第一步, 需要一个继承Event的自定义类
//CoviEvent.hx
package covitek.shake4one;
import nme.events.Event;
/**
* ...
* @author oulix#hotmail.com
*/
class CoviEvent extends Event
{
public static var JOBCOMPLETED:String = "JOBCOMPLETED"; //使它非空,否则运行期错误
}
import nme.events.Event;
/**
* ...
* @author oulix#hotmail.com
*/
class CoviEvent extends Event
{
public static var JOBCOMPLETED:String = "JOBCOMPLETED"; //使它非空,否则运行期错误
}
第二步,让需要发送消息的类继承 EventDispatcher,
并在适当的地方用自定义类实例作为变量调用dispatchEvent
//file: Core.hx
package covitek.shake4one;
import covitek.shake4one.CoviEvent;
import nme.events.EventDispatcher;
class Core extends EventDispatcher
{
public function new()
{
super();
}
{
super();
}
//在需要发消息的地方发送自定义消息
private function playShakeStop():Void
{
shakeSoundChanel.stop();
trace("CoviEvent.JOBCOMPLETED send try...");
dispatchEvent( new CoviEvent(CoviEvent.JOBCOMPLETED) );
}
{
shakeSoundChanel.stop();
trace("CoviEvent.JOBCOMPLETED send try...");
dispatchEvent( new CoviEvent(CoviEvent.JOBCOMPLETED) );
}
}
第三步, 接受消息的对象实例,必须是发送者对象的实例
如这里,就必须是Core类的实例。
//file: Main.hx
import covitek.shake4one.Core;
import covitek.shake4one.CoviEvent;
import covitek.shake4one.CoviEvent;
import motion.Actuate;
import motion.easing.Linear;
import motion.MotionPath;
import motion.easing.Linear;
import motion.MotionPath;
class Main extends Sprite
{
private var client:Core;
private var playBtn:Sprite;
{
private var client:Core;
private var playBtn:Sprite;
...
private function Play():Void
{
//make play button moving
//var path = new MotionPath().bezier(300, 300, 100, 200, 2.5).line (450, 25);
var path = new MotionPath().line(Lib.stage.width / 2, Lib.stage.height / 5 * 3);
Actuate.motionPath(playBtn, 1, { x: path.x, y: path.y } ).repeat().reflect().ease(Linear.easeNone);
client.addEventListener(CoviEvent.JOBCOMPLETED, on_PlayStoped );
client.run();
client.playShakeSound();
}
private function on_PlayStoped( e:CoviEvent)
{
Actuate.stop(playBtn);
trace("on_PlayStoped");
}
{
//make play button moving
//var path = new MotionPath().bezier(300, 300, 100, 200, 2.5).line (450, 25);
var path = new MotionPath().line(Lib.stage.width / 2, Lib.stage.height / 5 * 3);
Actuate.motionPath(playBtn, 1, { x: path.x, y: path.y } ).repeat().reflect().ease(Linear.easeNone);
client.addEventListener(CoviEvent.JOBCOMPLETED, on_PlayStoped );
client.run();
client.playShakeSound();
}
private function on_PlayStoped( e:CoviEvent)
{
Actuate.stop(playBtn);
trace("on_PlayStoped");
}
如果需要传递参数,有个更完整的用法视频教程, 含源代码,听不懂英文的可以下代码理解。
转载请注明出处 oulix#hotmail.com