目录为:Assets/Media/Effect/Script/目录下
SM_RotateThis.cs
using UnityEngine;
using System.Collections;
//rotate
public class SM_rotateThis: MonoBehaviour
{
public float rotationSpeedX = 90;
public float rotationSpeedY = 0;
public float rotationSpeedZ = 0;
private Quaternion rotation;
void Awake()
{
rotation = transform.rotation;
}
void Enable()
{
transform.rotation = rotation;
}
void Update()
{
transform.Rotate (new Vector3 (rotationSpeedX, rotationSpeedY, rotationSpeedZ) * Time.deltaTime);
}
}