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原创 GameEntity(十一)—— Iplayer
目录为:Assets/Scripts/GameEntity/目录下 Iplayer.csplayer接口using UnityEngine;using System.Collections;using System.Collections.Generic;using System;//继承Ientitypublic class Iplayer: Ientity{ //吸附特效
2017-11-06 20:17:13 362
原创 GameEntity(十)—— Mail
目录为:Assets/Scripts/GameEntity/目录下 Mail.csusing System;using System.Collections.Generic;//邮件状态public enum EMailCurtState{ eMailState_None = 0, eMailState_New = 1, eMailState_LookedButNot
2017-11-02 16:11:49 293
原创 GameEntity(九)—— InviteOtherPlayer
目录为:Assets/Scripts/GameEntity/目录下 InviteOtherPlayer.cs邀请好友类using UnityEngine;using System.Collections;using System;using System.Collections.Generic;//邀请好友public class InviteOtherPlayer{ //sta
2017-11-02 15:56:41 167
原创 GameEntity(八)—— FriendManager
目录为:Assets/Scripts/GameEntity/目录下 FriendManager.cs好友管理类using UnityEngine;using System.Collections;using System.Collections.Generic;using System;//好友管理类public class FriendManager{ //static
2017-11-01 16:57:57 181
原创 GameEntity(七)—— Friend
目录为:Assets/Scripts/GameEntity/目录下 Friend.cs看来是好友类using System;using System.Collections.Generic;//好友public class Friend{ public UInt64 SGUID { private set; get; } //是否
2017-11-01 15:55:45 160
原创 GameEntity(六)—— IChat
目录为:Assets/Scripts/GameEntity/目录下 IChat.cs聊天的接口类using UnityEngine;using System.Collections;using System.Collections.Generic;using System;//看来是聊天相关的接口public class IChat{ public UInt64 SGUID
2017-11-01 15:25:08 304
原创 GameEntity(五)—— INpc
目录为:Assets/Scripts/GameEntity/目录下 INpc.cs这是Npc的接口类using UnityEngine;using System.Collections;using System;//Npc的接口public class INpc: Ientity{ //调用Ientity的构造函数 public INpc(UInt64 sGUID, Ent
2017-11-01 15:13:20 215
原创 Unity中写GLSL(一)—— 简单的diffuse color
写这篇文章主要是为了记录一下需要用到的Unity提供的变量等等。 参考了WiKi:GLSL Programming/Unity/Diffuse Reflection注意要给Unity添加启动项才行,像这样 强制使用opengl,这样才能测试shader下面是shader代码,Wiki上的不好用了,改了一下的Shader "GLSL per-vertex diffuse lighting" {
2017-11-01 13:50:11 2223
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