double
		// Long
		// String

		// Typecasting
		// You can also cast java objects, there's a lot of details and
		// deals with some more intermediate concepts.
		// Feel free to check it out here:
		// http://docs.oracle.com/javase/tutorial/java/IandI/subclasses.html

		// /
		// Classes And Functions
		// /

		System.out.println("\n->Classes & Functions");

		// (definition of the Bicycle class follows)

		// Use new to instantiate a class
		Bicycle trek = new Bicycle();

		// Call object methods
		trek.speedUp(3); // You should always use setter and getter methods
		trek.setCadence(100);

		// toString returns this Object's string representation.
		System.out.println("trek info: " + trek.toString());

	} // End main method
} // End LearnJava class

// You can include other, non-public outer-level classes in a .java file

// Class Declaration Syntax:
// <public/private/protected> class <class name>{
// //data fields, constructors, functions all inside.
// //functions are called as methods in Java.
// }

class Bicycle {

	// Bicycle's Fields/Variables
	public int cadence; // Public: Can be accessed from anywhere
	private int speed; // Private: Only accessible from within the class
	protected int gear; // Protected: Accessible from the class and subclasses
	String name; // default: Only accessible from within this package

	// Constructors are a way of creating classes
	// This is a constructor
	public Bicycle() {
		gear = 1;
		cadence = 50;
		speed = 5;
		name = "Bontrager";
	}

	// This is a constructor that takes arguments
	public Bicycle(int startCadence, int startSpeed, int startGear, String name) {
		this.gear = startGear;
		this.cadence = startCadence;
		this.speed = startSpeed;
		this.name = name;
	}

	// Function Syntax:
	// <public/private/protected> <return type> <function name>(<args>)

	// Java classes often implement getters and setters for their fields

	// Method declaration syntax:
	// <scope> <return type> <method name>(<args>)
	public int getCadence() {
		return cadence;
	}

	// void methods require no return statement
	public void setCadence(int newValue) {
		cadence = newValue;
	}

	public void setGear(int newValue) {
		gear = newValue;
	}

	public void speedUp(int increment) {
		speed += increment;
	}

	public void slowDown(int decrement) {
		speed -= decrement;
	}

	public void setName(String newName) {
		name = newName;
	}

	public String getName() {
		return name;
	}

	// Method to display the attribute values of this Object.
	@Override
	public String toString() {
		return "gear: " + gear + " cadence: " + cadence + " speed: " + speed
				+ " name: " + name;
	}
} // end class Bicycle

// PennyFarthing is a subclass of Bicycle
class PennyFarthing extends Bicycle {
	// (Penny Farthings are those bicycles with the big front wheel.
	// They have no gears.)

	public PennyFarthing(int startCadence, int startSpeed) {
		// Call the parent constructor with super
		super(startCadence, startSpeed, 0, "PennyFarthing");
	}

	// You should mark a method you're overriding with an @annotation
	// To learn more about what annotations are and their purpose
	// check this out: http://docs.oracle.com/javase/tutorial/java/annotations/
	@Override
	public void setGear(int gear) {
		gear = 0;
	}

}


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